Bunzmaster
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About me
Bottle Rocketeer
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Awesome! Very nice. The very first thing I ever tried building in KSP was a Shuttle, but It would be unstable and kept pitching over. I need to try again.
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how to get command pod out of orbit
Bunzmaster replied to trymath's topic in KSP1 Gameplay Questions and Tutorials
If you do happen to send a rescue vehicle up there to grab the Pilot(s), can you push the abandoned module out of orbit with the thrust of the rescue vehicles engines? -
Thank goodness for Ctrl-Z
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What was your greatest achievement in KSP?
Bunzmaster replied to SiliconPyro's topic in KSP1 Discussion
When it was done, did you look at it and say: "Now that is a complete LOSS." -
What was your greatest achievement in KSP?
Bunzmaster replied to SiliconPyro's topic in KSP1 Discussion
Every new goal I achieve seems to top the previous in my mind. I still get great satisfaction out of making orbit, and landing craft as well as having all my stages work as designed on any craft I launch. Though my first ever Mun landing is probably my most exciting achievment in my mind. -
Most efficent method of bracing
Bunzmaster replied to Bunzmaster's topic in KSP1 Gameplay Questions and Tutorials
Thanks everyone. All this info helps alot. -
I launched my first rescue mission to pickup a Kerbal stranded in Mun Orbit with Bingo fuel. I got my unmanned container into a very similar orbit as the stranded craft, just slightly above it. I hope to have a succesful rendesvouz so I can space walk the Kerbal into the shipp for the return home.
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Scott Manley has taught me soooo much hahahaha! ^^
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I do my best to keep my Rockets/vehicles as simple as possible, but lately I've been building larger rigs for landers, and to pickup stranded Kerbals. As I add more Rockets and Fuel Tanks I'm starting to have issues with keeping everything together, I've landed on the Mun without anything falling off, but now as I start to go bigger I start to have issues. -If I have 2 of the orange tanks one on-top of the other, and a Mainsail on the bottom, sometimes the 2 tanks aren't securely connected. Do I need to add struts to the seams between every tank? Is it better to refrain from placing tanks one ontop of the other? -If I add a series of Radial Decouplers up the side of a tank (vertically) , when I attempt to attch something to them it will only be solidly connected to one of the decouplers. even though the others appear to be in solid contact. I end up having to use struts to connect everything. -If I add a struts connecting an item that is in an early stage, to say the command module, does that strut automatically disconnect when the staged piece disconnect from the rest of the ship? Does that stress or cause any damage?
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That is AWESOME!
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That's real cool looking.
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I give them names to help me remember. My Jet Plane is called the Arrow (being Cdn it's what comes to mind when I think of an awesome jet) Mun vehicles are "Apollo" Minnimus vehicles are "Minnie" My Vehicles to pickup stranded kerbals are Apollo Rescue, or Minnie Rescue. I also give them numbers. My current Apollo lander is "Apollo 2.5" The first number being how many Complete redesigns, and the second number is how many failures that resulted in a small change in the design.
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I removed some SRB's from a Rig I'm building and added a Strut....then I had to go to work. *sigh* real life is getting in the way