Jump to content

Vebyast

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

1 Neutral

Profile Information

  • About me
    Curious George
  1. @Jason Melancon Your implementation of UnityAxis compresses the axes into the range [1, 32767] rather than [0, 32767]. This is fine for joysticks, but when you're doing HOTAS or trying to use the slider on a T16000m to control throttle, this means KSP never gets a throttle value of 0 and never actually shuts off the engines. The resulting thrust is tiny but nonzero, which disallows time-warp and messes up finicky maneuvers. The following implementation of UnityAxis corrects this issue: short UnityAxis (short TARGETAxis) { /* Move the value entirely into the positive domain */ int intermediate = TARGETAxis; intermediate = intermediate + 0x8000; /* And then divide by two and truncate */ return intermediate / 2; } Thanks for the code spelunking that was necessary to address this problem!
  2. That "Rendezvous with Roche" challenge sounds an almost suspiciously good way to show off this mod. I'd try it if I could reliably get into kerbin orbit. Not that an orion loaded with nukes really cares about these "orbit" things in the first place. Side note: Nyrath, your website is awesome and you should feel awesome. Been using it as reference long enough that I can't remember when I first found it.
×
×
  • Create New...