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Joe Shmoe

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Everything posted by Joe Shmoe

  1. I completely agree. When I play KSP, I try to follow the chronological order of actual space history, so it bothered me that career mode starts off with manned missions. I think it would be interesting to add a science part that examines the safety of kerbaled space flight (perhaps recording radiation or some other common hazard of space). It would provide the science needed to get the first manned command modules while still adding realism to the game.
  2. Tough but fun! I remember how exciting it was when I first made the major milestones of a space program (Sats, Kerbals in orbit, Mun stuff ect.) I'm starting to branch put more by exploring the Kerbol system. I'm expecting it to be challanging! (This is referring to my sandbox game though, I'm still getting started with career.)
  3. I kinda wish they gave you unmanned stuff first. Considering that's how it worked for early space travel. Then they sent the test monkeys! (or in our case Kerbals)
  4. The science currency model does seem to be a bit grindy. But I can't say I any better ideas of how to do it.
  5. I have a Buzz Kermantoo! He is currently captain of a small, two module station orbiting the Mun.
  6. Lets hope that has another meaning on kerbin, otherwise he has some messed up parents.
  7. RTG's aren't weak, the ion engine is just too demanding for it.
  8. One of my rockets had a launch pad explosion and when I pressed "Abort" to fire up the escape tower only two of two of the four engines started and the command pod did a flip and smacked into the side of the crumbling launcher... ...Three Kerbonauts were killed in the incident.
  9. I consider more than one modules a base and a single module more of an "outpost".
  10. Watch and read tons of tutorials(Scott Manley's was the most helpful for me) I recommend using the 3 meter wide docking node for your first docking, it's very wide and requires less precision when going in for the final docking.
  11. My favorite Kerbal is Charlie Kerman, his stats are very good and he was the first kerbonaut (on my current save) to walk on the Mun. When Bill, Bob and Jeb are busy with other missions I always put him in charge.
  12. My space station usually has a small amount of debris a few Kilometers away. Mostly the debris is from my crew shuttle to and from the station.
  13. Congratulation! I remember my first rocket to escape the influence of Kerbin. It released the Helios mk3 probe.
  14. I found the setting by accident a bit ago and changed it to permadeath, but since then I haven't lost any Kerbonauts to test it (yet ).
  15. The only Kerbonauts I currently have away are in a space station in low kerbin orbit (17 to be exact!). I was planning to bring them down to start a new station tomorrow. So, had Kerbin exploded tomorrow... they'd all be dead! o_0
  16. If you're having a hard time getting the docking nodes to connect, try using the 3 Meter (largest) node. That's what I used for my early dockings.
  17. I have recently made a launch tower to place next to the launch pad. However, when I got the tower to it's place and attempted to launch another mission I would have to delete the tower to start the flight. Any ideas on how to let me launch a rocket without getting rid of the tower?
  18. I go by Big-Ass Conglomerate LLC Not the best name, but I like it.
  19. That kerbal seems way too happy for what is happening to him.
  20. I find it good for upper stages on large rockets. I mostly use the skipper to get satellites into orbit over Kerbin.
  21. One does not land, on that which has no land.
  22. That looks similar to a delta-V chart from the KSP wiki
  23. I use to not care much about the safety of Kerbonauts, but after a very tragic mission where (becuase I wasn't careful) crashed a Mun lander. The crew survived, but they were stranded on the Mun. I feel sorry for those two Kerbonauts, so I put a lot more effort into keeping future crews safe.
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