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Ifandbut

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    Bottle Rocketeer
  1. Yep. I have no issues getting it on while in flight. I dont know of any setting you need to turn on.
  2. I assume the mobile lab does the same in a Science game as a Career game?
  3. Humm...maybe it is just as simple as adding one strut between the tank and plate. I'll give it a try later.
  4. OK, finished the video. That truss cage does look really good. I'm still not sure how to stabilize a payload to prevent the banana but I guess the only answer to that is "struts".
  5. Dont you have issues when lifting really large odd things? I was thinking of lifting a skeleton of girder segments similar to this picture I saw: http://s3.postimg.org/qwb484o1f/2013_05_28_00004.jpg and I can see that whole segmet going banana as the outer stages fall away just getting it into LKO, let alone Minmus orbit. I didn't realize 1.0 was so close. Maybe I should just shelve everything then and not play until 1.0 is out and mods are updated. If you are right about the aerodynamics then it sounds like 90% of construction techniques will be out of date. - - - Updated - - - That does not seen physically possible. I figured bypassing the part clipping would cause instant explosions.
  6. Same issue but to a smaller extent. It looks like the connection between the decoupler and plate is not sticking completly. God damit son of a ...... I'v put 130+hrs into KSP and I FINALLY find a scalable rocket platform that lets me lift crazy things...and it does not work any more. Just my luck. Which radial decouplers are you talking about? There are at least 3 different versions. Edit: The cool thing about thrust plates is (as demonstrated in the video) is that you can strut from the lift stage to the payload stage and the struts will remain the whole time. If you just use radical decouplers then as you discard stages you lose stability and could start to "banana" quickly.
  7. This is a cross post from Reddit because I thought it might more eyes here. I discovered Thrust Plates the other day and watched Allmhuran's video ( ) on the construction. I thought I did everything correctly to make a small plate setup but I keep having the same issue no mater what I do.https://imgur.com/XvyxkXW The center tank stack gets a strange physics problem. It appears to not be connected to the decopuler and plate, but at the same time it does not fall right to the ground. When I am launching it with the other tanks in place the center tank bounces up and through all the elements and just looks like it is on a spring. It appears to happen for outer columns as well. It looks like something changed with the physics and thrust plates are not as stable any more. That, or I am missing something. https://imgur.com/eXmmyTa [3] I uploaded my craft file to dropbox: https://dl.dropboxusercontent.com/u/30067887/Duna%20Retreival%20-%20Lander%20-%20No%20Mod.craft I think I removed any mod parts I was using so you should be able to load it into any game. If you go full thrust strait up you will see the outside stack start to bend the i-beams and plates up.
  8. To be fair, the OP still says: "this is a pre-release, so there are still some minor texturing adjustments being made, as well as proper tech tree integration." which leads people to believe it is not in the tech tree yet.
  9. It looks like the MSV-500/1000/2000 Ore and Rocket Parts Containers have their attachment nodes in the wrong position (the green spheres in the VAB). They seem to attach correctly, there is just empty space between where they are attached and the graphics for the modules.
  10. Hi, I installed this addon because Infernal Robotics said I need it. However, when this mod is installed and I go to make a new ship in the VAB I lose all UI functionality after I add a command module. I can't rotate the view, I cant exit the VAB, I can't remove the command module. The only thing I can do is click to add a part but when I click the part, instead of being able to drag it it just appears behind the part list and I lose control of it.
  11. "And flop it"....Kaboom! Your Kethene rover is alot more compact then my first attempt. Maybe I was just using too big of a tank as the base. http://cloud-2.steampowered.com/ugc/594758419889183122/142AB849C99C690802059DCF30F096F24E961A0F/1024x640.resizedimage
  12. So is there only one part now? I only see the "MechJeb 2 (AR202 case)" in the control section. I dont see the good old "eye" part from the last version.
  13. I love how you are getting the atmospheric reentry effect while LEAVING the atmosphere.
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