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omikun

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Everything posted by omikun

  1. Olympus: an ion beam warship that uses its particle accelerator for both propulsion and weaponry.
  2. KSP got me learning orbital mechanics, graphics programming, and game dev. I used to be really interested in space as a kid but didn't know how to dive deeper. After playing with KSP I got the intuition needed to dig through the equations to make simulations of orbiting bodies. Now I have the confidence to make my own game inspired by KSP!
  3. omikun

    Beyond KSP

    Having spent many hundreds of hours playing KSP, I find myself wondering about what other games there could be that would build on the intuition and skills I have learned. Has this conversation come up before? I didn't know what keyterms to use to search for it. If I missed it please let me know how to find them! Anyway, I've been kicking around this concept of a Civilization type game crossed with KSP. Instead of turn based, it will be event driven. And instead of each unit having fixed movement per turn, they will generate new events based on time of arrival as determined by physics. The player can just warp to the next event instead of moving to the next turn. Of course, orbital maneuvers must be greatly simplified since you will need to do a lot of that. And since the cost of these burns vary greatly based on time of departure/arrival, there needs to be a simple way do that. In most games it's just click unit, click on destination. Two clicks. I have a prototype that does it in 4 clicks, but I can probably optimize it down to 2. With unit movement taken care of, the next step is doing something once you get somewhere. Docking, landing, drilling, sciencing, building, etc. What do you do in Civ anyway? Build a settler, move to a new spot, settle, make new buildings, research, make units, repeat. The interesting game play mechanisms are the choices you make. Do you build a scout or go straight for a soldier guy (it's been a while since I played civ). Do you expand trade route or attack a nation? I'm interested in how those decisions will change based on costs that are derived from material/energy/dV cost to harvest asteroids, settle on Mars, construct ships on planet vs in orbit. And ultimately, how space combat will evolve as these costs change with better technology. TLDR I'm interested in a true space civ style simulator that anyone can use to project what space faring nations would be like given a particular trajectory of technological improvements from modern day tech to future scifi tech. Does anyone else share this interest? Let me know what you think! What are some other things I should consider? What would a barebones simulator necessarily include? So far I have a rudimentary ship editor with a couple of blocky assets to play around with and orbital mechanics basically working. The simulator is up on github if anyone's interested.
  4. I'm having a problem with TAC .10 I'm on the latest KSP .24.2 on mac 10.9 and for the life of me I cannot find the food/air/water containers. I see the recyclers in the utility section, second page, but nothing else. Are the rest of the containers somewhere else?
  5. Thanks! I heard Squad had a lot of trouble getting KSP to work in Unity, so I figured I would make my own. The down side is I have no sound, no object loader, no renderer, no UI/mouse selection Oh I have the ball collection mechanic working now, but my frame rate dips inexplicably when I get close and weird things in the distance starts flickering. Time to port this to modern OpenGL.
  6. Hi all, I was inspired by the elegance of gliding through space in KSP and wanted to see what KSP would be like with physics a little more realistic. Thanks to Matt Roesle for letting me use his implementation of RK5(4)7M so my orbits don't break down in a few revolutions. My immediate goal is to make a game about collecting orbs act as fuel bonuses, collect them all before you run out of fuel. The 3 body system I am using is Moth II It's written in C++ and old school OpenGL because that's where this started, from a class project. What do you guys think?
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