chrischambers
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KSP2 Release Notes
Everything posted by chrischambers
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I have been away for some time, and I through I get an old version out and give it a go before the new release of KSP 2 so I have KSP 1-6-2401 running on a windows 7 workstations, and the game runs great, but when I try to install the Mod MechJeb2 into the game, the games loads OK, but I am not seeing the UI within the game the version of MechJeb I have is MechJeb2-2.8.3.0-892, and I unzip it and place it in " C:\KSP 1-6-2401\GameData\mechjeb2 " what am I doing wrong ? Update: forget it. after a reboot, MechJeb appeared within KSP.
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I hope that you can help I just upgraded to version 0.25 of KSP and I also have gone throgh and updated all my MODS that would allow me to continue to play with my current ships, but I have run into a wall after the game loads up, the whole thing will crash after about 2 mins, or less with is a pain in the ass I think it is the Mods in the Parts folder, but the issue is that I have a lot of ships that uses the parts, and I can't find the updated version for this I have attach the crash logs to the post, in the hope that someone can help. https://www.dropbox.com/sh/cx5smso2ms9qm9l/AAA_iU4FVa0GA5jfdwyb2TKCa?dl=0
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
chrischambers replied to sirkut's topic in KSP1 Mod Releases
Hi Master Tao thanks for the advice, the Toolbar I was able to resolve, "deleting it :-)" but when I go and check on the version for the InfernalRobotics, i discovered that I am using the current version. I think that I will wait and see that happens, and in the mean time, i will keep on building my crafts. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
chrischambers replied to sirkut's topic in KSP1 Mod Releases
i am having issues with the MOD. I have updated to 0.24.2 for the KSP and I then when and downloaded the InfernalRobotics0.18.4. as I want to use the hinges. but when I load up the game I am getting an error for aaa_toolbar KSPAPIExtension I have read through the fourm, and I updated the KSPAPIExtension.dll from the TweakScale-1.37, butI am still getting the error. I also discovered that when I go to flight mode, then I loss all control over the hingles and I also don't get that control window. what am I doing wrong ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
chrischambers replied to Cilph's topic in KSP1 Mod Releases
I have been having this issue from the time, "Craft Duplication" from the first moment I upgraded to .23. here is a thread I found on it, and it looks like it is related to Remote Tech 2 http://steamcommunity.com/app/220200/discussions/0/648814845129548789/ is anyone working on this issue, as I understand that the issue is coursing a lot of issue for a lot of users, and myself included. -
Hi I am trying to build a good space station, but I have hit a wall, I can't find any good mods that are in keeping withthe Stock parts. can anyone list any good mods, also I am looking for a good anitina arm, that will swing out from the build, thanks
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When to de-orbit a station?
chrischambers replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
I was looking through all my flying crafts and about 3 of them I have started building Space Stations, and gotton bored and moved on, I will leave them flying or might in time move them to a differant plant, but burning them up, Naa where is the point in that. -
I am glad that it is not me, I like the new idea but feel that when you are trying to designed something that has something under it like a rover or that you want it at a set high, as you are building a base, then it would be nice to have the option to lock the legs, so that they don't compress. personal I am going to do is copy / rename the new LT2 Leg in 0.22 to LT2-Compress and copy a older version of the LT2 Leg from 0.21, this way all my old crafts will work, and also if I want the compress then all I have to do is use this leg. EDIT: - Update - I did this and it works :-) i now have the new and the old legs
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As much as I am enjoying the new version, I have discovered that the legs are compressing, that in turn is lowing my craft and making it harder to get anything under it like a rover, Also I have discovered that if you land Ok, after a few mins the craft will start to lean to one side, and in doing so, makes it very hard to redock. Is there a way to stop this, and have the legs return back to the older version, that when you land that it is, and non of this compressing.
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How many hours have you spent playing KSP?
chrischambers replied to Awass's topic in KSP1 Discussion
I don't know for sure, as I don't use Steam, but I must be in the high numbers around 500+ -
I download the game, last night and it take about 30 mins to download, Once downloaded I started to play the career mode, and at first I found it harder as I had to think for each mission, and what I wanted out of it, as from the beginning we don't have all the parts, like the docking ports, decupplers etc. For the Sandpit gaming I discovered that my saved game came across with no issues, once I copy across the Mods which I am using, Regarding people moaning about the science, yes it would be nice to use this within the Sandpit, and see the results of the science, but then why would the point of having the career mode. Maybe once all the Career mode is completed, then who knows what will happy, as it might be like, what other people as posted, that it will be sandpit with Science. I haven’t tried all the of the new functions, which I will try this weekend, and see how they all work with each other.
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so career mode....again
chrischambers replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
Post a image of you Craft so that we can help you. -
What happened when you first landed on the Mun?
chrischambers replied to rhj91's topic in KSP1 Discussion
this was the same for me, it was more enjoyable doing it yourself then allowing MechJeb do all the work. -
What do you want to see in .23
chrischambers replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
i would like to see more on. Bugfixing more Parts for SpaceStations more plantes Caves to go and exporer. -
KSP need some simulation mode
chrischambers replied to Ghost13's topic in KSP1 Suggestions & Development Discussion
I also like this idea, as this will help newbies to the game, and also allow us to build and test sim's crafts before so lunch them, and watch them crash and burn. and as the science data is return back via the comm reply then this will give us reasons to build bigger and better crafts, to each mission. I don't know how the game mechanics would work with this, but I'd be happy with the simulation planet being a gray [or properly colored with no mapping] sphere, with all parameters set by the returned data. That way there's still stuff to be discovered once you get to the actual planet -
here is my craft added to the main Aldrin Station, I have used the EVA craft from one of the over KSP users, "xoknight posted in the Craft Exchange Section. http://forum.kerbalspaceprogram.com/...ing-Unit-(MMU)" " and I have added this to a docking frame. In Flight = Second stage about to burn out to the Station. https://www.dropbox.com/s/gpsvxt4v40ypplw/Craft-OP-1.PNG EVA Frame is Docked to the Station. https://www.dropbox.com/s/vs2ctq82zyaznzq/docked%20EVA.JPG Pulling away. https://www.dropbox.com/s/gokzpqljzbcl8eu/Craftt-op-Docked%20and%20pulling%20away.JPG Craft file. https://www.dropbox.com/s/ng23sca17y402cr/aldrin.zip, it takes 87 parts to make this Frame.
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Show off your Kethane Mining Designs!!
chrischambers replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
I like the design, and the functions of each differant part. Great Craft -
what a great Idea, I build my own version of this, and I am loving it. thanks for the idea
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it is great to learn and do the actions yourself, but I found that after the 100th time, you become bored and your mind start to wander. I discovered MechJeb, who has refresh my interested, as I can know kick off a launch, or set to flight path to a plant, and then do off and do something else, was it carries out the procedure. I still enjoy landing "and Crashing" and docking the crafts, but in time, I and see this becoming a job for MechJeb, if the next release is not done release soon :-).
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Nuka Corp shuttle project ( and apparently other stuff :D )
chrischambers replied to Anariaq's topic in KSP1 Mod Development
this looks great, I can't wait to flight them