Jump to content

lunchlady55

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by lunchlady55

  1. Hi, I'm trying to troubleshoot an issue that I think may have to do with this mod. I'm using CKAN and as part of the Astronomer Texure Pack, this mod (loading screen manager) is being pulled in as a dependency. But now I'm not getting any loading tips or screen. I've included my config file and a list of mods I have installed. Any help would be appreciated. Here's my config file: --- Start File debugLogging = True dumpScreens = False dumpTips = True totalSlides = 20 includeOriginalScreens = True forceSlideshowWithNoImageFiles = False displayTime = 5 fadeInTime = 0.5 fadeOutTime = 0.5 tipTime = 5 tipsFile = includeOriginalTips = True neverShowAgain = False logoScreen = logoTip = FOLDER { path = c:/program files (x86)/steam/SteamApps/common/Kerbal Space Program/GameData/AstronomersVisualPack/LoadingScreen/ fileMasks = *.png;*.jpg ignoreSubfolders = False } --- End File Here is a list of mods I have installed: KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Toolbar - 1.7.16.5 Astronomer's Visual Pack - 3.6.3 B9 Part Switch - 2.1.1 Chatterer Extended - 0.6.1 Chatterer - 0.9.93.1804 Community Resource Pack - 0.8 CommunityTechTree - 3.2.1 Contract Configurator - 1.23.3 Contract Pack: Grand Tour Contracts - 0.1.10.3 DynamicBatteryStorage - 1.2 HideEmptyTechTreeNodes - 1.0.1 Kerbal Engineer Redux - 1.1.3 <b><color=#CA7B3C>Kopernicus</color></b> - 1.3.1.4 KSP-AVC Plugin - 1.1.6.2 LoadingScreenManager - 1.2.3 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.8.4 NearFutureElectrical - 0.9.8 NearFutureProps - 0.3 NearFuturePropulsion - 0.9.5 NearFutureSolar - 0.8.8 NearFutureSpacecraft - 0.7.5 SETI-Contracts - 1.3 SETI-Rebalance - 1.3.0.2 StationPartsExpansion - 0.5.2 Trajectories - 1.7.1 Kerbal Alarm Clock - 3.8.5 Transfer Window Planner - 1.6.2 Unmanned before Manned - 1.3.0.2 Waypoint Manager - 2.7
  2. Hi, Just went to the Mun and back successfully with no mods, stock parts, in a re-creation of the Apollo 11. Basically, I did the tutorial on the wiki with the 2 docking procedures, one to flip the LM in front, one to re-dock after returning from the Mun surface. I couldn't get off the ground with only 4 engines on Stage I, had to bump it up to 6, and added quite a few more struts to keep the thing together. Those were the only deviations from the build instructions on the wiki. Not sure if things have changed in 0.20 that made it this necessary or I'm just a bad pilot. I also had to do a return burn, the free return trajectory was just too complicated for me with the docking involved. Docking was hard enough for me in a stable orbit. I only have a couple of screenshots: On the Mun: http://i.imgur.com/eA5zHL3.jpg After splashdown: http://i.imgur.com/a4EPyTb.jpg Jebediah was my first Kerbal on the Mun, and he didn't even stumble! So proud of that little guy! I also noticed the ladder wasn't quite long enough. I had to jetpack a little to get back into the LM. Notice the mono-propellant remaining...that was all that was left after docking at the Mun...it was pretty hairy there for a while, switching back & forth between the LM & CM to dock. The LM ran out, and I had to complete it with only the CM. Scary! It took about 2 days in game, playing the waiting game for the orbits to sync up for re-docking in Mun orbit. Anyway, I know it's not much, but I'm pretty happy to have done this without mechjeb or modded parts. Can't wait for the full game / campaign mode! Thanks Squad! This is an awesome game!
×
×
  • Create New...