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jimos
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Everything posted by jimos
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I'm a tad confused. is sent up a normal command pod with the orbital construction dock on it? but I need some kind of workshop?
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Nothing will build I have made a construction pad orbiting the moon but it never builds anything does it have to be manned or something?
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[1.0.5] Contract Pack: SCANSat [v0.6.0] [2016-01-19]
jimos replied to DBT85's topic in KSP1 Mod Releases
Trying to set up the kerbal sat network when i 1st tried it the 1st satalite was detected but it went wrong so i reverted now its saying its not scansat 1 -
Ill try with ckan - - - Updated - - - OK did a fresh install it works when you install it with ckan thanks
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I installed module manager to the plugin folder still no luck
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where does module manager go? - - - Updated - - - http://i491.photobucket.com/albums/rr277/Soloqwerty/kerbal%20mods_zpsiaom4gsi.jpg this is the mods i have installed ive checked there is no pro core in my start tech
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I cant get this working i have tech tree and community tech tree but it doesnt seem to be loading up
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Cant seem to get this or seti to load on the latest version
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
jimos replied to K.Yeon's topic in KSP1 Mod Releases
im trying to launch one of the planes like a shuttle strapped onto a liquid tank etc but it keeps fliping on launch how can i fix this -
How come when you scale up decouplers the ejection force doesnt scale up, it keeps going to - or 0 figures.i need help asap becuase my rockets are working properly
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This is the 5th time if wiped kerbal to get this working, it doesn't work i get no option for a seti tech tree.
- 2,515 replies
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I can't seem to get this to load the tech tree ive downloaded it through ckan and through kerbal mod admin and it doesn't wor, it worked yesterday before i had to remove the game and reinstall it but now it wont work at all, i see it loading seti in the module manage but when i get into the game i cant choose the tech tree
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does anyone have a server to join?
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i have just installed this its unlocked in my r and d thing but cant find it anywhere int he assembley building
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
jimos replied to Fractal_UK's topic in KSP1 Mod Releases
i know but it still only gives 1kn of thrust i even tried changing the thrust in the config file an where ever i put the struts it woobles everyting is go big. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
jimos replied to Fractal_UK's topic in KSP1 Mod Releases
Some of the ion type engines give no thrust and also something needs to be done about attacking struts to the reactor becuase it doesnt let you and in flight everything wables and falls off ive tried everything to strengthen the design nothing works. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
jimos replied to Fractal_UK's topic in KSP1 Mod Releases
didnt say it had over heated the radiator was empty i will take a picture of the set up i have -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
jimos replied to Fractal_UK's topic in KSP1 Mod Releases
Ive created a satelite deisgned to orbit the mun, using the plasma thruster but my reactor has shut down for no reason and cannot be restarted? -
hmm no i flew at an alt of 5000 over the mountains and dropped the probes.
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Hello, im trying to create a space plane codenamed kerban Explorer, the basic idea is to fly to a place on kerban and drop a payload of a goo container or the bigger lab thing onto the surface to conduct experiments, I have created the plane and attached a structure part underneath the fuselage along with a decoupler parachutes an unmanned pod batteries and radio transmitter etc, the problem i have is when i fire off the probes they are set as abandoned. what i wanted to do was drop them land at kerban and use the tracking station to use the dropped probes. Does anyone know a way to stop them going abandoned or has anyone created a mod for 0.22 that allows some kind of missile type probe launcher for space planes?