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KSP2 Release Notes
Everything posted by blizzy78
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
blizzy78 replied to agises's topic in KSP1 Mod Releases
Looks like this is the one. I'll see what it is about. ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Toolbar.Button].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0 at Toolbar.Toolbar.buttonDrag (Toolbar.DragEvent e) [0x00000] in <filename unknown>:0 at Toolbar.Draggable.fireDrag () [0x00000] in <filename unknown>:0 at Toolbar.Draggable.handleDrag () [0x00000] in <filename unknown>:0 at Toolbar.Draggable.update () [0x00000] in <filename unknown>:0 at Toolbar.Toolbar.update () [0x00000] in <filename unknown>:0 at Toolbar.ToolbarManager.Update () [0x00000] in <filename unknown>:0 Edit: Found it. The problem is triggered by a bug in the Notes plugin. In OnGUI(), the toolbar button is created every frame, replacing the old button with the same namespace and ID. This is not how it is supposed to work. You just create the button once (in Start(), for example), then just hold on to it. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
blizzy78 replied to agises's topic in KSP1 Mod Releases
In your output_log.txt, there should be more information regarding this exception, most notably a stack trace outlining which methods were called when the error occurred. Please post that here, too. -
I haven't tested it with 0.23 so far.
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Reading Keyboard input
blizzy78 replied to Dr. Spacetime's topic in KSP1 C# Plugin Development Help and Support
If you're using Unity's text GUI widgets, you don't need to suppress the keypress events. It does that by itself. -
Perfect Satellite Orbits (Or, how to Hyper-Edit without Hyper-Edit)
blizzy78 replied to Taki117's topic in KSP1 Tutorials
0, Pi/2, Pi, and Pi * 1.5. -
Perfect Satellite Orbits (Or, how to Hyper-Edit without Hyper-Edit)
blizzy78 replied to Taki117's topic in KSP1 Tutorials
The information about MNA in the OP is wrong. To fix your problem, set the LPE of both satellites to the same value (0), then set the MNA for the first one to 0, for the other one to Pi. Leave the rest as you already have. ORBIT 1 { ... LPE = 0 MNA = 0 ... } ORBIT 2 { ... LPE = 0 MNA = 3.1415926535897932384626433832795 ... } -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
The sciene reward per achievement is currently hardcoded into the plugin. -
Which is a bit of my point. When docking, there is no need for perfect timing. You figure out the distance, thrust up to go into the right direction, wait until you're there, then thrust opposite to stop. Timing is relevant only if you take too long, because the target would spin (or rather not spin) in front of you. But other than that, you have all the time you need.
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I know you have written about that a few times now. What is the name of that condition? Personally I find it hard to believe that it might be difficult for someone to navigate left/right, up/down, and forwards/backwards, all the while it is possible to do that in separate steps instead of all at once. I'm not saying that such a condition does not exist, though, so I'd like to know more about it.
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Spaceplane Launch Anomaly: The "Copernicus Wall"
blizzy78 replied to Naten's topic in KSP1 Discussion
Also try the flight (press F3), perhaps there's something interesting in there. -
So I already knew that reporting posts does not return you to the previous page immediately, but you need to wait for a long time. Today it was a bit different, I just got a 504 - Gateway Timed Out from nginx. So perhaps that's the clue for site administrators to look into the issue and maybe get it fixed?
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
achievements.dat is not used since 1.5.0 except for converting earned achievements to per-save. After conversion is done for all saves (you must load each save at least once), achievements.dat can be deleted. And as always, do backups. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
I don't plan to team up with KSP Players at this time. -
Help with Science
blizzy78 replied to Rhidian's topic in KSP1 C# Plugin Development Help and Support
I think the subject IDs are more like an experiment ID combined with an actual biome ID, such as "surfaceSample@KerbinSrfLandedHighlands". -
Mod to expand an end-game goal(like resources or something)?
blizzy78 replied to MaGicBush's topic in KSP1 Mods Discussions
Extraplanetary Launchpads -
Question about posting EXEs w/ Source on GitHub
blizzy78 replied to Pontiac's topic in KSP1 Mod Development
Just to note, to my knowledge this has happened exactly once, and the plugin download in question has been fixed quite some time ago. -
Well then, in that case, everything should be as before, shouldn't it. Also, post #1111.
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Good point. I'm not sure which version you have installed, but achievements are saved per-save since version 1.5.0. Achievement science points are rewarded on a per-save basis. Also, reverting or quickloading will revert any achievements for that save to the save state you are loading. Agreed, the categories are in need of an overhaul right now. I also agree with the task-per-planet achievements, they rather should be displayed something like this: I'm not sure I will implement displaying achievements from other saves. I'm not saying never, but it's currently not on my list. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
blizzy78 replied to agises's topic in KSP1 Mod Releases
Please provide a screenshot. -
Check the FAQ section in this post: http://forum.kerbalspaceprogram.com/threads/60863
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This. It cannot be stressed enough that triangles are an engineer's best friends.
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You realize that Eeloo is WAY out there?