Jump to content

0Kev

Members
  • Posts

    49
  • Joined

  • Last visited

Everything posted by 0Kev

  1. Hmm. Did not think I had adjusted that setting. Coincidentally, when I loaded KSP this time, my settings were all at default and I had to reconfigure. I have this highlighting back again, yay!
  2. I used to have a mod that improved the part highlighting in the editor when you mouse-over parts in the staging, and such. It would shine through any other objects and was very clear/bright with a glow as well. But, I don't know which one it was. I never installed a particular mod for this purpose, it just came along with some other mod. I wondered why it wasn't done that way stock. It was not the 0.23.5 mod that states this is it's purpose, it worked through 0.90 I believe, and again - was not a mod for this specific purpose. I don't use as many mods now in 1.0.x, and don't have this highlighting. Does anyone know what mod does or did this?
  3. Ah, good to know. An out-of-game method would be nice. My computer doesn't do well at anything else when KSP is running, so I check for manual updates with KSP closed.
  4. Hey it's me, the 'other guy'. Somehow you definitely have AA (or something doing a similar job!) working in Case 2. And your UI is massive, somehow. In Case 2, do you have the application profile completely deleted? What driver version?
  5. I'm not seeing a way to determine what version I currently have installed. No .version file, no version in the readme, etc. Linux cannot find the version in the properties of a DLL file. Perhaps later updates could contain a .version for AVC.
  6. Proprietary, as I listed it Can you post a screenshot, by chance? But there are reports of making it work? In your post on the 1st page of The Linux Thread, you state it's not supported with AMD hardware, but don't mention AA under nVidia in the next paragraph.
  7. I can't seem to get Anti-Aliasing working. Linux Mint 17.1 Rebecca Cinnamon. nVidia GTX-560ti 1GB nVidia proprietary driver 349.16 AA is disabled in game settings. AA is enabled in NVIDIA X Server Settings app. I have also tried enabling it in-game and not in the nVidia app. And enabled in both. Have re-disabled then re-enabled, etc. I have a ton of mods now, but this was going on before any mods were added. I am pretty sure no mods can effect this, but not 100% certain. Log file: https://www.dropbox.com/s/4lcdxb6nom1ca5l/KSP.log.txt?dl=0
  8. FYI: From: http://forum.kerbalspaceprogram.com/threads/101604-1-0-2-Contract-Configurator-v1-1-3-2015-05-20?p=1969283&viewfull=1#post1969283 Which was in response to my post:
  9. Getting a number of errors, warnings, and exceptions in the log, related to ContractConfigurator. Not sure if it's from a specific pack or the mod itself. An excerpt from the log: [LOG 12:49:17.744] [KAS] Assembly : KIS | Version : 1.1.1.0 found ! [EXC 12:49:17.834] IndexOutOfRangeException: Array index is out of range. ClawKSP.StockPlusController.Start () [LOG 12:49:17.835] BandwidthFix.Start(): v01.01 [LOG 12:49:17.978] [ModuleManager] Total loading Time = 1196.384s [LOG 12:49:18.029] [KerboKatzToolbar] removeFromApplicationLauncher [LOG 12:49:18.125] [INFO] ContractConfigurator.LoggingUtil: Loading DebuggingConfig node. [WRN 12:49:18.129] ContractConfigurator.LoggingUtil: No debugging config found! LogLevel set to INFO [LOG 12:49:18.129] [INFO] ContractConfigurator.ContractConfigurator: Contract Configurator 1.1.3 loading... [EXC 12:49:18.160] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__20`1[ContractConfigurator.ParameterFactory].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__20`1:MoveNext() ContractConfigurator.ContractConfigurator:RegisterParameterFactories() ContractConfigurator.ContractConfigurator:Update() [LOG 12:49:18.228] [INFO] ContractConfigurator.ContractConfigurator: Finished Registering ParameterFactories [LOG 12:49:18.313] [INFO] ContractConfigurator.ContractConfigurator: Finished Registering BehaviourFactories [LOG 12:49:18.387] [INFO] ContractConfigurator.ContractConfigurator: Finished Registering ContractRequirements [LOG 12:49:18.392] [INFO] ContractConfigurator.ContractConfigurator: Loading CONTRACT_GROUP: 'AnomalySurveyor' [LOG 12:49:18.588] [INFO] ContractConfigurator.ContractConfigurator: Loading CONTRACT_GROUP: 'RemoteTech' [LOG 12:49:18.589] [INFO] ContractConfigurator.ContractConfigurator: Loading CONTRACT_GROUP: 'ScanSatLite' [LOG 12:49:18.590] [INFO] ContractConfigurator.ContractConfigurator: Loading CONTRACT_GROUP: 'SpaceTuxGroup' [LOG 12:49:18.591] [INFO] ContractConfigurator.ContractConfigurator: Loading CONTRACT_GROUP: 'Tourism' [ERR 12:49:19.172] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'all_planets',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.178] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'all_planets.land',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.186] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'all_planets_and_moons',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.195] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'all_planets_and_moons.land',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.208] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'inner_planets',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.212] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'inner_planets.land',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.217] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'inner_planets_and_moons',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.221] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'inner_planets_and_moons.land',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.226] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'outer_planets',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.230] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'outer_planets.land',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.236] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'outer_planets_with_moons',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [ERR 12:49:19.243] ContractConfigurator.ParameterFactory: CONTRACT_TYPE 'outer_planets_with_moons.land',PARAMETER 'LaunchVessel' of type 'LaunchVessel': No ParameterFactory has been registered for type 'LaunchVessel'. [WRN 12:49:19.298] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarBopOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.303] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialBopOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.307] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaBopOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.341] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarDresOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.346] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialDresOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.350] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaDresOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.380] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarDunaOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.385] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialDunaOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.389] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaDunaOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.421] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarEelooOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.426] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialEelooOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.430] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaEelooOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.462] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarEveOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.466] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialEveOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.471] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaEveOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.502] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarGillyOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.506] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialGillyOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.510] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaGillyOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.540] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarIkeOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.544] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialIkeOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.548] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaIkeOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.581] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarJoolOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.585] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialJoolOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.590] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaJoolOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.623] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarLaytheOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.628] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialLaytheOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.632] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaLaytheOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.647] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.648] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.649] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'FirstUnmannedMinmusFlyby', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.650] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [WRN 12:49:19.655] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.656] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.656] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'FirstMinmusImpact', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.657] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.733] ContractConfigurator.CompleteContractRequirement: contractType 'FirstMinmusImpact' must either be a Contract sub-class or ContractConfigurator contract type [WRN 12:49:19.734] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.735] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.735] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'TargetedMinmusImpact', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.736] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [WRN 12:49:19.740] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.741] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.741] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'FirstMinmusOrbitalSat', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.742] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [WRN 12:49:19.746] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarMinmusOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.746] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.747] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.747] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'PolarMinmusOrbitalSat', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.748] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [WRN 12:49:19.752] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialMinmusOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.752] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.753] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.753] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'EquatorialMinmusOrbitalSat', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.754] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [WRN 12:49:19.758] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaMinmusOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:19.758] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.759] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.759] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'KolniyaMinmusOrbitalSat', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.760] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.835] ContractConfigurator.CompleteContractRequirement: contractType 'FirstMinmusImpact' must either be a Contract sub-class or ContractConfigurator contract type [WRN 12:49:19.835] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.836] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.837] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'FirstUnmannedMinmusLanding', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.838] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.938] ContractConfigurator.CompleteContractRequirement: contractType 'FirstMinmusImpact' must either be a Contract sub-class or ContractConfigurator contract type [WRN 12:49:19.939] ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'part' as a list: [EXC 12:49:19.941] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseSimpleStatement[List`1] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[AvailablePart]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [ERR 12:49:19.941] ContractConfigurator.PartUnlockedRequirement: CONTRACT_TYPE 'TargetedUnmannedMinmusLanding', REQUIREMENT 'PartUnlocked' of type 'PartUnlocked': Error parsing part [EXC 12:49:19.943] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ExpressionParser.ExpressionParser`1[AvailablePart].ParseSimpleStatement[AvailablePart] () Rethrow as Exception: Error parsing statement. Error occurred near '*': * <-- HERE ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) ContractConfigurator.ConfigNodeUtil.ParseSingleValue[AvailablePart] (System.String key, System.String stringValue, Boolean allowExpression) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.PartUnlockedRequirement:Load(ConfigNode) ContractConfigurator.ContractRequirement:GenerateRequirement(ConfigNode, ContractType, ContractRequirement&, IContractConfiguratorFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__14:MoveNext() ContractConfigurator.ContractConfigurator:Update() [WRN 12:49:20.071] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarMohoOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.086] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialMohoOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.090] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaMohoOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.122] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarPolOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.127] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialPolOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.131] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaPolOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.164] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarTyloOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.169] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialTyloOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.173] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaTyloOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.206] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'PolarVallOrbitalSat', BEHAVIOUR 'PolarOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.210] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'EquatorialVallOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [WRN 12:49:20.215] ContractConfigurator.Behaviour.OrbitGeneratorFactory: CONTRACT_TYPE 'KolniyaVallOrbitalSat', BEHAVIOUR 'EquatorialOrbitGenerator' of type 'OrbitGenerator': unexpected attribute 'difficulty' found, ignored. [LOG 12:49:21.093] [INFO] ContractConfigurator.ContractConfigurator: Loaded 167 out of 188 CONTRACT_TYPE nodes. [LOG 12:49:21.095] [INFO] ContractConfigurator.ContractConfigurator: Contract Configurator 1.1.3 finished loading. [LOG 12:49:24.300] KK: onLevelWasLoaded [LOG 12:49:24.300] KK: Closing all launchsites [LOG 12:49:24.301] KK: Reset InitialisedFacilities check [WRN 12:49:24.301] HighlightingSystem : Edge Highlighting requires AA to work! [LOG 12:49:25.589] [EVAManager] Added module ModuleTweakableEVA to kerbalEVA_RD (Part). [LOG 12:49:25.590] [EVAManager] Added module ModuleTweakableEVA to kerbalEVA_female (Part). And the log header: Kerbal Space Program - 1.0.2.0 (LinuxPlayer) OS: Linux 3.13 LinuxMint 17.1 64bit CPU: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz (4) RAM: 3952 GPU: GeForce GTX 560 Ti/PCIe/SSE2 (1024MB) SM: 30 (OpenGL 4.5 [4.5.0 NVIDIA 349.16]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Sun, May 24, 2015 12:29:03 Whole log is too big for pastebin, so let me know if it's needed.
  10. Don't have time for a long post. I installed DRE and nuFAR (Fanno) on top of a handful of other mods (realchutes, safechute, engineer, ambient light adjust, sciencealert, stagerecovery, stockbugfixmodules). First reentry from a quick and short suborbital, the craft never slowed down through the atmosphere. It continued gaining speed until impacting the water at about 1700m/s. This was a craft with no engines or tanks, as they'd been staged off on the way up. Also, performance was miserable, getting like 5 frames per second. Mac OS X 10.10.3 3.4ghz i7-3770, 8GB GTX 675MX 1GB Removed FAR and DRE, performance back to normal.
  11. Thought I'd check today, still no 64 bit Mac client. My home PC has only 4GB of RAM (and such an old motherboard that it can't even handle more, just two slots for DDR2). My work Mac doesn't have a 64-bit KSP client available. Home computer still might be slightly better as it could theoretically still operate above 4GB with part of the memory paged to disk. But it's slooooow. Work Mac will just crash if I add all the mods I want to use. I are sad. I'm a mod-heavy player of any mod-friendly game I play. This is the only game I've ever run into this kind of issue with add-ons. And it's my favorite. I are sad.
  12. Understood, though I do not have that option on the Mac I use, as it a company workstation.
  13. I often play KSP from a Mac, which is a better equipped computer than the Windoze PC I also play on. (This is not an OS matter, but a comparison of the particular machines I use.) Now that KSP has a 64 bit version for winderz, I am wondering about Mac support. I am not able to find much information in my searches. But, I did notice the Linux version only has a single download available, but it can run 64-bit. Mac has a single download - is that capable of 64-bit operation? Maybe it is on by default? If it's not, count me as a voice for Mac users who want KSP to run in 64-bit on Mac. I do understand it's not entirely in Squad's control as to whether KSP can run 64-bit on Mac. But, the squeaky wheel gets the grease, as they say. If Squad needs to squeak at Unity to get some grease in the 64-bit Mac Unity platform, then my squeaking can perhaps be another prompt for such further squeakiness. Squeaky.
  14. As others are reporting, I cannot download. This is from the website account download link. Don't tell me about steam. Can't transfer my KSP purchase to steam, and steam's automatic file management is a nightmare for modifications and version compatibility.
  15. I do this exact thing, and I've set up dropbox and the Mac and Windows file systems to sync them in realtime, no need to manually copy files to and from the dropbox folder. So I have the same instance of the game, all my saves, mods, etc, synced between home and work, no effort after the initial setup. This page explains how to set up realtime syncing with folders outside the dropbox folder: http://www.dropboxwiki.com/tips-and-tricks/sync-other-folders - It has instructions for Windows, Mac, Linux. --- So you set up the GameData and Saves folders (at minimum) as described for each OS in those instructions, linked from the dropbox folder. You copy them from the KSP folder into the dropbox folder first, then do the linking. If you need help with the NTFS junctions, let me know or do some googling - the instructions for using the command are often written backwards from what you actually need to type.
  16. People seem quick to mention KSP only can address 4GB of RAM by itself whenever there are questions about system specs. 1) This will not likely be the case forever. The game is so far away from release-ready at version 0.23.x. I fully expect that by 1.0 it will be a full-fledged 64-bit application, yes this includes counting on Unity to step up as well. 2) Your system will always need more than just what the game itself can address. My dinosaur home PC has 4GB of memory (it's original motherboard died, replacements that didn't require new CPU and RAM only had 2 ram slots), and it runs terribly. KSP takes several minutes to load, there are lengthy load times between any scene, even just going to map view and back. Sometimes there are loads just during flight. My wife's Macbook has 10GB RAM at the moment, and it runs circles around my home PC in KSP, even though it only has integrated intel 4000 graphics. With the above items in mind, I suggest 8GB as an absolute minimum for a new computer, and 16GB to think forward for a future of KSP 1.0+ and a giant pile of high-res mods. Regarding the other things mentioned: for KSP and games in general, Intel is far superior at this time to AMD in the CPU realm. For Graphics, nVidia currently seems to be reported as a bit better than AMD offerings for folks who play older games or indie games like KSP, this is largely due to driver support being more robust and complete.
  17. People seem quick to mention KSP only can address 4GB of RAM by itself whenever there are questions about system specs. 1) This will not likely be the case forever. The game is so far away from release-ready at version 0.23.x. I fully expect that by 1.0 it will be a full-fledged 64-bit application, yes this includes counting on Unity to step up as well. 2) Your system will always need more than just what the game itself can address. My dinosaur home PC has 4GB of memory (it's original motherboard died, replacements that didn't require new CPU and RAM only had 2 ram slots), and it runs terribly. KSP takes several minutes to load, there are lengthy load times between any scene, even just going to map view and back. Sometimes there are loads just during flight. My wife's Macbook has 10GB RAM at the moment, and it runs circles around my home PC in KSP, even though it only has integrated intel 4000 graphics. With the above items in mind, I suggest 8GB as an absolute minimum for a new computer, and 16GB to think forward for a future of KSP 1.0+ and a giant pile of high-res mods.
  18. I'm overseas from home, using my wife's Macbook. I didn't download KSP to this, but now have some time to kill. Connection here is not great, but could still download KSP in less than an hour, if the download mirror could feed it to me fast enough. When I go to download the client, it appears to automatically choose a mirror in the UK, 6600 miles away. It downloads terribly slow and cuts out without being able to resume. Is there any way to choose a download mirror from the client download page, rather than it being assigned automatically?
  19. I would enjoy stock 5M parts, but they are totally not needed to accomplish anything in KSP. Before that, we need proper 64 bit support, a lot more depth and difficulty (and/or variations in difficulty) for career mode, among many other things. In real life, it takes almost 8km/s of DeltaV to reach low Earth orbit, and every planetary body is much further and much larger - so it's very important to have huge rockets. In KSP, people have taken a single kerbal to every land-able body in the Kerbol system on a single launch with no refueling, brought the kerbal back home, BEFORE 3.75m parts.
  20. Sadly, I am not able to give you more and more +rep.
  21. "I know I put solar panels and more RCS tanks on this thing before launch!" (alt-F12) Sometimes I justify "saving time" with alt-F12 and/or hyperedit, rather than reverting or re-doing the mission because of: Previously lost progress due to crashes or bugs. "A real space ship would never have been built and launched without RCS tanks (or whichever part)." "The only reason this didn't work is the limitations of the in-game tools." Yesterday I built a science truck (omniwheels) for getting around to some local science experiments on Kerbin. For each time it blew up ( ), I would hyperedit the next one back to that spot and continue. Who woulda thought a large truck might have trouble surviving at 80 m/s while off-roading. I have never (yet) legitimately flew a ship to: Eelo, Jool, Moho, Eve, Dres; nor any moons aside from Kerbin's. I cannot build decent ships without a Kerbal Engineering chip. I either have way too much or way too little Delta-V. Without Scott Manley videos, I might never have achieved orbit. Also, I may sometimes edit parts if they are not strong enough for my (ab)use.
  22. I did this. Just add TechRequired = start to every part. They will all be in the starting tech, but you have to still click on each part to research them individually (no science cost).
  23. Perfect! I think I had figured this out a long time ago, but forgotten in my time away from the game. THANKS!
×
×
  • Create New...