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blizzy78

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Everything posted by blizzy78

  1. Umm, I'm a bit at a loss here, that's honestly the first time I ever see this. http://forum.unity3d.com/threads/172759-Unity-4-0-1f2-and-avast-8-0-1482-quot-getThreadContextfailed-quot-error
  2. Oh no, not at all Just wanted to let you know that it won't be released like today or tomorrow, but it will take a little while. In the meantime, feel free to check out the source code on GitHub, compile against it, and see if anything crops up.
  3. I'd rather have the Toolbar Plugin provide a means to support drop-down menus.
  4. For one, I don't think the Daily Kerbals are there.
  5. Right. That's exactly what this is all about I'd like to transfer as much control over the buttons from the plugin authors to the players. Well a "minimal feature set" already exists (although not recommended for distribution yet.) Please see the OP for a video, downloads, and links to example source code.
  6. Right. I have thought about adding toolbars, but haven't made a final decision yet. It all depends on how far you want to go with this feature: Allow a single toolbar or multiple? Can buttons only live in toolbars, or can they be standalone (as they can now)? If you have multiple toolbars, there needs to be some way to drag a button from one to the other. Especially so if toolbars can be configured to auto-hide if the mouse pointer is somewhere else. You also need some way to create/delete toolbars in the first place. In the end it all comes down to effort vs. usefulness.
  7. Not sure if that is what you mean, but mod support is generic. There is no need for me to specifically add SteamGauges in any way - you can just use it at will. (If you talked about something else, please let me know
  8. Uhh, they actually do communicate on FB. Although it could be more.
  9. Also on the forums: http://forum.kerbalspaceprogram.com/forums/70-The-Daily-Kerbal
  10. Thanks, I think this is better suited in the players' thread: http://forum.kerbalspaceprogram.com/threads/52535
  11. You should try a zig-zag pattern instead of strutting straight down. Triangles are an engineer's best friend.
  12. Just noticed something funny when replaying a track: The ghost vehicle spawns with launch clamps still intact, and it will lift off having them on. Looks a bit weird
  13. Every client does it differently. It's on my to-do list
  14. Hmm, I'd rather make it so that users joining/parting will be ignored, if everyone is okay with that. Personally I don't have any use for a new color signaling "user joins/parts, but no new messages yet."
  15. I have added API to add an extensible point to control visibility in a flexible way. (buzzword bingo anyone?) Example code: https://github.com/blizzy78/ksp_toolbar/blob/master/TestButtons/TestButtons.cs#L42-L48
  16. Awesome feature, I'll have to try that sometime. Also, I sense lots of good machinima incoming
  17. Yes, I'll add them both. Will only add new config file options for both of them, though.
  18. Have any of the celestial bodies changed since the first release on reddit? I'm asking specifically because I would need to make changes to my Achievements Plugin. Edit: Nevermind, I see Serious and Joker have been added. That answers it for me.
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