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Alvargon

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Everything posted by Alvargon

  1. When you lose connexion RT which has lost this connexion. Normally, MJ avoids this problem show you "Local Connection". But the BoxSat module prioritizes the RT over the MJ. How I said, the mod work without problems, the only think is that detail, is a great job
  2. Hi, I have to say that there are a problem with the MechJeb, well it's not exactly a problem. When you have the RemoteTech the vessels depends of the main base connection, you must have an active connection to have a functional vessel except when this vessel have any MechJeb component installed, because the MJ have priority over the RT. But, with the BoxSat you must install a secondary MJ element to evade this problem. Is this intentional or is a real problem?
  3. HDD now work but when I fill it and send de datas, whith the big one, the capacity don't change to 0% It's normal?
  4. The mod still working on ksp 24.2? and x64 of course =P
  5. Hi, with the last version (4.4) Do you fix the problems with the chemcam and the HDD? with the V3 my ships lose the control when they have a chemcap installed and the HDDs don't work in any case. The telescopes are awesome ^^
  6. Do you have a SAR installed on your satellite? It Looks like you only have a Multispectral scan installed on it. The SAR make the map and the Multispectral detect the anomalies. You need both for make a full map Check the firs page: http://forum.kerbalspaceprogram.com/threads/80369-0-24-SCANsat-v6-1-Real-Scanning-Real-Science-at-Warp-Speed%21-Jul-18
  7. And you have the scanMaptrack installed on the ship? without that you can't show the interface, when you are on flight mode, press with right click on the scanmaptrack and put on. But first of all, you see the mod elements on build mode?
  8. You don't see the map interface? Do you have the toolbar addon installed? if your answare for the last question is yes, you must use that addon to see the interface
  9. I think that the mod only detect the tipical Easter eggs, but it could be interesting =P
  10. I don't understand what do you mean. The problem is, when you use the propulsion the ship start to "dance" and you can go forward. if I can, I'm going to upload a video
  11. Hi again Arvolder, I've tested the Pandora lander and it works without problems. What's more, long since that I didn't use that lander and it has surprised me how well it works now XD You have installed the secundary addons? The Infernal Robotics and Hullcam VDS? Without that the lander don't work. PD: It's a shame that the original Icarus desing don't work correctly, it need more stability.
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