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pantbash

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Everything posted by pantbash

  1. Hi all, First of all I apologise if this is a stupid question, however I have been searching for a couple of hours but can't find an answer. I have built a lifter that can take ~25t to 100km orbit around Kerbin. The first (Booster) stage has 4x (4 story) solid boosters from the KW Rocketry mod, which jettison each with a parachute on top. These jettison at about 8km in height. Pressing F3 does not show any damage reports. My question is, how do I find out if these boosters landed softly enough to be recovered? There seems to be no mission update about them if I abort or wait and hit F3 later. Also I can't stick a probe core on them and switch to them as my main ship is still climbing. If I wait till orbit then go to the Space Centre then I can see no sign of the boosters. The only thing selectable is the launch clamps. I have seen peoples screenshots from KSC showing their own boosters gently floating to earth, so it must be possible. Thanks in advance!
  2. Fully stock, managed to get 41.5 m/s out of it. I also hereby (cheekily)1 request some sort of bonus points as the wheel coasted to a stop leaving Alney Kerman vomit covered but unharmed! VAB of wheel Wheel at top speed Wheel stopped of own accord!!!
  3. Bravo SirJodelstein that is a crafty ship you created and some good videos showing the mission. /hat's off
  4. Hi, Just to say I am v impressed with the station and the youtube vid you linked to was very informative. One question I have is how you got the smaller fuel tanks around the Rockomax core to "nest" into the main tank a bit. (Or was I seeing things?)
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