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Keyring

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Everything posted by Keyring

  1. Cheers, I'll give this a shot, didn't think about enlarging the terrain. Spent hours trying to find ways to reduce sea levels, there are parameters for ocean height in Kopernicus, but didn't seem to do anything, also spent some time researching adjusting sea level but still not sure how Kopernicus determines sea level. Also determined that the texture is the water shader from Scatterer, not SVE+SVT. I removed Kopernicus, OPA and SVT for the time being (I like my pretty KSP), and it ate one of my stations in Kerbin orbit randomly o.0.
  2. The patch posted fixed my FPS issue on landing, but I've gotten splashdown on Minmus flats. With SVE+SVT there is actually water being rendered on the flats, albeit in an epileptic inducing flickering. Does anyone know a way to reduce the sea level of a body, or remove the texture rendering, with a patch to Kopernicus?
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