CyrusIxI
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[0.22] Extraplanetary Launchpads Legacy Thread
CyrusIxI replied to skykooler's topic in KSP1 Mod Releases
I only have a third save called "test center", it works there, too. But i noticed that in "mod test" the list of ships (12 saved ships) opens immediately, in "test center" the list (24 ships) opens after several seconds and in my main game (75 ships) it doesnt open at all. Is it possible that it just has a problem loading the large list? -
[0.22] Extraplanetary Launchpads Legacy Thread
CyrusIxI replied to skykooler's topic in KSP1 Mod Releases
Yes, but both have a space in it and it works in one of them... It works in "mod test", where i test everything before i ruin my main game. It doesnt work in "United Nations of Kerbin" -
[0.22] Extraplanetary Launchpads Legacy Thread
CyrusIxI replied to skykooler's topic in KSP1 Mod Releases
I am not using resources (debug=true) so i deleted the modified kethane dll and still use the stock one (kethane works). I tried it in both saves with just the launch pad and a probecomputer with battery attached. I can unfold the launchpad in both saves but it doesnt open the list of saved rockets in my main game. Without changeing anything it works in the other save! Is it possible that it has a problem with the MUCH bigger list of saved rockets in my main game? That and the number of flights is the only difference between the two games. -
[0.22] Extraplanetary Launchpads Legacy Thread
CyrusIxI replied to skykooler's topic in KSP1 Mod Releases
I tried this in 2 of my savegames, its working in the one where i am trying new mods (1 flight) but not in my main save (56 flights). I just cant load rockets on it, nothing happen if i select it and click load ship. But i know that it works in my other save. Any idea why i have this problem?