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Qwertyest

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    Bottle Rocketeer
  1. You'll have to EVA one Kerbal, make sure he's not going to float away, attach him to a ladder or something. Then EVA the other Kerbal to where you want him to go, freeing up the Pod. Back to the first Kerbal, and you can now put him into the now empty Pod. Hey Presto! Transfer complete! In clumsy Kerbal style!
  2. Yeah, I wasn't sure if it was Fahrenheit, or if it was just bugs in the temperature model.
  3. I always thought the Kerbin Thermometer measured in Celcius. But after sending a probe out to Jool for the first time, my Thermometer is getting readings of under -430. Considering this would be well below absolute zero if the unit of measurement was in Celcius, does the 2HOT Thermometer actually measure temperature in Fahrenheit?
  4. Incredibly slow loading times, and full of bugs. 0.21 is unplayable for me.
  5. I dunno, I think it looks pretty bad to me, I'm sure a 5 year old could do better ... Oh wait, we're being sarcastic? MARVELOUS!! ABSOLUTELY OUTSTANDING! Give that man ... err... something nice, for such incredible artistic skill. Maybe a trophy? YES! A TROPHY! A trophy that says this guy knows his art!
  6. I usually quicksave A LOT... But, this thread has made me realise that just now I launched a space station module into orbit, rendezvoused with the space station, and docked my module with the SS all while forgetting to quicksave even once! Brave ... Or foolish?
  7. On one of the planets, there was a massive underground cave system? I think that would be pretty cool. You could send out rover missions with the aim of mapping out the cave network. Or maybe I'm just a bit sad.
  8. "Cheating" is a very abstract thing in a single player sandbox game. Pretty much the definition of a sandbox game is to do what you want with it. And what "cheating" actually is would be entirely up to the person whose game world it was. For me, "cheating" would be putting something in orbit that you couldn't physically do if you tried to play under normal game rules (I.E. by editing savefiles and such-like). But I'll happily use quicksave any time I want purely as a time-saver for if I mess up, so I don't have to waste my time re-doing parts of the mission I already know I can do/have just done. I also have mechjeb installed, but I rarely actually use it's automated flying functions. I mainly use it now purely just for the phase angles for when I'm looking for a launch window to transfer my craft from a Kerbin orbit to other planets.
  9. I managed to pop a kerbal just from trying to make him run from the runway to the launchpad at x3 speed. He never left the ground or anything, just something about trying to run with time sped up glitching him to his death.
  10. Oh dear! It looks like Nelson Kermin has a bit of a problem here. You see, he's down there on the ground. But he has to get into orbit and rendezvous with the Kerbal International Space Station. And, as you can see, his ride is waaaaaaay up there, on top of that massive rocket. So how do you get a kerbal from the ground, up into a space shuttle that's sitting on top of a rocket? The answer is The Kerbal Mobile Platform Rover! The Kerbal Mobile Platform Rover is able to wheel itself into place allowing poor little Kerbals stuck on the ground access to those difficult to reach space shuttles that happen to be sat on top of a rocket. Looks like little Nelson is going to space today after all! The Kerbal Mobile Platform Rover was actually pretty difficult to get right. The were a number of problems in designing such a thing. The first, and second, were getting the height and length of the platform correct. The next was to add enough ballast (in the form of fuel tanks) to the bottom and opposite side to stop the thing from instantly tipping over! But that was the relatively easy bit. The hardest bit was designing it to allow for that steep incline onto the launchpad area. The solution, as you can see, was to use the massive wheels, so that hitting the incline didn't immediately break the wheels, and also to angle the front wheels of the rover at 20 degrees, which allows the front end to mount the launchpad area, while the rear wheels at the standard angle power the thing up and over. I also added an angled landing gear to the front and rear to try to help with stability and stop it from falling over from accelerating or braking too hard. It still requires extremely careful driving though ... But it works! It actually works! I haven't seen any other contraption like it, although I haven't been around KSP for long. I felt the need to share this with you guys purely because just looking at this thing makes me laugh out loud.
  11. For me, it depends on whether I'm on "mission" or whether it's preparation and testing for the up-coming mission. I still won't kill them on purpose during testing, but if they die, they die. If something's gone horribly wrong mid-test, then I'll probably just exit out and head back to the VAB to make adjustments. But when it comes to actually going on a mission, from the moment of lift-off, then they always have to have a way of safely returning to Kerbin built into the mission plan. This is probably why I haven't actually sent a Kerbal outside of the influence of Kerbin's gravity yet (aside from Mun/Minmus landings). I'm pretty sure I could get them to Duna or Eve, for example, but I'm not so sure I could get them home again! So I've only sent probes and unmanned rovers to such places so far. But I believe my mobile space station I've been working on may give my kerbals the opportunity to travel to these distant worlds and still come home again afterwards.
  12. Got those orange tanks up all at once. They were pretty much empty once I got the Space Station Core into orbit at about 150km above the surface, which was why I needed a big refueler to replenish them. The Space Plane has a "fat middle" because that's one of those hitchhiker storage containers, so that it's able to function as a shuttle to take up to 5 kerbals at once back home (the pilot and up to 4 in the container). Although I probably kinda need to figure out a way how to get multiple kerbals into the container while the space shuttle is on the launchpad, on top of the rocket that gets it into orbit. May see if I can build a ladder up the side of the rocket and into the hitchhiker container, so they can climb up it on the launchpad.
  13. I had no idea how hard docking was until I finally tried it! And it wasn't just the docking, but figuring out how to rendezvous was pretty tricky as well. But there she is. Complete, refueled (You should see the size of the refueler! Biggest ship I've ever made that can actually get into orbit and is able to deliver over 10k fuel), and ready to journey off into space. I've even built a rather odd-looking Space Shuttle (as docked to my Space Station in the pic) that is capable of crew transfers. It's not exactly a SSTO, as I launch the thing on a rocket, but after docking with the Space Station, it's able to fly back to headquarters and land on the runway ... Sometimes ... Well, it would be able to land on the runway every time if I were a better pilot! I'll probably test out it's mission capabilities on Mun first. The mission to deploy the lander, land on the surface of the Mun, drive around a bit in the rover, re-attach the rover, and rendezvous the lander with the space station again.
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