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Everything posted by blizzy78
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Okay, so I had a look to see what the MCM is. It is the Mod Configuration Menu that can be opened from the pause menu in Fallout. All mods supporting it can be configured from this central place. So essentially it is some sort of standardized interface that third-party mod authors can use, I'd guess also saving the GUI work along the way. So while I do think that's a good thing to have (I'm used to something like that from WoW), it is clearly out of scope for the Toolbar Plugin.
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http://forum.kerbalspaceprogram.com/threads/65401-WIP-PlanetFactory-CE
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Equatorial. From the equator.
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Leaving and returning to Kerbin SOI
blizzy78 replied to JenBurdoo's topic in KSP1 Gameplay Questions and Tutorials
Shouldn't this be as easy as leaving retrograde? Brake to leave Kerbin's SoI, do science, then go Kerbin prograde again to encounter its SoI? There might be a little difference in dV requirements, but I don't think it is harder to pull off. Haven't tried it, though -
While I personally find this a good concept, there is however an issue that shouldn't be overlooked: Discoverability. Say you have your toolbar all set up, then install a new plugin that adds new buttons. They won't appear on the toolbar the next time you run KSP, but instead go in a hidden repository where you can drag the ones out you want. I can already see the complaints about not finding the buttons that the new plugin is supposed to have. I don't know how many pages you read on the two Toolbar Plugin threads, but you might be surprised that some players are actually unable to find the option to reposition the toolbar because they just don't try and click on that triangle. And I actually stole the triangle button idea from other programs, so it's not like that's a new thing. I don't know anything about that MCM thing.
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Personally I love to design as I go along, refining as need be. Same with programming
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Okay, so now what…
blizzy78 replied to THobson's topic in KSP1 Gameplay Questions and Tutorials
Just give it a try. It's easier than you think. -
Right. So technically, yes, a hardware nav ball is using gimbals to rotate the surface. But that is a technical aspect that is irrelevant to its use. Whereas for the engine, moving the nozzle to divert thrust is also known as "gimbaling." So that should explain why the nav ball is generally not known as a "gimbal."
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Not sure, I'll need to think about it. You see, the problem with something like folder "hints" is that it gets tricky to decide if the folder should be added once the toolbar loads up or not. Like, is this the first time the hinting plugin is run? Or is this a subsequent run, but the user has decided to keep the folder? What do we do if the user throws the folder away (moving all buttons into the main toolbar), then restarts KSP? The way things are right now is rather simple: Plugins add their buttons, and they usually go into the main toolbar. Then, if the user decides to add folders and put buttons into them, that information is saved, and can be used for subsequent toolbar plugin runs. There just is nothing a third-party plugin can do to override which buttons go into which folders. (Just a quick note here, I'm not watching this thread on a regular basis, so I might be missing suggestions like this. Better post them into the Toolbar Plugin threads.)
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Fun! List the mods you currently play with 2014 edition
blizzy78 replied to jpinard's topic in KSP1 Mods Discussions
It reads "by Landge," whoever that is. -
Docking questions (no mods)
blizzy78 replied to GungaDin's topic in KSP1 Gameplay Questions and Tutorials
Never. Uhh. Yes they are. 0.2 m/s. It doesn't actually matter, because if you balance it out, the thrust vector should always go right through the center of mass. -
Ohh, I love the new button icons. They're just sweet.