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Everything posted by blizzy78
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The one with the highest Isp, which is an ion engine.
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Discounted Subassemblies
blizzy78 replied to CalculusWarrior's topic in KSP1 Suggestions & Development Discussion
It would be too easy to abuse that feature to keep costs down. Just construct something, save it as a subassembly, then begin your new craft and place the subassembly for lower cost than the sum of its original parts. -
Of course, and that's the recommended way to do things if it is actually the "same" button. In your case, you can simply use "new GameScenesVisibility(GameScenes.FLIGHT)". From the programmer's point of view, there is no difference between the flight scene and the flight map when using GameScenes.FLIGHT. Edit: I've modified the example code to clarify when the button would be visible when using GameScenes.FLIGHT. Folder position and order of buttons in the folder are not configurable at this time.
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Orbital dV calculator?
blizzy78 replied to beardysi's topic in KSP1 Gameplay Questions and Tutorials
For getting into orbit, landing, and transfers to other bodies you can consult the various delta-v maps around, for example this excellent one. -
In your case, you're using the Genitive, so "blizzy's Toolbar" would be correct. Also, I didn't take any offense, I just wanted my name spelled right
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I'm not usually nitpicking all too much, but it's "blizzy". Thanks
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I don't know the specifics of any mod managers around here, but I'd recommend installing the Toolbar Plugin last so as to overwrite any potentially older versions bundled with other plugins.
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Perhaps it's best to use the "divide and conquer" strategy here: Instead of removing plugins one by one to find the offending one, you should remove the complete first half (27 plugins.) If the issue persists, it's likely to find the offending plugin in the remaining half. If instead the issue went away, it's likely to find the offending plugin in the half you removed. Rinse and repeat until you're left with only one plugin. Oh, and you can remove all parts-only plugins for testing, of course. For example, KW Rocketry or NovaPunch shouldn't pose any problems at all.
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My advice would be: You don't. Drop unnecessary delta-v from the lifter stage, and instead increase the delta-v of your cruise stage. This way you can stay on the same engine for the complete burn.
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It has nothing to do with gravity, but with your current velocity. Which of course is higher deeper down a gravity well.
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[1.3](Jun04/17) Automate Vertical Velocity and Altitude Control
blizzy78 replied to Diazo's topic in KSP1 Mod Releases
I've noticed quite a lot of exceptions in my output_log.txt: NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at Vessel.recurseCoMs (.Part part) [0x00000] in <filename unknown>:0 at Vessel.findWorldCenterOfMass () [0x00000] in <filename unknown>:0 at VerticalVelocity.TWR1.TWR1Skycrane () [0x00000] in <filename unknown>:0 at VerticalVelocity.TWR1.Update () [0x00000] in <filename unknown>:0 -
I have made a change that I think may improve this. Please test: Toolbar.dll Please note that I don't experience any noticeable lag or freeze here on my system, and I'm playing with a whole lot of plugins. If the above change does not fix it, I'm not sure where to look at next, because the Toolbar Plugin doesn't really do any serious calculations per frame. In case that DLL does not change things for you, please try the following: 1. Try without any other plugins, only with the Toolbar Plugin 1.6.0. Is there still any lag/freeze? 2. If not, add your regular plugins one by one, until the issue comes up again. That last plugin added is a candidate. 3. Again try only with the candiate plugin and the Toolbar Plugin. Is the issue still there? If yes, that's a combination worth checking out.
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Most Efficient Return from Gilly?
blizzy78 replied to Godit's topic in KSP1 Gameplay Questions and Tutorials
If you burn just enough to leave your Gilly orbit, you'll end up in Gilly's orbit around Eve - which is about 48,000 km x 14,000 km. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
That sounds cool! I'm afraid I don't have a text-only list of all achievements at hand, though, so the best option for now is to see the in-game achievements window (or read the source code, but that's more work of course.) Also, please note that I plan to change some of the achievements to group them better. It would look something like this: As an example, that sort of grouping would be used for "Going Around and Around - <PLANET NAME>". So in the end, there would only be a single achievement, the condition being to orbit any of the listed planets, and then list each planet with a check mark if you orbited that planet. So this should cut down considerably on the list of icons. I'm probably asking for too much here, but: The above grouping necessitates that in the achievements window, each achievement displayed can have a different height (in pixels.) That is something my current "gold" texture cannot handle - it would look weird if I stretched it out. So perhaps that is something your designer friend could have a look at, too. (As for the "toast" display, I would like to keep the current "gold" texture. It does not need to stretch.) -
Jebediah teaches us how to dock with a Space Station!
blizzy78 replied to Callisto's topic in KSP1 Tutorials
That's not quite correct. Please see my signature. -
At this page: https://github.com/wmvanvliet/Kerbulator/blob/master/doc/globals.mkd It says "Bob" for one of the moons, shouldn't it be "Bop"? Also, the official name of the sun is not "Kerbol", it is just "(the) Sun".
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What makes you say that? It's not that difficult to rendezvous in Sun orbit and bring them back home.