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Nando

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Posts posted by Nando

  1. Regarding the 'possibility' of knowing dV without KER, I think a lot of people get turned off by the math [...]

    and some get turned on...

    I just landed on the mun (better: just came back), KSP 0.12 .... no persistence, no maneuver nodes, no mods, no fancy schmancy 1 point ooohh ... just you, jebediah, bill, bob and excel...

    it was wonderful.. ;)

    KPZWzq7m.png?1

  2. How does the new commands work Bodyathmosphere, atm, exists, they wont work for me. also tryed body:atm bodyatmosphere:atm. i dont get it just from source code.


    print body(ship:obt:body):atm:height.
    print body(target:obt:body):atm:height.
    print body(body):atm:height.
    print body("duna"):atm:height.
    print bodyatmosphere("duna"):height.
    print bodyatmosphere(ship:obt:body):height.
    print bodyatmosphere(body):height.

  3. Tomorrow I'll try to see if I can reproduce it with something smaller.

    By the way, thanks for the List() datatype. Once it's working well and tested a bit more, one thing I think it would be VERY useful to do with it is to alter all the LIST commands to have them be able to return things of type List(). For example "LIST TARGETS into MyVar."

    kOS dosnt load variables in scientific notations. e.g. 6.674E-11.

  4. Hello,

    just a quick question. I want to remove all propellant entries from one engine (as a example), "!PROPELLANT[*]{}" or "!PROPELLANT{}" seems to remove only one node. Is it possible to remove all with one entry or should i add multiple (e.g. 10)"!PROPELLANT{}" entries?

    Thanks.


    @PART[SomePart] // change Some PART
    {
    @MODULE[ModuleEngines] // change SomePart's ModuleEngines MODULE
    {
    !PROPELLANT[*]{} // remove all Propellants
    }

    }

  5. KSP won't change engines. Unless if you want to code KSP for this engine, then it won't change for a while

    This isn't my intention, they are making their own game already, it will be on kickstarter early next year. I just wanted to share, I'm fine with ksp in its current state and wont change a bit. Cheers.

  6. I don't know if you have seen this already. But if you like ksp you gotta have to see this. I have been following this project for a couple of years and it seems soon the waiting is over.

    Enjoy.

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