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MineAheadTV

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Everything posted by MineAheadTV

  1. My friend, who wants to get into twitch streaming, will be competing with me tomorrow in a race of sorts. This is our first time doing this, we may do this sort of thing more if it is fun and gets some good response. I will be attempting to go to Duna and back with FAR, DRE, and TAC life support. He will be attempting to reach the moon (something he has not done before) using the stock game. We will most likely be doing this starting with nothing in career mode, adding to the challenge. Hope to see many of you there! Starts at 5:00 EST tomorrow, June 26 2014
  2. First of all, Ferram4 just commented on a thread of mine! Love your mods! (Ok, celebrating over) Anyway, That's true, IF you feel the need to support the buggy pre-release version. I wasn't really thinking in terms of people playing this with mods or anything, more as a way to play the update ahead of time and to aid squad in bug testing it.
  3. You know you've been playing too much ksp when you start stabbing your algebra textbook repeatedly with a pencil and muttering angrily to yourself because a word problem completely botched orbital physics.
  4. you could make it so the saves don't cross over, and like I said it would be full of warnings that saves are at risk etc. etc. etc.
  5. With what? The op or the post above yours?
  6. I would tend to agree with you, and that's what I'm driving at here. The developers call it a beta but don't treat it like one. Which is it???
  7. What I am proposing wouldn't change that. It simply gives the option to play a buggier version of an upcoming update of we choose to.
  8. That's interesting. I never realized there were that many people who were just utter jerks or too clueless to understand that this is an alpha game still under heavy development (but of course there will always be trolls). I'd like to clear the air on one thing though. I'm not an idiot, and I do understand why squad gives the q+a team access early, it just seems like there ought to be a way for the rest of us to play it as well. Maybe I'm just not being realistic enough though. As for the statement that we are not alpha testers, I think it should be pointed out that if we: -Are playing the game while it's in alpha -Find bugs for the developer -Report those bugs so that the developer can fix them -Give feedback on what should be added in future updates Then logically wouldn't we be alpha testers?
  9. You guys both need to look him up right this minute! Macey dean is insanely skilled and his spirit of kerbin series is incredible. As for why happened to him, your guess is as good as mine.
  10. Wow. Thank you for that well thought out argument and taking the time to write it. You are correct, I joined shortly before .18 was released, so I only experienced the current system. I understand what you mean about people being too stupid to understand that the experimental version is just that, experimental. However, I do think that you could, for example, have a giant warning be displayed on the experimental version stating that the user should expect large quantities of bugs, and maybe require the user to read through a text thing that says they can only post bug reports in a certain sub forum dedicated to it etc. etc. etc. Thoughts?
  11. Well, I understand that a weekly update system is not really feasible, but It would be nice to be able to get access to the updates when the media team is given it. It doesn't seem right to give a select few people the option to play the release before us.
  12. This is sort of carrying over a lengthy comment chain discussion from youtube to a place that is more efficient for discussion. Therefore, I will provide a recap of what has already been discussed. (I would also like to add the disclaimer that I love the developers of ksp and DO NOT want this to be taken as overly critical of them) Basically, we were discussing the way that new releases are currently put together. Currently, as an update gets close to release the ksp media team is given access to the build to help squad test it and to get the community hyped for the new release. While some people are fine with this, it sort of rubs me the wrong way. See, the thing is that ksp is listed on steam as an early access game. The idea behind this is that we can test the game and provide feedback to help shape development as the game is made. So basically we are alpha/beta testers. This system works great as a whole, except for when squad begin to show info about a new update. Then we all get antsy and want the next update. Then the ksp media team gets to play with it and make videos. This is where I take issue. If we are the alpha/beta testers, then why should we not be able to have access to these builds. I understand that squad doesn't feel that they are stable enough to release to the public, but they look stable enough to play in the videos that are released. So what I'd like to propose is a new system for update releases. I think that ksp should do something similar to the way that other game and several other new early access games on steam have begun to do it. In a nutshell, the way that that other game handles it's releases (for those who do not know) is by allowing the user to decide whether they want to play the most recent stable release, or whether they would rather play a weekly "snapshot" build, one that is updated almost every week and which allows everyone to glimpse the new features that are coming up and to give the developer feedback on the new features before they have invested a ton of time doing bug fixing and stuff. These builds are often buggy, but they are still reasonably stable. They are great for those of us with update fever who can't stand to wait another 2 weeks for an update. What do you guys think? TL;DR : KSP should adopt minecraft's snapshot system.
  13. Ok, since the update was just released and we now have asteroids I think we need a few asteroid related challenges. I have a rather basic idea for one that I think would be fun. The objective is to collect as many asteroids as possible in a stable kerbin orbit. The catch is, it's not just based around the amount, its based on the mass of the asteroids that you gather. The scoring is based on who has the highest weight of all the asteroids in a stable kerbin orbit combined. I'll submit my own entry soon, but wanted to post this now so people can get started. Stock: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. I'll add modded if there is enough interest.
  14. I can't seem to find this in the first post, but what is the current record for the heaviest ssto on here. I just finished one weighing ~75 tons. Am I anywhere close to the record (Ill post the flight screenshots and proof soon)
  15. So you think players shouldn't be able to choose their path? Although actually the idea of the clues on the plaque is a pretty good one, I may try to include that.
  16. I don't think putting this together would be to difficult. I'll give it a try later on.
  17. If anyone knows how to fix the thumb's deformation issues, please let me know!
  18. I wasn't aware that he had any newer ones. Where can I find them?
  19. (I think this is where I should post this. If not, will someone please correct me.) Hello, I'm mineaheadtv, an amatuer animator. Earlier today I completed this kerbal rig. I'ts very basic, and has no facial expressions. I plan to update it later as add more. However, I thought some of you might be able to use it, so I uploaded it here. https://www.dropbox.com/s/1fg9tav7uakrmms/Kerbal-No-IK.blend If you have any issues, or want to help me with this, let me know. The model was made by rewdew, the guy who does the kerbal show. If anyone uses this for an animation please credit me for the rig and him for the model. Pics:
  20. This is my new tutorial on how to get to the mun in ksp .21 Thanks for watching!
  21. No feedback guys? I'm thinking of taking a break from the mun and running a carrier deployment mission to destroy a target sighted on the other side of kerbin. How's that sound?
  22. Gonna go ahead and add episode 2 here just for completions sake.
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