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Everything posted by blizzy78
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
blizzy78 replied to cybutek's topic in KSP1 Mod Releases
Digging deeper, I find there are more issues with the way KER uses the Toolbar Plugin: - It uses [KSPAddon] in a way that does not work. You cannot add enum values like that. The result here is that while the value of Startup.EditorAny is -3, and Startup.Flight is 7, OR-ing them together like that results in -1, which is the same as simply stating Startup.EveryScene. This isn't bad in itself, but it is probably not what you meant. - So the button is added to the toolbar in every scene, but it will only have a texture (icon) if the current game scene is either an editor or the flight scene. The end result is that the toolbar gets a new button right at the main menu, but without an icon. My suggestion would be this: - Change the [KSPAddon] line to explicitly use Startup.EveryScene. - Use IButton.Visibility with GameScenesVisibility to restrict the display of the button to the scenes you want (EDITOR, SPH, and FLIGHT.) You may ignore IButton.Visible when you use IButton.Visibility instead. - Always set a texture for the button, regardless of game scene. - Always add a (single) click handler to the button, regardless of game scene. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
blizzy78 replied to cybutek's topic in KSP1 Mod Releases
Okay, I didn't know about the 1.0 dev build. I thought I'd just ask -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
blizzy78 replied to cybutek's topic in KSP1 Mod Releases
Right, that's what I actually meant Just another thing: Would it be possible to not require one of the parts be attached to the vessel if the toolbar is available? I think the parts look really great, but personally I always just attach them to get the KER window, then remove them before actual flight. I don't really have a use for them. I'd rather just click the toolbar button and get the window when I need it. -
Can I distrubute this as a part?
blizzy78 replied to lantay77's topic in KSP1 Modelling and Texturing Discussion
If KSP's EULA allows you to do it, then yes. Otherwise, all rights reserved, which generally means no. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
blizzy78 replied to cybutek's topic in KSP1 Mod Releases
Hey, great to see toolbar support implemented I just found a minor thing that triggered a bug in the toolbar: While the pause menu is open, KER would remove its button from the toolbar. This will make the toolbar disappear from the screen completely if it is currently being positioned at the right or bottom screen edge, and if it is also currently in auto-hidden mode. While that bug is completely on my end, there is no real need to remove the button while the pause menu is open. Instead, I think I will modify the toolbar implementation so that all buttons will be disabled while the pause menu is open. -
I think I found the problem. Kerbal Engineer Redux removes its button while the pause menu is open, and the toolbar gets confused if it is currently in auto-hidden mode while being positioned at the right or bottom screen edge. The problem should not occur at the left or top screen edge, or if the toolbar is currently not auto-hidden. Edit: Fixed it. The bugfix will come with the next update. Workaround until then: Don't use auto-hide, or don't position at the right or top screen edge if you want auto-hide.
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
blizzy78 replied to sarbian's topic in KSP1 Mod Releases
I'd like to know what makes you say that. Note that I'm not trying to push the toolbar on you, your feelings are perfectly fine and using it is completely up to you. I'm just trying to figure out if there is anything I can do that can improve players' experience with the toolbar. Perhaps you might want to post about that on the toolbar thread, though. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
blizzy78 replied to sarbian's topic in KSP1 Mod Releases
Good find, I didn't look into NavyFish's folders when I downloaded it. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
blizzy78 replied to sarbian's topic in KSP1 Mod Releases
I don't know how you installed it, but - there needs to be exactly one folder GameData\000_Toolbar\, that ideally contains the latest version of the Toolbar Plugin. Any other copy inside a different folder shouldn't be there. -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
blizzy78 replied to sarbian's topic in KSP1 Mod Releases
Well to be honest, personally I'm happy with the toolbar as it is now. So I'm really open to suggestions here That is a planned feature: https://github.com/blizzy78/ksp_toolbar/issues/2 But you know how it is - so little time, so much to do. Also perhaps this should be continued in the Toolbar Plugin's players' thread to stop hijacking this thread -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
blizzy78 replied to sarbian's topic in KSP1 Mod Releases
That sounds like the toolbar is not installed correctly, resulting in two instances running at the same time. I think I will add a check that will print an error message to the log. Or randomly explode your vessels -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
blizzy78 replied to sarbian's topic in KSP1 Mod Releases
Other than the loading screen annoyance - which I plan to fix -, what else is there that can be improved about the toolbar? -
If you install the Toolbar Plugin by itself (thus using the absolute latest version), you can simply delete the 000_Toolbar\ folder from your GameData\ folder, then copy the 000_Toolbar\ folder from the download into your GameData\ folder. (It is backwards compatible.) Please note that third-party plugin authors are advised to include the Toolbar Plugin into their downloads to provide a seamless experience, but of course that may be an earlier version. So overwriting that version manually by installing the latest version is indeed the best option for players who want the latest version.