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Lurven

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Everything posted by Lurven

  1. Could you please give a link to the mod/program that you used to make the fuel tanks? EDIT: Found it myself xD http://forum.kerbalspaceprogram.com/showthread.php/25061-Part-generator-Version-2-X-release-open-beta
  2. Is it long to the Kepsi gets intodruced?
  3. What program was Majiir using to edit the .cfg on tuesdays stream? EDIT: Visual Studio?
  4. Will you be adding your own exhaust effects?
  5. Writing mistake? you CAN'T shut it of
  6. Both work, but the Cola light (diet coke?) gives a bigger reaction
  7. Can anyone post a screenshot of this mod in-game?
  8. Can you add a streched version of the mark (6?) tracks with 6-8 roadwheels instead of 3? *The ones on the bottom right of the picture.
  9. Isn't the B9 pack using .png textures? Don't have any problems loading it...
  10. Update is awesome! Only problem I have is weak engines, but that'll be fixed when you add bigger ones
  11. As far as I know, astroid fields contain millins of asteroids, even a small one would be arround 1000 asteroids, having so many objects would fry low-end computers
  12. Would be cool if someone would be able to make the solar system in KSP, with the planets in the 1:1 scale, but the distances reduced (for gameplays' sake)
  13. So you can use the envelopes as your fuselage? Haven't thought about it being possible before.
  14. You mean like: normal mode=high ISP (800+?) afterburner=sligtly more than normal ISP (450?)
  15. So this will be added to full version, if I understand you right? edit: downloaded them from github
  16. Just a quick question: With the new update, is the limit still 200t for the launchpad/runway?
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