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Malcolm

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Everything posted by Malcolm

  1. The new UI looks great! But the support of resources from other mods would be helpful. Such as oxygen from the mod Ioncross Crew Support. Ok, I misunderstood is written above, and said stupidity. Sorry, I see now that the resources of the other mods are displayed in the new UI. I also noticed that the crew for the new ships is created from the air. It would be right to take a crew of residential modules spaceport.
  2. If I use another mod with new resources, I need those resources, too? For example I use a mod "Ioncross Crew Support", I need oxygen to build a rocket?
  3. skykooler, Thanks! Why the latest version of mod not is in the first post? upd: sorry, already there
  4. K3|Chris, Yes! I also talked about it on the previous page. The current version of Extraplanetary Launchpads is not compatible with the current version of Ketan. The file Kethane.dll is out of date.
  5. Hello. I have a few questions. I played with the Kethane mod v0.5. Today I installed Extraplanetary Launchpads and saw that I lost Kethane scanner sound and position marker scanner-ship. After examining the structure of the folders I have concluded that you are using not version 0.5 of Kethane, but older. What files and where I must move to restore sound and a marker? Are you planning to update your version of the Kethane plugin? How to extract metal? Why detail ore and metal bin, and why they have such a strange transparent model?
  6. Thank you! I look forward to life support on inactive ships! I have seen another mod with life suppot, in it except O2 and CO2 have been resources such as water, food, garbage. Do you plan to introduce new resources to your mod?
  7. good day! Tell me, this mod works for inactive ships? ie those that are not controlled by the player. If not, will it? Is it possible to implement it like this: by exit a space center save in a variable the current time of this ship, and with a new activation count rate over time?
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