fran13kie
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KSP2 Release Notes
Everything posted by fran13kie
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KSP Version: 0.90.0.705 (WindowsPlayer) Steam BETA 64bit What Happens: Flew a shuttle to space and closed the game. Next day I launched a rocket to refuel shuttle and flew the shuttle to a space station around Mun. Came back to Kerbin and was perfectly lined up to land at KSC coming from the West. I used 4x physics warp during the descent and when I came out at around 10km away a Structural wing Type A exploded (flight log said crashed in launch pad). At first I thought the cause was the physics warp. I managed to keep the shuttle steady until about 3 km out when the other Structural wings A and B type all exploded. They all "collided" with the launch pad. Mods / Add-Ons: FAR KW Rocketry B9 aerospace Kerbal attachement system Navyfish docking cam Kerbal alarm clock Flight Manager for Reusable Stages Kerbal Engineer Other Notes/Pictures/Log Files:
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Colliding into building 3km away
fran13kie replied to Penguinhero's topic in KSP1 Technical Support (PC, unmodded installs)
This bug happened to me today. Flew a shuttle to space and closed the game. Next day I launched a rocket to refuel shuttle and flew the shuttle to a space station around Mun. Came back to Kerbin and was perfectly lined up to land at KSC coming from the West. I used 4x physics warp during the descent and when I came out at around 10km away a delta wing exploded (flight log said crashed in launch pad). At first I thought the cause was the physics warp. I managed to keep the shuttle steady until about 3 km out when the other delta wings and B type wings IIRC, all exploded. They all "collided" with the launch pad. I will post pictures if my shuttle tomorrow. I use the following mods: FAR KW Rocketry B9 aerospace Kerbal attachement system Navyfish docking cam Kerbal alarm clock Flight Manager for Reusable Stages -
Node/Navigation Help Needed
fran13kie replied to KBoy420's topic in KSP1 Gameplay Questions and Tutorials
I find it is easier to tell if you are pulling on the handles by bringing up the Navball in the map screen. You can pay attention to the DV required changing as you play with the handles and this makes precision adjustments more simple. -
Once you have a dish pointed at Kerbin you can communicate to nearby probes with dipole antennas. I placed a main communication tower on the Mun's surface pointing towards my Kerbin communication network with dishes and my satellites in orbit around Mun communicate with that tower via dipoles.
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How to get a good orbit?
fran13kie replied to galaxy366's topic in KSP1 Gameplay Questions and Tutorials
Experiment with the maneuver nodes and you want to start your burn before reaching your node. If you have an estimated 30 sec burn for example start your burn around t -17 seconds. Divide your estimated time by 2 and add 2 seconds to let your engines reach full throttle. -
You should check this post out http://forum.kerbalspaceprogram.com/showthread.php/11322-Different-Conic-drawing-modes It has pictures of all the different modes.
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Control Surfaces Work in Vacuums?
fran13kie replied to GreeningGalaxy's topic in KSP1 Gameplay Questions and Tutorials
The Ferram aerospace research (FAR) Mod gives you the possibility to do all those things except for locking controls I think... You can also select which motion the control surface affects (pitch, yaw and roll) -
Manually Activating/Skipping stages at launch?
fran13kie replied to Tortoise's topic in KSP1 Gameplay Questions and Tutorials
You can also switch the stage order during flight by dragging them with your mouse if you don't want to abort. -
I decided to build a vehicle capable of retrieving the capsules that land in the area of the KSC. Since half my landings end up in the water I made this amphibious search and rescue vehicle capable of retrieving both the Kerbals and the capsule. Here it is at night during its first mission: Getting in the water: Picking up Bob and Bill Coming out of the water with the Kerbals and the capsule: