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B15hop

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Posts posted by B15hop

  1. 5 hours ago, almagnus1 said:

    I'm wondering if KSP2 isn't correctly dealing with craft that has separated.  For example, if you build and aircraft with landing gear (preferably like 8 of them)  and a stack separator in the middle of it, use the stack separator, then retract the gear, it will do so to both halves when you would expect that retracting the gear would only work on the half that is under active control.

    I’ve actually noticed if I break landing gear off my lander and use my custom action key bind to toggle it. Even after it’s broken off, it still toggles it as if it’s attached.

  2. 1 hour ago, SimonTheSkink said:

    Well I tried to make my ship just a bit different so I could get it into space and it worked! I finally got into space and defeated the VAB floor demon!... And then when I got into my stable orbit I realized the game deleted my main ship I was assembling in LKO.

    So yeah, I am not playing this game for a while. Saying I am frustrated is an understatement after hours of work flushed down the toilet.

    Sorry man, I feel your pain. When you try to open the save file folders in app data do you also get a windows security warning? Just curious. I turned off DEP. data execution prevention. Idk, may of been messing with the save file, blocking windows access to it. Haven’t had a chance to fully test it. May or may not help. Running as admin now also.

    And I’m saving multiple backups of the whole ksp2 folder in app data to see if it helps. Who knows..

    • KSP Version:      0.1.1.0
    • Operating System and version:       (Windows 11 22H2)
    • CPU and GPU models)      i9 13900k, RTX 4090, Arous master Z790 Mobo, 64GB Gskill DDR5 6000, 4TB Samsung 980pro SSD.
    • Description of the bug: 
      • Expected Behavior:       For ships to spawn in at 0,0 ground level, not above it.
      • Observed Behavior:       Launch a ship from the VAB. It spawns in above the runway or launchpad, drops down and hits the ground hard. This destroys larger ships.
    • Steps to Replicate:        Launch a ship from the VAB. It spawns in above the runway or launchpad and hits the ground hard. This destroys larger ships.
    • Fixes / Workarounds:     Launch the ship and immediately hit escape.  Select revert to launch and the drop is less severe, leading the ship to most likely survive.
    • A list of ALL mods:        It happens modded and unmodded. I tested it both ways, even with the community fixes mod including the save fix mod.
    • Other Notes / Screenshots / Log Files (if possible..):
  3. 50 minutes ago, SimonTheSkink said:

    That’s what was happening for me as well. I was using the super large spherical hydrogen tanks.

    I was using all kinds of large methanox tanks. Oval and odd shapes. Happened both times.

    you can clearly see that there is something messed up in the code because just moving parts around and watching them clip through the ship your building makes the full assembly that you’re dragging around just go bonkers. Axis that are joined invert and move around and it just mangels everything.

    Idk… 

  4. 10 hours ago, SimonTheSkink said:

    @B15hopim curious if a certain part configuration is doing this. Could you share your ship file with me? 

    I've deleted those configs but if it happens again, I will. I was thinking the same thing. Maybe some specific parts could be responsible but I have been trying other parts as well.

    So far the only constant I see are large fuel tanks in the build similarities.

  5. Yeah man, it sucks.  You put all of this hard work in and then poof, everything is gone and completely unrecoverable and every single save file related to that craft is corrupted.


    i’ve gotten to the point that I started copying the entire KSP directory in appdata as I make progress to have some back ups. I’m not even sure if that will help though. I haven’t got to test it yet.

    it’s not just very tall ships though. It’s happened to me on very average sized ships as well.

  6. 2 hours ago, SimonTheSkink said:

    I'm having a very similar issue. I will create a ship and if I jump back to the VAB the entire ship is buried in the VAB ground. Every part is separate for me as well and completely breaks the save file for that ship.

    It's making me crazy. I was live streaming and every single time I build a ship this happens. Sometimes soon, sometimes hours into it.

    Every single ship I have built has ended up being completely destroyed because of this bug. It is by far, the worst bug that exists IMO. 

    Yea, It would be ok if it didn't kill the save file but nope.. That's dead too.

  7. This is happening to me so much that it is single handedly ruining the game for me. I uninstalled KSP2, deleted all folders, including appdata ones and reinstalled fyi.

    When I am building a ship in the VAB, if I use the Undo feature, the ship can be sucked into the ground and every piece becomes an individual piece with no way to reattach them, completely destroying the ship and the save file for that ship.

    The same thing can happen when reverting to the VAB from a launch. 

    This has destroyed almost every single ship I have tried to make at some point or another and has costed me hours and hours of lost time. I spend 2 hours on builds or more sometimes. Then poof.. Gone.

    I build it again from nothing.. The hours later.. Poof.. Destroyed again and the save file for it becomes useless because it reverts to a ship that is stuck in the ground and all the attachment nodes are broken.

    This should be the number one priority to fix right now hands down IMO. No other bug aggravates me worse.

    Please, please, please.. Fix it first.

     

    • KSP Version:      0.1.1.0
    • Operating System and version:       (Windows 11 22H2)
    • CPU and GPU models)      i9 13900k, RTX 4090, Arous master Z790 Mobo, 64GB Gskill DDR5 6000, 4TB Samsung 980pro SSD.
    • Description of the bug: 
      • Expected Behavior:       Not to destroy the save and the ship.
      • Observed Behavior:       Ship gets stuck up to the control module, under the ground in the VAB. All parts become individual assetts and lose connection to to ship.  Connection nodes become broken or disappear, making reassembling the ship impossible.   All saves related to that ship become corrupted in the same way. Loading them brings you into the VAB with the ship in the same condition.
    • Steps to Replicate:        Build a ship. Revert to VAB from the launchpad or use the Undo feature enough times and it will happen.
    • Fixes / Workarounds:      I have been saving backups of the entire Appdata folder but have not been able to verify if it's a valid work around yet. Possibly not reverting to the VAB and instead always exiting to main menu and loading might help as well. Never use the Undo feature.
    • Also, it appears Data execution prevention or DEP in windows settings gives me a warning when I attempt to open the folders in appdata for this game, so it may be causing some kind of difficulties for the game when it's trying to write to files in those directories. I just disabled DEP and I wil see if that helps.
    • A list of ALL mods:        It happens modded and unmodded. I tested it both ways, even with the community fixes mod including the save fix mod.
    • Other Notes / Screenshots / Log Files (if possible..):        Fast forward to 32:40 in the video. This happened to me three times yesterday and corrupted every ship I made even after reinstalling the game and deleting every folder and file related to the game, including the appdata folder. Just before this video I had another live stream that I deleted which ended the same way and the ship after this one, did the same thing.
    • I did look at the Json afterwards though and it seems everything went to a NULL status. Connections, parts, etc.
  8. 1 hour ago, gussi111 said:

    Did you forget that this is EA?

    Nearly half of these seem to have been there before the patch came.

    And those were mostly supposed to be “fixed” according to patch notes.
    Listen, I’m happy they are working on it but what’s broken is broken and white knighting isn’t helping. 
    I have high hopes for the games but I’m still speaking the truth. 

    Good job on the patch guys. I look forward to the next one but my last 4 hours was full of bugs. It’s a fact. Sorry.

  9. Lots of things broken now that weren't broken before...

    Camera view goes wonky in the VAB. You have to go to KSP center and then back to VAB to fix it.

    Large reaction wheels seem like they do absolutely nothing on the vehicle I built,  some gimballed engines still make rockets go crazy and the only fix I had is now not working right.

    The strength of some connection points I had are now extremely weak..

    Some parts have lost their ability to be created using the mirror placement function and instead place opposite..

    When reverting the the VAB my ship was placed into the ground and completely broken. Lost over an hour of of time I spent working on it and had to start from scratch. 

    The Kraken is still spinning me out of control for no reason. In a game where flying rockets is the biggest selling point. We need to make rockets fly right first and foremost.

  10. Holy crap lol.. That is a very extensive list. And yes, I read it all. Bravo!

    Thank you guys and girls for all of your hard work!.

    I really can’t wait for analog controls, conic effects and thermals. Lol. IMO those should be high priority.

    But seriously though, great work. Can’t wait to play when I get home!

    Thank you.

  11. Hello everyone,

    I was never very good at social media and just generally post stuff to help people fix things but this post from 3 years ago suddenly started exploding so I thought I’d share it.

    I’ve never had a post get almost 50k views so I am very shocked lol.

    Anyway I hope you like it. No cheats were used. Every single orbit was made legitimately.

    It took me a very long time to get this done but it was 100% a labor of love.

    So here it is, my completely insane, overkilled, solar system relay.  :D

     

  12. Obviously this is a big deal to people but in the VAB, something that is driving me absolutely crazy is that every time I accidentally right click when im trying to drag or hold, the parts manager lags everything out while it loads in. Whenever the parts manager is open, it creates a huge amount of lag in general so it should not be so easy to open it and it's not like you have to open it so frequently that it even needs to be on the RMB anyway IMO.

    Thank you. :valhappy:

  13. Just noticed this. If I have a craft of large size with a lot of struts and I use the undo feature. It breaks every strut on the ship. It leaves the ancor points but destroys the lines.

    I am not usure if it happens on smaller ships but it definitely happens reliably on ships with a lot of struts.

  14. On 3/9/2023 at 8:48 PM, LameLefty said:

    It would be really nice if the Forum got the same information as that bubbling fount of unfiltered ADHD-fueled jibber jabber.

    R9ZquJJ.png

    Lol dude didn’t say next week.. Said “not this week”.. That could mean anything..

    Did they say next week somewhere?

  15. 40 minutes ago, Starhawk said:

    I managed to fly this little plane under three bridges in one run.

    It's very maneuverable but it still took quite a few runs.

    img]https://i.imgur.com/OHJaBRl.png[/img]OHJaBRl.png


    Happy landings!

    Are you using something to get analog sensitivity for control? Using WSAD is a nightmare. Lol

    Nice work. :D

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