Bean
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Everything posted by Bean
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CPU Performance Database
Bean replied to DMagic's topic in KSP1 Suggestions & Development Discussion
The best right now would be Intel Core i5 4690K, overclocked to all hell. For price/performance, the Intel Pentium Anniversary Edition G3258 overclocked would be best. -
Stock SSTO reusable ship from eve
Bean replied to guitargun's topic in KSP1 Challenges & Mission ideas
There was a previous thread lurking around that mathematically proved an EVE SSTO without infiniglide was impossible. So there's that... -
Any way of recovering an overwritten game state?
Bean replied to Rusty6899's topic in KSP1 Gameplay Questions and Tutorials
To avoid this in future, you may want to check out Jebretary -
In-flight craft into .craft
Bean replied to Mareczex333's topic in KSP1 Gameplay Questions and Tutorials
Might be an idea to look at Jebretary, it keeps all you ships designs so you can go back to it, not helpful now, but for future use. -
Officially In A KSP Rut (PLEASE SAVE ME FROM MY BOREDOM!)
Bean replied to Acemcbean's topic in KSP1 Discussion
Land an asteroid, not sure how, but it could be possible -
I think the RAPIERs are a bit overpowered now...
Bean replied to SkyRender's topic in KSP1 Discussion
I haven't unlocked them yet in my career, but jets in general seem way OP now, I can get any payload to 150x 35km orbit on jets alone. -
Officially In A KSP Rut (PLEASE SAVE ME FROM MY BOREDOM!)
Bean replied to Acemcbean's topic in KSP1 Discussion
Remote tech 2 if you haven't already. -
I use SSTO Jet+Rocket combos, my basic one cost 90k, the massive go anywhere one is around 550k, but both land on the runway for 100% minus fuel recovery.
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What is the most expensive thing you've built in the new career mode?
Bean replied to NecroBones's topic in KSP1 Discussion
I'm at 1 million so far for my Duna Satellite network, 12 satellites for comms and scanning, plus 2 science landers (unmanned), the launch vehicle is 100% landable at KSC after launch though, so I'll get around 500k back for that. -
Preferred First Rocket Stage in Contracts Mode
Bean replied to mythic_fci's topic in KSP1 Discussion
Interesting, so far no one has mentioned jets. I use a just first stage with a Liquid booster for circularisation, I bring the launch vehicle back to the runway once the payload is in orbit. For small missions (Mun, Minmus, satellites) I have a small SSTO Jet+Rocket. Powered landing on jets is tricky, I tend to use the jets to reduce below 10m/s then use a burst of the rocket just before touch down to cushion the landing. Hurrah for 100% recovery. My Duna mission with 12 satellites and 2 landers has an SSTO Launcher, jets are pretty great right now. -
Just do it, start up a Thread and get submissions and kgo. You could have a theme each week, one week SSTO, one week pure speed, one week ergonomic (easy to fly), etc. I'd do it but my net is so slow that it takes days to upload a 10min video, even if I precompress it for the tubes.
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Are you kidding? Test TT18-A launch stability enhancer at moon.
Bean replied to a8202286's topic in KSP1 Discussion
Yup, was pretty easy that -
Kerbal Stuff, an open-source Space Port replacement
Bean replied to SirCmpwn's topic in KSP1 Mods Discussions
Amazing work, I would absolutely love to have a mod manager, even though I only use 5 or so. (Right now that is) -
Can we clarify how test contracts work?
Bean replied to Sauron's topic in KSP1 Gameplay Questions and Tutorials
Test contracts are simply test a part under specific conditions, so you get temporary access to a part to use in a ship and if you want it after that you need to unlock it's science node. So you can use as many of the test parts as you want until you have tested it and then it is removed unless you have already unlocked it or use science to unlock it. -
See this thread: http://forum.kerbalspaceprogram.com/threads/86658-How-do-I-convert-my-Career-mode-save-to-a-Science-mode-save
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Alls well with my save, bar procedural fairings. That said make a backup
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I'm playing around with it now, looks like it could just be a persistence file change. Edit: Ok, all you need to do is open your persistence file (Make a backup first) and change the MODE to Mode = SCIENCE_SANDBOX Then go and delete the SCENARIO { name = ContractSystem ........ } as well as the SCENARIO { name = Funding .................. } SCENARIO { name = Reputation .................. } And the save will now be science mode.
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"Is this challenge possible? Many challenges we see are nearly or literally impossible to achieve, and usually very little thought has gone into them, these challenges just annoy people, waste forum space and show that the submitter hasn't really tried. So test your challenge yourself first to make sure it is possible, you don't have to be successful but you'll soon know if the challenge has a hope of being completed." While this is just a guideline, it would be polite to complete the challenge yourself first. http://forum.kerbalspaceprogram.com/threads/24898-Challenge-Submission-Guide
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Science camera
Bean replied to fly me to the moon's topic in KSP1 Suggestions & Development Discussion
Scansat kind of covers this role right now, but I wouldn't mind the introduction of a camera system. -
Fastest Plane with Air Breathing Engines
Bean replied to adjit's topic in KSP1 Challenges & Mission ideas
Problem here is exactly the new system, I manually managed to push a basic plane to 150km Apo, and I was lugging around fuel to circularize when I was out of the atmo, and that was just a nothing plane, 2 intakes and a ramjet. I'm sure you could push much higher and record the speed as you come down to 70km. I didn't notice how silly spaceplanes had gotten till I decided I was at a tech level in my career save to try one, I managed to manually keep the jet running to 69000m. -
For the price, the CPU is about the best thing you can use for a basic gaming PC, particularly for KSP. You will need to overclock it though. Still for $200ish (CPU/Mobo/HSF) you can't do better, and you can always drop in an unlocked i5 down the track to boost your performance. I'm about to do a build with this CPU for a friend.
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I have a spreadsheet with calculations so you just plug in your Apo and Peri, or make the Peri = Apo for circular, I could add velocities too, I use it to get my comsats perfectly alligned for minimal drift. Make a copy and put your desired orbit in to the Apo field in meters to get Min, Max and Average Orbital velocities as well as orbit time. https://docs.google.com/spreadsheets/d/1F5VBOHIjby8NHIkNsXyttFC0X1cSxcnt3l4IHmfHT08/edit?usp=sharing
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Tips and tricks you found out yourself
Bean replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
I just combined 2 suggestions, if you click on the Apoapsis or Periapsis or a manuever node, then scroll to change the node, it will move a hell of a lot slower than if you scroll without clicking on the Ap/Pe first.