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mwlue

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Posts posted by mwlue

  1. r a while and then work on this, as it is completely different than everything else I have done for KSP.

    http://forum.kerbalspaceprogram.com/threads/78224-Capital-ship-mod

    Hey Frizz, you have you played eve online? I would be very delighted to fly some eveo super caps in KSP lulz. Yep, a joyful break is definitly needed after this long dev of this brilliant mod. Thank you.

    http://img3.wikia.nocookie.net/__cb20070412043833/egamia/images/2/2b/Eve_chart.jpg

  2. not exactly - MM will still patch the part definitions (and the other stuff in .cfg files in GameData of course) only it will update the save files for modules so that you can change the order of definition of modules without old saves breaking.

    I'm in the process of writing a wiki entry about it

    It's very much under construction, but you can keep a watch on it as I go if you want.

    Arr ok, bookmarked. Thank you.

    and managed to get part cloning works (only for the first load, too bad db reload will break it).

  3. S-IB never went to the moon, it only did orbital tests. Thats why they had to use the saturn v.
    And even then it could only launch a less-than-1/4-or-so-fueled Apollo CSM.

    I know all these :P and actually doing the exactly same, i almost stripped all liquid fuel in CSM. My problem is S-IB ran out of fuel way too early, leaving S-IV doing 99% of the gravity turn which it just can't do that....

    Saturn V doing just fine.

  4. With the stock game you can easily get to the mun with my rockets. Denny's are much more realistic. FAR may not work well with my stuff yet I haven't done any special configs for some of my more detailed parts.

    How to do that with the S-IB though? Been trying different ascent profile but none valid yet, me$ucks.

    ScreenShot-20140506-025758001.jpg

    S-IB seems bit short of fuel....

  5. Is that Denny's LES or did I miss an update?

    Yes, that's denny's stuffs. Only the S-IB, interstage and H-1s are from FASA. I modified the interstage (simply move down the top attach node abit) so it can fit into denny's S-IVB

  6. Finally get the new ksp fx works on the H-1s 8-)

    Edit: the trick to get the smoke works is changing transformName from "smokepoint" to "thrustTransform", because there is no smokepoint defined in the H-1 model.

    ScreenShot-20140505-231753001.jpg

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