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LittleItaly

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    Rocketeer
  1. I currently have Kethane and Kerbal Engineer, I am just curious which aerodynamic mod you would recommend most, and which ones are compatible with the aforementioned mods and .23 Thank you all!
  2. Does the game's engine account for those sort of things? So you could check where say a plane's center of mass would be midway through flight versus takeoff?
  3. Jeb never dies. Similar to the Master Chief, he will always be listed as MIA...then turn up for duty eventually. Alternatively, if you are concerned about his vanishing because he isn't the "pilot" of the rescue ship, once he is on-board, you can right click on the command module and there should be an option that says "Control from Here," which would in fact make him the official pilot.
  4. After updating to .23, I have noticed that quite literally everything that I build breaks...even the simplest module attached to an SRB and a parachute. In the VAB, everything is connected, but as soon as I launch it, when the physics engine kicks in, the connection between the command module/probe core (any of them) is severed from the rest of the build. Granted, I have a few mods (Deadly Reentry and Kethane to be exact) installed. Could those be the culprit? Has anyone else had this problem?
  5. I've always regarded it as a nice flourish, but can never for the life of me hit anything but ocean...Any tips as to how to land at KSP without the use of things like MechJeb? Nothing against it, just don't want to be dependent when .23 comes out. Thank you!
  6. I plan on doing orbital first yeah. Even though the EVA packs would be good, I'd feel bad sending them out there without a ladder to get back in after landing. Hopefully orbital operations will give me enough science to unlock the first tier of ladders
  7. I am scrounging for science to unlock my exploration tech to facilitate landings on the moons of Kerbin. After a mission out to the edge of Kerbin's SOI, I feel confident enough with my deign to enter the SOI of either Minmus or the Mun and conduct science above their surface. My question is, does either moon offer more science than the other? Would the Mun be easier due to it's larger SOI, or would Minmus be easier due to its ease to escape back to Kerbin from? Thank you!
  8. Darn. Well it was worth a shot haha. Probably will still go just to say I did...is the South Pole harder to get to than the North?
  9. I am looking for new biomes on Kerbin to explore and exploit for science to get up to my next tier, where I plan to launch my Comsat network and Munar probes. I've already reached the northern ice cap, but does the game differentiate science-wise between the northern and southern ice caps? Or is it all the same in the game's code? Thank you!
  10. While I was updating my ribbons in KSP Ribbon Generator, I noticed that Kerbol gets an "Overwatch" achievement, meaning that either a synchronous orbit has been achieved or that you have an extensive network of satellites overhead. Does this mean that one could place a ship or station into solar synchronous orbit? Do stars like suns have an axis of rotation? Both in real life and in game? If Kerbol does rotate, what altitude must one be at? Many thanks!
  11. How low is too low? I don't have any plugins like Deadly Reentry, so how close to Kerbol could I make a stable, non decaying orbit around the Sun? Any helpful tips when dealing with strictly Solar Orbit? Thank you!
  12. I will try to go out of my way to keep them safe. However, if I have a failing spaceship, I'm likely to put more effort into saving any member of the K Team than the White Suits. I will always save stranded Kerbals, though. As far as manned flights, however, I man my ships from the get go with little unmanned testing
  13. Oops I apologize sorry about that
  14. What is the largest, most complex space station you have built? Or alternatively, what space station are you most proud of?
  15. So if one was to build a 100% stock moon base (I'm leaning towards Minmas due to the salt flats being easier to build and land on) would you recommend building a cluster of cores and structures near each other, or physically docking everything together? I don't have Keythane, so the only real purpose is to say that I did it so I don't know anything about function or cores or anything, but I would like to have a rover garage or something. Any tips?
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