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Ancasta

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    Bottle Rocketeer
  1. Is it possible that this mod be used in a lite version? The only thing I would like to use are the planet enhancements, the other stuff is peripheral.
  2. Indeed. I don't even know if I have to individually target each dish or whether signals are sent automatically. "Active Vessel" means nothing to me because it says nothing about needing a receiver.
  3. A Kermaiden? Looks like she's ate a plate.
  4. Still no community member here with an answer? I could do with a hand.
  5. Odd, I'm guessing there must be a way around it? That marking you mentioned?
  6. I am just at the point of testing my way around Kerbal so, just for future reference, I would like to get past this small issue. Currently I use HxD just fine with everything except the normal maps. A basic example is this Mk1 Command Pod coming out like this: http://i275.photobucket.com/albums/jj307/Colesy/model001_zps9b3dcdaf.png I don't think that I've used the wrong size in HxD against this sample, which is what I'd put errors like this down to.
  7. You don't have to wonder, as your first sentence's premise suggests.
  8. Today I decided to dust off my Maya, fire up Photoshop and start thinking about modding. I'm only dipping my toe first, understanding modelling and texturing basics in Unity which is all pretty simple so far. Except, of course, something that should be simple not being simple at all. I have recovered some textures to have a look at by using Hex Editor already and, although I can't find any documentation, it works fine. Until it comes to normal maps. Converting a normal map from .mbm to .pbm, using HxD, just gives me a bad return. It looks like the normal map x3 across and a lot of empty space bellow which would make me think that I am trying to convert it to the wrong size but I have tried 1024x1024, 512 x 512 and 256 x 256 so I don't know what I'm doing wrong. Does anyone have any idea what seems to be the matter? Failing that, could anyone show me a ready to photoshop normal map .pbm for the mk1 command pod as an example so I can compare? Cheers.
  9. Ah, ok. Have you got a copy of PS? If you are new to PS then it would be a good idea to scout around on pixles2life or other tutorial communities. You can easily turn from your first try to some very good effects.
  10. Horrifying. You can't just throw a filter on a picture and call it "art".
  11. Do I have to update all the configs? This is such a great capsule, its a shame a few lines of a .cfg could take it away.
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