chrischambers
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Everything posted by chrischambers
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thanks for the information, been having issues docking using the above docks, through it was me, installing them wrong, as all I am doing is pushing the station away then I try and dock. edit: Update. I found that you have to be right on top of the other dock to "5m or less" for the other one to grap it and pull it in, and also you have to he dead centre
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https://www.dropbox.com/s/1mzi0v5kj7pc6gc/output_log.txt https://www.dropbox.com/s/2oqtizlk695tl4a/KSP.log I just Copied the Lastest Version of Kethane Pack 0.7.1 over my old version,and then loaded uo. all looked OK, I have a nice layer of the openning screen, of want I can only guest as Kethane deposits :-) my issue is that when I added the Kethane Control to a stock idea, and then try to lunch, I am getting a black screen, and then I am not able to quit out. I have attach my two log files.
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I am building a few modules to send up to the fueling station around Munmis, but every time, I try to lunch this, the game just hangs, here is a link to the Craft file. https://www.dropbox.com/s/vpngrquqvtv7mpw/Fuel%20Refiller%20-%20RSC%20Module%20-%20HANG.craft I understand if it is a lot of mods, and stuff, but all it has is a large Docking port, the a large Battery, and a Few RSC modules, with a ASAS in the middle. can someone please point out why this is happening so I can resolve it
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Show off your Kethane Mining Designs!!
chrischambers replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
This might be a a lot of cr** but do you need a GPS Unit to help you to mark the location of the Kathane deposits ? cos looking at the little scanning map, I am finding it hard to land on the right spot. -
Docking orientation?
chrischambers replied to mattsnow's topic in KSP1 Gameplay Questions and Tutorials
Are you saying that the Docking ports have a Top and down, to them and if I have a docking port on my Space Station point Top, and one on my Craft / extention Pod pointing Top then, they will alline the way I want ? -
Help with Larger Rovers?
chrischambers replied to SpaceSmith's topic in KSP1 Gameplay Questions and Tutorials
also I have this issue, that you have to reminder that as you clumb into space, the rover will become top heavy and will start to pull the ship down, so make so that you get it into space before you start your turn, -
Show off your Kethane Mining Designs!!
chrischambers replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
I just landed on the planted and I didn't read the mod Referance, so there I was sitting on the surface, and no way of being about to convert the Kethane, as I didn't install any addication tanks :-( Dooh, Back to the drawing board. -
Stable Mun rover at > 10 m/s?
chrischambers replied to Jod's topic in KSP1 Gameplay Questions and Tutorials
I just had to go and move one of my lander mum Bases parts 6km from it landing point back to the base, and it take me 1.30 hours. I discovered that was you are driving the rover wants to move to the left, so you have to just it and then just it some move, else you are drving. and all this was done under the speed of 5m/s -
How do you post Images into the Fourm
chrischambers replied to chrischambers's topic in KSP1 Gameplay Questions and Tutorials
I use the Snipping Tool within Win 7 to take the picture :-) -
Show off your Kethane Mining Designs!!
chrischambers replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
mine is very basic, a all in one, pod with drills and rockets to take it back to the orbital. -
thanks for the Craft Files, but I have having a little issue with one of the crafts, how did you stop the Manipulator from spinning out of control, as I have turned so many times, but I am not able to get it into space.
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I am not sure if this question has been answer, but: everytime I add a Habital Module to a space craft, I might be adding 1 or 3 Kebals, which might be ok if I want them but if I just want to build a "say a moon base" and keep it empty then at the end of the day using the current modules I might end up with 15+ Kerbals, all sitting around on a moon. so, if there a way to add a empty Habital module to a build.
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thanks, Sacapuces
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could you post the Craft Files
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Show off your Kethane Mining Designs!!
chrischambers replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
I do love the view of the Drill platform, if you don't mind would you mind listing the mod's that you used to create the Drilling Platform. -
SPACE STATIONS! Post your pictures here
chrischambers replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Here is the start of my Space Station, Second Stage of the Build -
You do so love your rockets