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blizzy78

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Everything posted by blizzy78

  1. With a little common sense, this could have been avoided.
  2. The vessel mass stated at the bottom includes the payload. So for a 350 t payload and a (default) payload fraction of 15%, the complete vessel would weigh in at about 2333 t. Did you see the tutorial below the calculator? Also note that for using engines with a low Isp it might be necessary to lower the payload fraction.
  3. I just added this to my list yesterday: https://github.com/blizzy78/ksp_toolbar/issues/8 I can't promise this will happen anytime soon. It's certainly more work than the folders, what with the drag and drop of buttons and such.
  4. Nothing has been announced yet. Also, do not ask about release dates. Ever.
  5. How long would you have to wait in Earth days to see a significant change in orbital parameters?
  6. All the plugin author would need is an event that informs of a drop over the toolbar, not where it is actually positioned on the screen.
  7. Nothing has been announced yet. End of story.
  8. Where do you see that number? It says it takes 2800 m/s to land on Laythe from low Laythe orbit. Edit: Ah, I see it now, you added everything together. So, why is that not correct? The map numbers are for powered descents, not using parachutes and/or aerobrakings.
  9. All MJ windows are draggable. Why not make it so that you can directly drag a window onto the toolbar, and poof - a new button for that window appears.
  10. Hmm, I don't think the question made that very clear.
  11. What else do you want me to say? I'm not going to stop by his house and fix things for him so that the button won't pester him again. Edit: Sorry for being harsh, but to be really honest, I find the complaining about a button that just sits there a bit ridiculous. Edit 2: And I'm going to repeat myself here: The update notification button does not force anyone to do anything. It's just a reminder.
  12. In general, you just add up all the numbers from your origin up to your destination. Be aware that some numbers may be an extreme minimum, so always pack some reserves.
  13. You can try the Fusebox plugin. I can't comment on how good it is, though.
  14. Open output_log.txt, find the relevant exception with complete stack trace following it, and post that here.
  15. The toolbar does no longer appear in the main menu and the loading screens. Try updating.
  16. I'd like to add that achieving the perfect orbit you desire is not possible in KSP once you make such a vessel the active vessel. You can, however, achieve it by editing your save file to modify the orbit parameters to the desired values, then be careful to never load the vessel again. Once you do, though, KSP will recalculate the orbit from current values, introducing rounding errors again.
  17. The natural logarithm is a function. So in general for using a function, you usually enter the argument for the function into your calculator, then press the function button. For example, to calculate ln(123), you would need to push 1, 2, 3, ln.
  18. That looks like the Active Memory Reduction mod, I have this as well. Please try without and see if the issue persists.
  19. Fuel lines do not have mass while in flight, same with struts. Try adding lots of these, you should not notice a difference.
  20. You could leave it in Update(), but just don't do anything until it gets non-null. Would that help?
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