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Orky Kultur

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Everything posted by Orky Kultur

  1. Basically, this. As to the thrust vectoring, I didn't really fly it for long enough to notice how that was affected, but the CoM is actually pretty far forward so it might be ahead of/in line with them anyway. Not that I'd use engines for steering anyway, I prefer RCS, and this thing does have four tanks of the stuff. Ah, you've found me out. That was my main inspiration for this thing, but I also like it because a)I don't think I've seen it in this thread yet, I don't have to come broadside to engage, I can just point at them and c) I think it's probably how real space-ships would be done.
  2. Gasp! It is, as they say, 'ze froggies' I must admit though, I like the Fouillement one. I mean - *Ahem* Anyway, after the somewhat rubbish HE 1-1, the next one is going to have, like, three times the range and hopefully be faster to boot. In the mean time you get this: The ORS 1-1 Orbital Weapons Resupply Platform Equipped with two sets of two dumb-fire missile arrays (bound to keys 1-4 and 5-8) and ten guided missiles, this weighs in at a shade under 30 tons. It is designed to fill every hard-point on an HE 1-1 (or quite a lot of cruisers if it comes to it), to be able to de-orbit expended dumb-fire arrays or damaged smart missiles, and to carry two crew members to exchange with/top up on-board personnel. Note: Requires a D-corp Bruiser-class Bidirectional Monopropellant tug (other brands are available) to attach weapons systems Also, the HE 1-1:1 Civilian cruiser. This sacrifices the armour of the HE 1-1 for added utility, boasting a greatly reduced part count of 251, as well as increased docking capability including two new Sr. spaces. God knows what the thing is useful for now, but I'm sure there's something. Maybe taking eighteen Kerbals to Duna. Dotcrafts: ORS 1-1 Weapons Resupply HE 1-1:1 Civilian Class
  3. Really? Eh maybe it jut seemed monolithically slow 'cos my computer was running at 1/3 speed. I tell you what though, I'd give my left knee to know how you guys make stuff look nice, go far and not use three thousand parts.
  4. http://wh40k.lexicanum.com/mediawiki/images/thumb/3/30/IG5EHydraFlakTank.jpg/402px-IG5EHydraFlakTank.jpg
  5. A New Challenger Approaches! Orky here, detailing the new HE 1-1 Heavy Escort on behalf of Demise Corporation. Behold: Clocking in at 230.58 tonnes and exactly 300 parts, the HE 1-1 packs 3100m/s of Delta-V. Now, I have no idea where that would get you, but I imagine it's further than the moon, which is the furthest I've ever gone. It sports 14 junior docking ports compatible with all D-Corp weapons systems (or it will be, when I have any) and seven regular Clamp-O-Trons for docking. Two Kerbals can sit in the bridge, while in the enclosed crew space there is room for a further 16 Download - Click Here Gallery (PS - do we have a Spoiler tag on these forums?): From the front From the Cockpit In the SPH And with MechJeb Readouts (NOTE: The download provided is 100% stock) Back in space, Solar Panels extended In flight - note the amazing 1.58m/s2 acceleration by those six NERVAs. Phwoar. (I think I could go faster than that just by facing backwards and breathing out) Every HE 1-1 Heavy Escort comes with a complimentary on-board 'Bruiser'-Class Bidirectional Monopropellant Tug: The tug has its own dedicated Clamp-O-Tron port in addition to those listed, and itself features the Jr. and regular size ports. It's used to stick the weapons systems on to the hard-points Corfrey Kerman provides a tour of the enclosed crew space: Leaving the Bridge Inspecting the Tug It's ever so slightly... cramped Combat Testing: I had a spare tug floating nearby, so I decided to ram the thing at c. 80m/s When my computer unfroze, this was the extent of the damage We also somehow lost a solar array from the other side of the ship. This was the Tug: It's barely scratched itself - test inconclusive
  6. Ladies and Gentlemen - I present tonight, for your pleasure, The Demise Corporation's Ariel Class Medium Munar Surface-Low Munar Orbit Shuttle Featuring: 1080 gallons of onboard liquid fuel 2100 units of onboard electric charge storage space - that's enough to run all the on-board lighting for a full Kerbin day! Full three-dimensional RCS control, with Advanced SAS support Not one, not two, not even three or four but five - yes, FIVE - regular Clamp-O-Tron ports Two Clamp-O-Tron Jr docking ports Sufficient Delta-V for three trips to the munar surface and back, more if flown by somebody with basic piloting ability Seating space for six Kerbals And all this for just 28.285 Mg and a mere 42 parts! You couldn't make it up! Dot Craft File: http://fc04.deviantart.net/fs71/i/2013/181/8/c/ksp_shuttle_in_vab_by_orkykultur-d6bb7ip.png We thank you for shopping with Demise Corporation -Orky Kultur
  7. Well, I have an idea The challenge: Place two four-kerbal landers on the Mun, one at each pole. The catch: Each team must be deployed by a sky-crane, and then left behind. The Rules: The landing module deployed at each pole may not itself possess any fuel or engines The sky-crane itself may not be in contact with the ground when the lander is landed Quicksaving is allowed when in a stable Kerbin or Munar orbit The winner is the first person to return their sky-crane to stable Munar orbit after deploying their second Kerbal team
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