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blizzy78

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Everything posted by blizzy78

  1. I feel like I should update my in-game docking tutorial to work with 0.23...
  2. Let's not break too much into a discussion about the quality of service Steam provides.
  3. So why do we need a new site again then? Just use the forums. A basic text field allowing anything you like.
  4. Right, I noticed that it does that a few days ago. It's a bug.
  5. http://forum.kerbalspaceprogram.com/threads/37707-0-23-Techtree-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-12-%281-30-2014%29?p=998683&viewfull=1#post998683
  6. One thing that really bugs me on the current Spaceport is the "Most Popular Addons" box on the front page. I think we should avoid that at all costs. My reasoning is that because those mods are popular, they don't need all the attention. But because they are features all the time, they "steal" attention away from other mods that might be new, but just as interesting. That of course is frustrating for new modders. In other words, that box does nothing to help players discover new and interesting mods, and as such, it is a waste of screen space.
  7. Same for me, it seems to produce lots of stack overflows visible in the log. Not sure if that is related to the RenderingManager post-draw queue I mentioned earlier.
  8. Toolbar Plugin 1.7.0 is now available for download, introducing new API for what I dubbed "drawables." See the change log for details.
  9. Toolbar Plugin 1.7.0 is now available for download. Despite the version change, there are no new features usable for players right out of the box. Instead, this version adds new API for third-party plugin authors which I hope they will make good use of
  10. Exactly. It does only take one of the values.
  11. The achievement should trigger if you land within a radius of 10 km of either of the exact poles. I'll look into it to see if it's broken.
  12. I think your plugin is intended to run only in the flight scene, so [KSPAddon(KSPAddon.Startup.Flight, false)] should be all you need. DontDestroyOnLoad() is for things you don't want destroyed ever, which I don't think is what you need here. Just be prepared to get started and stopped as necessary, and you should be fine.
  13. I've noticed that in TimeControl.Update(), you are calling: RenderingManager.AddToPostDrawQueue(0, OnDraw); Is this correct? I believe you only need to add to the post-drawing queue once, not every frame. OR just use OnGUI() instead. Also, wouldn't it be better to set once=true here? [KSPAddon(KSPAddon.Startup.Instantly, false)] since you are telling Unity to not destroy instances: UnityEngine.Object.DontDestroyOnLoad(this); Third, I'd like to mention that the download archive contains a folder "__MACOSX" and several ".DS_Store" files.
  14. It's not a bug with the Toolbar Plugin. Try reporting to the author of IR.
  15. That's a problem with the KSC scene which I can't do anything about. I'm afraid I can't help unless you give more information.
  16. Same here, I'd just want to download it using my browser I'm already browsing the site with.
  17. This is what I would like to see per mod. Some of these would be optional, of course. - Screenshots. - Videos. - Changelog. - License. - Link to source code repository. - Donate button (linking to where mod author decides.) - Forum thread link. - No commenting (use the forums!) - Do we ever need rating?
  18. Toolbar Plugin 1.6.1 is now available for download, adding the ability to choose different icons for folder buttons.
  19. The inclination change necessary to get to Minmus is essentially a non-issue. - Put your apoapsis right on top of the ascending or descending node on Minmus's orbit (while keeping periapsis down at Kerbin.) - Change your inclination to match Minmus. This can be done with about 30-40 m/s. - Timewarp until you get an encounter with Minmus. - Adjust orbit as necessary. I know it may not be the most fuel-efficient way to get to Minmus, but it's ridiculously easy. Also, post #1337.
  20. Technically, the CelestialBody class in KSP has an attribute "theName", which is supposed to be used in sentences like "I landed on [theName]." For the Mun and the Sun, it returns "the Mun" and "the Sun", respectively, whereas for all other bodies, it just returns the same as CelestialBody.name (for example, it returns "Kerbin" for Kerbin.) So, my answer would be to "land on the Mun."
  21. You essentially need to figure out how long it takes to get to your apoapsis after liftoff. Then, lift off at the right time so that your apoapsis coincides with your escape burn point. At apoapsis, you don't burn to circularize, but burn longer to escape.
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