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Kairekx

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Everything posted by Kairekx

  1. Here, have a pic. Don't mind those numbers on the node, that's a missed approach.
  2. Good instructions for forum posting, now how about a little guide on uploading .craft files to Sketchfab? How they put that station core up there on that nice background?
  3. So 5Mm range on KSC... dam krackns. Excelent idea a truck fitted with a GigaDish just parked outside, should reach the stars and beyond! Thanks 'Read have Read'. Pro tip
  4. Awesome Mod JDP, really makes you think about what you launch and where to. But on the other hand, it can also push you into frustration after putting so much time and effort designing, launching, and in my case burning ion drives to escape Kerbin, to find that a dish targeting Kerbin cannot receive from KSC. For Kod's sake, If you targeting Kerbin and go beyond omni range but still in Kerbin SOI, please include KSC as source signal. At least KSC man!! btw, what's KSC range?? and amplitude coverage? At close range it looks like 180º all around. Does this extend into deep space?
  5. About the random crazy physics I had two in a row, those only happened when plugging(docked) and the target vessel was less heavy, 5x to 10x lighter in my case. I found that plugging(undocked) then switching to (docked) hasn't failed on me yet. This way I avoid those insta-backflip cable pulls when plugging. I recently noticed the single option to plug(undocked) and it made all sense. I was plugging to a connector on the same vessel. btw, in my case I was plugging to the power supply unit(a train of solar panels) that have no probecore and was already docked via the usual dockport to mining vessel. So, a single vessel at that time.
  6. Hello fellow Kerbonauts, and space mechanics Now my rescue missions have the ability to salvage/repair minor damage on downed vessels. I've decided my Kerman's in their spacesuits can grab anything up to 0.1 mass, So I created this KAS2Stockparts.cfg to replace in EVA the most common fragile parts. (header contains part list) All I did was follow SVoyager youtube demo part2 on how to add .cfg's to give 'grab/attach' capability to most parts. Cool demo Feel free to use and abuse. Requires ModuleManager.dll from Ialdabada....doth. Parts I left out for now: Aerodynamics and a few structs below 0.1 mass. When structs break, usually there's nothing left to repair. Parts I fail to add: ladders and wheels. All help on these is welcome. Advice: Never go IVA while grabbing any part, they vanish into 'Null Pointer Exception'. Some parts have large colliders and may bump your vessel, Remember to F5. My Kudos to you KospY, great Mod.
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