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Cranium

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    Sr. Spacecraft Engineer

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  1. Yeah, that does bug me that I can't fire engines within cargo bays. Granted, it's usually for a good reason, but for situations where at least one end of the cargo bays are open, it should let you fire them anyway.
  2. Geez, what's the TWR on that thing, some insane number? I thought I was powerful at 4+ TWR, but dang...
  3. I'm trying to mane a tiny craft able to make it to Duna, and hopefully back. Unfortunately, it seems that the power curve for jet engines is severely reduced at high altitudes. I lose so much thrust at high altitude, I can't even break 20km. :/ Even using more intakes doesn't help, because of course, more intakes = more drag, and more drag = less speed. I don't think I'm ever gonna get this to space in a SSTO form. I might have to make an attachment to the rear of this ship, kind of like the Event Horizon's (now that would be a build to see) front end detached from the rest to make a "lifeboat" of sorts. My previous version had a single turbojet, which could easily be swapped out for a RAPIER, so that I can have the attachment point so that a back end could be added.
  4. I did in a previous version. I made a quadracopter that was FAR compatible. www.youtube.com/watch?v=1vsk3lcXICc It used Infernal Robotics for the rotation parts.
  5. I'm attempting a dropship, Cupcake style. I think I need to adjust the engines so that even if they flame out, they'll not spin the craft any more.
  6. Not a bad looking craft! How much can it lift? Have you done any testing?
  7. That is...surprisingly similar! I may need to rename my craft. Bulldog?
  8. I'm just at a loss for words. I've been at this altitude for several kilometers now, and I'm not gaining any altitude or speed... Stubbinz may not be able to fly yet. I don't know if it needs more wing, or thrust. Probably thrust, but I can't figure out how to do that without losing the aesthetic quality of this short little craft.
  9. Wow, great shot. Too bad the image compression absolutely destroyed the picture...
  10. That looks really great! Nice and smooth. Do the cargo bays clip into the rest of the craft at all? It always irks me when it does that, and it restricts how I build my crafts with cargo bays.
  11. Try putting your rear landing gear closer to your CoM. That way, the elevators on your plane can push down on the tail, which will pull the nose up. Otherwise, you can put canards on the front of your plane to pull the nose up.
  12. What you can do, is using KAS, you can use the grapple hook to try to force things into alignment, and try to have it connect. If all else fails, ram it with a custom built ship designed for that very purpose! The Kerbal way!
  13. Working on what I hope to be a long range SSTO. I was doing some testing with clipping parts, and realized I could clip some of the mk2 tanks in such a way that I would have a squarish edge. I liked it, and I'm running with it.
  14. Excellent idea, having the goo filter the air! It has so many uses!!!
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