pantbash
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Posts posted by pantbash
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Fully stock, managed to get 41.5 m/s out of it.
I also hereby (cheekily)1 request some sort of bonus points as the wheel coasted to a stop leaving Alney Kerman vomit covered but unharmed!
VAB of wheel
Wheel at top speed
Wheel stopped of own accord!!!
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Bravo SirJodelstein that is a crafty ship you created and some good videos showing the mission.
/hat's off
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Hi,
Just to say I am v impressed with the station and the youtube vid you linked to was very informative.
One question I have is how you got the smaller fuel tanks around the Rockomax core to "nest" into the main tank a bit.
(Or was I seeing things?)
Recovering Boosters, stages
in KSP1 Gameplay Questions and Tutorials
Posted · Edited by pantbash
Hi all,
First of all I apologise if this is a stupid question, however I have been searching for a couple of hours but can't find an answer.
I have built a lifter that can take ~25t to 100km orbit around Kerbin.
The first (Booster) stage has 4x (4 story) solid boosters from the KW Rocketry mod, which jettison each with a parachute on top.
These jettison at about 8km in height.
Pressing F3 does not show any damage reports.
My question is, how do I find out if these boosters landed softly enough to be recovered?
There seems to be no mission update about them if I abort or wait and hit F3 later.
Also I can't stick a probe core on them and switch to them as my main ship is still climbing.
If I wait till orbit then go to the Space Centre then I can see no sign of the boosters.
The only thing selectable is the launch clamps.
I have seen peoples screenshots from KSC showing their own boosters gently floating to earth, so it must be possible.
Thanks in advance!