Nando
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Posts posted by Nando
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Has anyone tried AK with [1.9.1] Kopernicus Continued yet?
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I'm still using KSP 1.8.1 because of mod compatibility is the current version downwards compatible? Thanks.
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Were a squadcast last week? I thought it was announced on Twitter, but I can't find on twitch last broadcasts. The squadcast time is usually much to late for me.
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34 minutes ago, FreeThinker said:
Download Version 1.8.0 for Kerbal Space Program 1.1 from SpaceDock
Released on 2016-04-12
- Upgreaded to KSP 1.1
- Added High Temperature Foldable Radiators
- Updated CRP to 0.5
- Update Toolbar to 1.1 compatiable version
- Included Tweakscale which is compatiable to KSP 1.1
Nice
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public static double GetThermalFlux(this Part part)
{
return part.thermalInternalFluxPrevious
+ part.thermalConductionFlux
+ part.thermalConvectionFlux
+ part.thermalRadiationFlux
+ part.thermalRadiationFlux;
}Is two times radiation right?
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Regarding the 'possibility' of knowing dV without KER, I think a lot of people get turned off by the math [...]
and some get turned on...
I just landed on the mun (better: just came back), KSP 0.12 .... no persistence, no maneuver nodes, no mods, no fancy schmancy 1 point ooohh ... just you, jebediah, bill, bob and excel...
it was wonderful..
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Hi,
Is seems the old time struct constructor got removed, T(seconds). Is there a better solution than this
Set a to time+seconds-time.
Print time:clock.
to get a formatted output.
It used to be like this
Print T(seconds):clock.
Thx
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Hi there,
i got a problem with one overheating part, the other parts are about 100c. I have no idea there the heat does come from. The shockwave temp is below zero, the other heat source(nerva) is on the other end. Shouldn't other parts explode first? How does the heat mechanics work with DRE? Thx.
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How does the new commands work Bodyathmosphere, atm, exists, they wont work for me. also tryed body:atm bodyatmosphere:atm. i dont get it just from source code.
print body(ship:obt:body):atm:height.
print body(target:obt:body):atm:height.
print body(body):atm:height.
print body("duna"):atm:height.
print bodyatmosphere("duna"):height.
print bodyatmosphere(ship:obt:body):height.
print bodyatmosphere(body):height. -
Tomorrow I'll try to see if I can reproduce it with something smaller.
By the way, thanks for the List() datatype. Once it's working well and tested a bit more, one thing I think it would be VERY useful to do with it is to alter all the LIST commands to have them be able to return things of type List(). For example "LIST TARGETS into MyVar."
kOS dosnt load variables in scientific notations. e.g. 6.674E-11.
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Hello,
just a quick question. I want to remove all propellant entries from one engine (as a example), "!PROPELLANT[*]{}" or "!PROPELLANT{}" seems to remove only one node. Is it possible to remove all with one entry or should i add multiple (e.g. 10)"!PROPELLANT{}" entries?
Thanks.
@PART[SomePart] // change Some PART
{
@MODULE[ModuleEngines] // change SomePart's ModuleEngines MODULE
{
!PROPELLANT[*]{} // remove all Propellants
}
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I don't know if this is intended but the 10% flameout value of the fusion engine applies to the power consumption as well. The engine produces around 850kn thrust at >0.25GW and <2.5GW.
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Specific impulse dependent thrust
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KSP won't change engines. Unless if you want to code KSP for this engine, then it won't change for a while
This isn't my intention, they are making their own game already, it will be on kickstarter early next year. I just wanted to share, I'm fine with ksp in its current state and wont change a bit. Cheers.
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I don't know if you have seen this already. But if you like ksp you gotta have to see this. I have been following this project for a couple of years and it seems soon the waiting is over.
Enjoy.
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Dont know if this is intended but i got blank lines on radiators and generators .... fresh vanilla 0.22 ksp
KSP Interstellar Extended Support Thread
in KSP1 Mods Discussions
Posted
Hello,
i have problems with the Atmospheric Scoop. Somehow i can't get it to work properly, always the same status "Insufficient Storage ...". Some guidance on this matter would be greatly appreciated. I am using KSP 1.8.1, KSPIE (1.25.27) is the only mod.