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Ifandbut

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Posts posted by Ifandbut

  1. R4m0n will do the official release when he has the time. Here is the list of change since the last official :

    - Moved DeltaV simulation to use KER code

    - Landing Sim code use KSP 1.0 aero model. However parachute are not properly accounted yet.

    - Display Landing prediction trajectory on the map view

    - Differential throttle control module

    - Warp to suicide burn and to atmospheric entry

    - Ascent AP Auto deploy solar panels (also an InfoItem)

    - Visual display of CoM and various velocity in the attitude menu

    - Improved velocity computation based on CoM instead of active pod

    - SMARTR module for RCS with hold relative velocity for now

    - SmartAss action can be set as vessel Actions

    - Improved node burning over multiple stages

    - Career limit related new infoItems

    - Some performance improvement

    - Reduced memory usage (lower garbage collection)

    - A memory leak fixed

    - the usual various bug fixed

    And the dev version with all those : https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/lastSuccessfulBuild/artifact/MechJeb2-2.4.2.0-430.zip

    I'm getting a 404 with that link.

  2. Another unnoted change to career was the mobile lab function, perpetual science generation

    guess what gets spammed in a 75km equatorial orbit next update......

    I assume the mobile lab does the same in a Science game as a Career game?

  3. As for the payload strutting, I don't see why you wouldn't be able to strut from the payload to the lift stage. I do it all the time.

    Dont you have issues when lifting really large odd things? I was thinking of lifting a skeleton of girder segments similar to this picture I saw: http://s3.postimg.org/qwb484o1f/2013_05_28_00004.jpg and I can see that whole segmet going banana as the outer stages fall away just getting it into LKO, let alone Minmus orbit.

    Again, in 1.0 you will be wrapping that payload in a fairing anyway.

    I know 1.0 isn't here yet, but you are trying to perfect a skill that is not only obsolete now, but is going to be very obsolete in just a week or two.

    I didn't realize 1.0 was so close. Maybe I should just shelve everything then and not play until 1.0 is out and mods are updated. If you are right about the aerodynamics then it sounds like 90% of construction techniques will be out of date.

    - - - Updated - - -

    Well, there are ways to lift crazy things even now... Redirection to Whackjob's starting youtube series, if I may. Not sure if it's what you need, but many crazy things should be expected indeed.

    That does not seen physically possible. I figured bypassing the part clipping would cause instant explosions.

  4. Might be unrelated, but have you tried using a bigger decoupler? I don't think that the TR-2V is designed to handle 42 tons of hanging mass :D

    Same issue but to a smaller extent. It looks like the connection between the decoupler and plate is not sticking completly.

    Also, that video is very old, I seem to recall that thrust plates are obsolete now, at least for that purpose - the radial decouplers + few struts are more than enough to handle big boosters.

    God damit son of a ...... I'v put 130+hrs into KSP and I FINALLY find a scalable rocket platform that lets me lift crazy things...and it does not work any more. Just my luck.

    Yeah, that method is obsolete. Just use radial decouplers.

    Which radial decouplers are you talking about? There are at least 3 different versions.

    Edit: The cool thing about thrust plates is (as demonstrated in the video) is that you can strut from the lift stage to the payload stage and the struts will remain the whole time. If you just use radical decouplers then as you discard stages you lose stability and could start to "banana" quickly.

  5. This is a cross post from Reddit because I thought it might more eyes here.

    I discovered Thrust Plates the other day and watched Allmhuran's video (

    ) on the construction. I thought I did everything correctly to make a small plate setup but I keep having the same issue no mater what I do.

    https://imgur.com/XvyxkXW

    The center tank stack gets a strange physics problem. It appears to not be connected to the decopuler and plate, but at the same time it does not fall right to the ground. When I am launching it with the other tanks in place the center tank bounces up and through all the elements and just looks like it is on a spring.

    It appears to happen for outer columns as well. It looks like something changed with the physics and thrust plates are not as stable any more. That, or I am missing something. https://imgur.com/eXmmyTa [3]

    I uploaded my craft file to dropbox: https://dl.dropboxusercontent.com/u/30067887/Duna%20Retreival%20-%20Lander%20-%20No%20Mod.craft

    I think I removed any mod parts I was using so you should be able to load it into any game. If you go full thrust strait up you will see the outside stack start to bend the i-beams and plates up.

  6. Yes, all of the parts are available in the tech tree. The tech tree has been around for enough versions of KSP that nobody writes sandbox-only parts any more.

    To be fair, the OP still says: "this is a pre-release, so there are still some minor texturing adjustments being made, as well as proper tech tree integration." which leads people to believe it is not in the tech tree yet.

  7. Hi,

    I installed this addon because Infernal Robotics said I need it. However, when this mod is installed and I go to make a new ship in the VAB I lose all UI functionality after I add a command module. I can't rotate the view, I cant exit the VAB, I can't remove the command module. The only thing I can do is click to add a part but when I click the part, instead of being able to drag it it just appears behind the part list and I lose control of it.

  8. I just had one and I really wish I had hit print screen.

    I made just a simple space plane (first time with the editor). Managed to make it take off, did a U-turn and started to land. I got to about 200m and the windows sticky keys notification pops up. Next thing you know I\'m sending the clean up crews out once again.

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