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Blaster

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    Spacecraft Engineer
  1. Three things that would make atmo flight much better: Airspeed Indicator SAS Altitude hold (separate from heading hold) Flaps! Bonus Round: Enable turning on lights with the brakes.
  2. The soundtrack from Ned for Speed: The Run Rocket launches suddenly got dramatic and tense! PS I can't edit my posts on a tablet with Chrome because the Delete Post button's click area (not the button graphic, the invisible area box you click on for the button) takes up the whole screen.
  3. The answer, gentlemen, is to use more A.I.R.B.R.A.K.E.S. on your vehicle.
  4. If i wasn't busy and had more programming exp I would be on this totally.
  5. I spent a whole evening on this, and I already namaged LKO and reentry without explosion. Tips: One Ram-Air Intake per Engine Multiple intakes impart far more drag than they provide extra air. Use AIRBRAKES during reentry to prevent burning up. Learn to ascent profile. Bad ascent meaans no gas left in orbit.
  6. If I am going to pay for a mod, it better be as good as DLC. If it can't be at least as good quality as the game itself, it no gets purchase.
  7. Sadly, I very have no time, or I would be hacking into this old mod and making it myself.
  8. Pretty much that. While Mass Effect focuses on Commander Shepard, leaving the Normandy more as home base / fast travel vehicle, the lore fluff is that ships going interstellar have to discharge mass effect cores upon entering the system, usually at gas giants, which may also double as helium-3 refuel station locations or ramscooping passes (fusion torch drives). Mass effect cores build up static charge while in use at ftl speeds, and the charge has to be dispersed at a planet, or the buildup could jump into the ship's hull and cook it. And this assumes the buildup is in excess of the ship's power storage and consumption. As for how to implement, there needs to be a way to divide or multiply the ship's total mass. Using a part with negative mass would not work, as it will just upset the centermass of the ship. The field needs power depending on how much percent mass is being reduced or increased and the volume of the field of effect, which needs to be at least the ship or bigger.
  9. Here is an idea right from the crazy train. What is this? Mass Effect is both the name of a game and also the technology that drives the game universe. The basic idea is that a special element, when electrified, can increase or decrease the mass of objects in its field of influence because dark energy. We shall call this Element K, for Kerbal reasons. Why? Imagine a future where spaceships can use regular engines, but go places, because they can turn their mass way down, causing the deltaV to go way up. Also imagine artificial gravity, shields, ultradense or ultralight materials, and science telekinesis and other things, but that is for another universe (and game series). I am just interested in seeing a Mass Effect Core part in KSP. Obviously power requirements scale exponentially with vehicle size to achieve the same percentage reduction in mass. How to balance? Like Interstellar Mod Antimatter, Element K can't be found on Kerbin, and must be discovered. Like those mystery ruins on other planets. Once harvested, then you can use mass effect cores on ships, resources withstanding. Also, will need power generators, like big part reactors and things to run the big Mass Cores. Basically, more power consumption than ion engines. And to add that little bit of extra, you need to skim an upper atmosphere to discharge the drive core after using it.
  10. After fixing the VPN issue, you can really speed up loading by having and using an SSD instead of a hard drive.
  11. It is NOT a requirement! Read the rules you pull out of your exhaust port so readily. It is a courtesy for the poster to make a self attempt, but it has never been a requirement. And yes this is doable, if you set action groups and have all the kerbals deploy parachutes at about the same time.
  12. This music will have you on the edge of your seat during the whole ascent Need For Speed: The Run - Make Up Time OST
  13. Do not do backwards compatability in a beta. EVER!! You also need to think of the potential buyers. They want to see realistic physics. Realistoc doesn't have to be orbiter, but it does not need backwards compatability with old flying bricks. This game is a BETA and is not finished yet, so there is no such thing as backwards compatibility until it is completed.
  14. Mine did that too. It has to be a MK3 cockpit bug? - - - Updated - - - There you go. Summon the Lag Kraken at your risk.
  15. It's the other way around. - - - Updated - - - Does it still fly in the latest Beta? Think you can do one better and give it a MK3 cockpit?
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