Jump to content

ianyikos

Members
  • Posts

    36
  • Joined

  • Last visited

Everything posted by ianyikos

  1. Is there a way to make the navball show a certain direction, like using a vector or something?
  2. In the past the only way I've been able to get into orbit is to roll 90 degrees, so the ground is to your side.
  3. It didn't matter what the size of the node was, but it was only with engines. They just came apart.
  4. I can't make it into orbit with a spaceplane mounted to a rocket, because it always flips over because of the wing, so retractable wings might help with that.
  5. I just wanted to suggest making a way to adjust the exact height of a fuel tank, to hold as much fuel as you need it to.
  6. How do I make an autopilot mod? I want to be able to find out what the orientation of the ship is with kerbin, and the orbit parameters.
  7. I've made parts in the past, and I had issues with the parts separating from the parts they're attached to. I'm guessing maybe it's the collision mesh or something. But none of the stock parts have this issue, so it's possible that they either create the parts a different way or they just know how to prevent the issue.
  8. I mean to create my own mod. I don't know how to create a gui, but if there was a way for modders to easily make a gui then I wouldn't need to. But of course they don't have to. It's just a suggestion.
  9. Like in the past in order to create a gui I had to copy and paste someone else's code, and then the code stopped working because it wasn't the same as before. But like if there was a kerbalgui script that requires the desired controls for the gui or something.
  10. I have attempted to create mods in the past, but it was impossible to figure out how to control different things, like the pitch/yaw/roll. But I also think it would be easier if there was a simplified way to create a gui, like a custom-made code that creates a gui and the controls you need.
  11. I think being able to see certain modules, like moduleengines for example, would make it much easier to know how to do certain things with respect to making mods, like how to deal with resources and other things.
×
×
  • Create New...