Sephlington
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Taken directly from the part.cfg: MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = flightControl } MechJebModuleSmartASS { unlockTechs = flightControl } MechJebModuleManeuverPlanner { unlockTechs = advFlightControl } MechJebModuleNodeEditor { unlockTechs = advFlightControl } MechJebModuleTranslatron { unlockTechs = advFlightControl } MechJebModuleWarpHelper { unlockTechs = advFlightControl } MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl } MechJebModuleThrustWindow { unlockTechs = advFlightControl } MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl } MechJebModuleRoverWindow { unlockTechs = fieldScience } MechJebModuleAscentGuidance { unlockTechs = unmannedTech } MechJebModuleLandingGuidance { unlockTechs = unmannedTech } MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned } MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned } } }
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[WIP Plugin] Extraplanetary Space Centers!
Sephlington replied to skykooler's topic in KSP1 Mod Development
The debug was unintentionally removed for the 2.0 release, it'll be re-added in the next release! -
I can answer 2 & 3: this is purely a part mod that uses the EL plugin, so in terms of launching things, it'll act exactly the same as the EL launchpad. It'll also need all the resources that an EL launchpad will need (because it is one), so you'll have to create your Rocketparts using EL, and thus Kethane as well.
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[0.22] Extraplanetary Launchpads Legacy Thread
Sephlington replied to skykooler's topic in KSP1 Mod Releases
Y'can tell you're not an astrophysicist. With stars, red's pretty dim, whereas yellow and white are more and more intense. S'all relative. -
As Kethane is soon to be using this map overlay for scanning for deposits, would a green background with three hexagons on it seem clear enough for a Kethane symbol? Because, with a Kethane hexcan, this'll be complete for me (seeing as the alpha of extraplanetary launchpads is already using hexcans for their resources!).
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Could Laythe actually exist with real physics?
Sephlington replied to Themohawkninja's topic in Science & Spaceflight
Rather than scaling the planets up 11x, or assuming they're made of materials 11x denser than what our planet & system are made of, I'd imagine it'd be more likely to imagine that the force of gravity itself is different in whatever universe the Kerbol system is in. It would mean, of course, that Laythe totally couldn't exist with our physics because it'd spontaneously vaporise as the force pulling it together became significantly weaker. Next step: develop the theory of Kerbal Relativity. -
[0.22] Extraplanetary Launchpads Legacy Thread
Sephlington replied to skykooler's topic in KSP1 Mod Releases
If we turn the debug mode off to go into your resource mode, will it automatically spawn metal to mine, or would we need to re-create a new save file? I have next to no idea how KSP saves these things...