Izandral
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Bottle Rocketeer
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Izandral replied to erendrake's topic in KSP1 Mod Releases
Just downloaded the latest version on spaceport. When i put a KOS module on a ship i can no longer control it manually. I don't program anything i don't even open the terminal. Just having the part on the ship prevents throttle and steering from working at all. What should i do ? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Izandral replied to erendrake's topic in KSP1 Mod Releases
i have a problem with orientation. When i print ship:direction i get numbers , but if i try to assign pitch , yaw or roll to a variable they always end up 0. Is there a way to know my current orientation and use it after ? Another problem/question/idea i have, is there a way to do something along the line of --- PITCH: POSITIVE:1--- which would pitch the ship up for 1 sec, like actually holding the S key for 1 sec. Because right now if i use locksteering the controls move all around the place , turns very slowly in the right direction and waste a ton of Mono. It's fine for small adjustment but for large orientation changes it's not practical. It seems the ship is moving in small(really small) rotation increment and stabilising each time until it's at the proper heading. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Izandral replied to erendrake's topic in KSP1 Mod Releases
yep pretty much that , when i try to go to retrograde because of the roll the ship does not go to the new nav point (retrograde) by the shortest route. It rolls around way off mark before setteling. On a small ship it's not much of a problem because it's manoeuvrable but on something less agile it adds way to much delay -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Izandral replied to erendrake's topic in KSP1 Mod Releases
how do i do rotations ? or more specifically prevent them. I want to burn surface retrograde , i'm using lock steering to R(0,0,0)*V(0-vs:x,0-vs:y,0-vs:z). But this causes the ship to rotate to have the north up on the nav ball. I want to ship to got to retrograde while keeping it's current rotation. -
trying this for the first time , do i need to do anything to have the optional material become mandatory for construction ? Does this mod work with kethane ?
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is there a way to change the energy consumption for the sunbeam.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Izandral replied to erendrake's topic in KSP1 Mod Releases
I tried making a landing prog a couple of months ago but ran into problems because there was no surface prograde value. has this been added ? -
when type a space in the command window the rocket stages, what do i do to fix this ?
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This mod looks really nice , gonna try it tonight , is there a page where i can get a list of all commands and variables , there seems to be missing a lot of info on the reference page on github. Also is the program run on the craft itself ? I'm asking because i want to use this with remotetech to control craft automatically when they get to far and the delay to issue command becomes to great. Also is there a way to check if the craft is connected to the remote network ? So i can execute some command if i ever lose contact ?
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[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
Izandral replied to yongedevil's topic in KSP1 Mod Releases
thanks , i'll try that -
[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
Izandral replied to yongedevil's topic in KSP1 Mod Releases
hi , i'm new to this mod editing thing but i want to try this mod with the other i currently have which include a couple a different crew compartment (b9 , home , inflatable and probably some more in the future). So how would i go about making the changes to those module to make them use this mod ? just on this page there's 3 different information about code. Yongedevil seemed easy enough but where do i put it ? A .cfg file with any name will work ? Do i place the code for all mods in the same file or do i need 1 for b9 , 1 for home , etc.... -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Izandral replied to JDP's topic in KSP1 Mod Releases
i replace both the module and resource text with only the module one from remotetech ? -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Izandral replied to JDP's topic in KSP1 Mod Releases
i want to add remotetech capabilities to a b9 mod part (drone cockpit). How would i go about doing that ?