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blizzy78

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Everything posted by blizzy78

  1. I use it very sparingly, mostly to get attachment nodes where they normally aren't. Cubic Octagonal Struts to the rescue!
  2. Right, but if the system would move (the sun orbiting some other body, such as a black hole), the orbits should revolve, right?
  3. Always manned, of course. If it goes wrong, well, there's always the next rescue mission.
  4. Why should this require extra coding to simulate? Isn't that a natural consequence of the orbits as they exist?
  5. I feel your pain with the scrolling, but - the O key works just fine in 0.23.5. I'm using it myself all the time. I think it should be possible, but as an optional feature.
  6. Did you know that you can right-click the "update available" button to dismiss (hide) it?
  7. https://www.dropbox.com/s/3nbu3635pq8h273/PreciseNode-0.9.zip
  8. Not right now because I'm at work. Google Cache search does only return newer results. I'll put a copy up tonight.
  9. I version 0.10 I removed the MODULE block from the part's config, as well as removed the code that handled the node saving/loading.
  10. Except for the "Open maneuver node gizmo" function (default key mapping: O) it should work. Please note that I don't plan to support older KSP versions once there is a new KSP release.
  11. That is intended, because Toolbar Plugin 1.7.1 is intended to be used with KSP 0.23.5 build 464, not any other build.
  12. I'm not at all sure what you are saying. Could it be that it is simply the time display that isn't working correctly, and that it has to do with the new "KSP time/Earth time" setting in KSP 0.23.5?
  13. Put both the blizzy\ and the 000_Toolbar\ folders into your GameData\ folder.
  14. Uhh, not sure what to make of this, sorry. The Toolbar Plugin does not modify icons or some such.
  15. It does only ever appear if there are any buttons that can be displayed. If not, it will hide entirely. Check that you are on KSP build 464: Open buildID.txt in your KSP folder, it should have a 464 in there. If it doesn't, update KSP. Also, if you are on Linux, you might want to redownload the Toolbar Plugin. Perhaps your browser is showing you an outdated download page. The current version is 1.7.1.
  16. Sweet, congratulations on the release. I already love the screenshots, haven't even had a look at the real parts yet
  17. What ObsessedWithKSP said. Also, if you install the Toolbar Plugin from this thread, you can safely ignore copies bundled with other plugins. They are most likely the same version or older.
  18. Class A (right) and E (left) size comparison: Also, Minmus in the top-left (not at ground level, obviously.)
  19. I'm pretty sure it did in my development environment, because I had to change that particular feature because of API changes in KSP. But I'll look into it again. I also had problems with the original 0.9 before I took over maintenance. I'll look into it.
  20. The plugin doesn't know when the player reverts the save. It just gets restarted with reverted data.
  21. Unfortunately, these are not going to happen. Achievements status is saved per-save. Reverting to a previous state will also revert achievements status.
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