Bean
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Spacecraft Engineer
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CPU Performance Database
Bean replied to DMagic's topic in KSP1 Suggestions & Development Discussion
The best right now would be Intel Core i5 4690K, overclocked to all hell. For price/performance, the Intel Pentium Anniversary Edition G3258 overclocked would be best. -
Stock SSTO reusable ship from eve
Bean replied to guitargun's topic in KSP1 Challenges & Mission ideas
There was a previous thread lurking around that mathematically proved an EVE SSTO without infiniglide was impossible. So there's that... -
Any way of recovering an overwritten game state?
Bean replied to Rusty6899's topic in KSP1 Gameplay Questions and Tutorials
To avoid this in future, you may want to check out Jebretary -
In-flight craft into .craft
Bean replied to Mareczex333's topic in KSP1 Gameplay Questions and Tutorials
Might be an idea to look at Jebretary, it keeps all you ships designs so you can go back to it, not helpful now, but for future use. -
Officially In A KSP Rut (PLEASE SAVE ME FROM MY BOREDOM!)
Bean replied to Acemcbean's topic in KSP1 Discussion
Land an asteroid, not sure how, but it could be possible -
I think the RAPIERs are a bit overpowered now...
Bean replied to SkyRender's topic in KSP1 Discussion
I haven't unlocked them yet in my career, but jets in general seem way OP now, I can get any payload to 150x 35km orbit on jets alone. -
Officially In A KSP Rut (PLEASE SAVE ME FROM MY BOREDOM!)
Bean replied to Acemcbean's topic in KSP1 Discussion
Remote tech 2 if you haven't already. -
I use SSTO Jet+Rocket combos, my basic one cost 90k, the massive go anywhere one is around 550k, but both land on the runway for 100% minus fuel recovery.
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What is the most expensive thing you've built in the new career mode?
Bean replied to NecroBones's topic in KSP1 Discussion
I'm at 1 million so far for my Duna Satellite network, 12 satellites for comms and scanning, plus 2 science landers (unmanned), the launch vehicle is 100% landable at KSC after launch though, so I'll get around 500k back for that. -
Preferred First Rocket Stage in Contracts Mode
Bean replied to mythic_fci's topic in KSP1 Discussion
Interesting, so far no one has mentioned jets. I use a just first stage with a Liquid booster for circularisation, I bring the launch vehicle back to the runway once the payload is in orbit. For small missions (Mun, Minmus, satellites) I have a small SSTO Jet+Rocket. Powered landing on jets is tricky, I tend to use the jets to reduce below 10m/s then use a burst of the rocket just before touch down to cushion the landing. Hurrah for 100% recovery. My Duna mission with 12 satellites and 2 landers has an SSTO Launcher, jets are pretty great right now. -
Just do it, start up a Thread and get submissions and kgo. You could have a theme each week, one week SSTO, one week pure speed, one week ergonomic (easy to fly), etc. I'd do it but my net is so slow that it takes days to upload a 10min video, even if I precompress it for the tubes.
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Are you kidding? Test TT18-A launch stability enhancer at moon.
Bean replied to a8202286's topic in KSP1 Discussion
Yup, was pretty easy that -
Kerbal Stuff, an open-source Space Port replacement
Bean replied to SirCmpwn's topic in KSP1 Mods Discussions
Amazing work, I would absolutely love to have a mod manager, even though I only use 5 or so. (Right now that is)