Gaunt596
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Everything posted by Gaunt596
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Is this mod dead? with Kerbal konstructs coming out placing buildings in KSP and having them functional is possible.... i know absolutely nothing about modding but i could learn how if it means saving this
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Gaunt596 replied to BahamutoD's topic in KSP1 Mod Development
Hi BahamutoD! Big fan of your mod, and have been building various planes for it and whatnot, but im not sure if i stumbled onto a bug or just a game limitation. I took somewhat simple plane that i had built, loaded it with 9 Cluster bombs, and proceeded to release them as fast as i could at about 2000M ASL... as soon as the all broke open the game froze, and i had to force close it, so no crash log that i know of.... any idea what happened there? Ive tried to replicate it but it dosent seem to want to happen again. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Gaunt596 replied to BahamutoD's topic in KSP1 Mod Development
D'oh.. i owe you a headslap if i ever meet you somewhere -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Gaunt596 replied to BahamutoD's topic in KSP1 Mod Development
Okay, i screwed up somewhere. none of the guns work properly, they all refuse to fire regardless of the button i bind to the fire key in the Alt-B menu... the weapon manager works correctly, and i can lock and fire all the missiles... but the guns just dont work.. what did i do? -
do we have to transport a fully made rover to the island? KAS allows you to put all the parts for a small rover built on a KAS container inside a couple containers, i was wondering if i could do a boat that takes the containers to the island, build the rover, drive and plant the flag, and then either disassemble the rover or just pull the whole thing back to the boat with a winch after.
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Option to toggle science module readouts
Gaunt596 replied to Gaunt596's topic in KSP1 Suggestions & Development Discussion
no, i meant having a warning for those new to the game that turning on this option spoils all of the science experiment readouts. and i noticed in career mode that the Mk 2 cockpit is missing, that why i suggested this, as i use the Mk 2 cockpit more than any of the others -
One thing i was kind of dissapointed in with .22 was the lack of the ability to read the science reports in sandbox mode. What i would like to see is a toggle-able option to display the actual science reports in sandbox mode, and it could be given a box that pops up when you check it that warns about it being a spoiler and you'd have more fun leaving it off and playing career mode etc. one of the things that i liked about KSP is the sandbox mode, im a huge fan of sandbox games, and this is one thing that actually bugged me enough to make a suggestion about it. Thanks for reading, Gaunt