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Helix935

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Posts posted by Helix935

  1. The Part Idea in Question:

    An Apollo-Styled Rover Base

    Will utilize the Rovemax Model 1 Stock Inflatable Wheel

    http://i.imgur.com/oiHdCtz.jpg

    part file

    http://www./download/m92sa9t59nl9sal/OpenPartRoverBody.zip

    Requires Infernal Robotics

    http://imgur.com/a/wDzT3

    And I've thrown all of the files up on Google Drive. https://drive.google.com/?tab=mo&authuser=0#folders/0B3q8VwW68f8AZ2RzMnRMcGNJSzg

    No longer Entries

    Hello fellow modders and tinkerers, i present to you the new open part mod week redu- i mean the open-source part week!

    The idea is simple. Once a week I will post a SIMPLE part idea for people to work on. During that week you post your work in progress, ask questions, help others and learn how to integrate your creations in-game from start to finish. The difference is your going to post your source art (preferably a unity package) so others can learn from it and discuss how you did what you did. The whole process is open to everyone, so if you don't know anything, that's great you can learn! If you are already a pro then you can help others and show off some of your work. At the end we pack up the best of and post a download link for every one to enjoy.

    Weekly Part Idea: Apollo Inspired Rover base for the Rovemax Model M1

    Submission Thread: Operational

    Current Status: Operational And Taking Entries

    Rules (Based off the old Open Parts Mod Week Rules)

    • Everything is open. How you handle licensing is up to you (if others can use your stuff) but you must post your source art (as a unity package), screen shots, your finished in-game part with its .cfg and license.txt (if others can use your stuff) packaged in a .zip file so others can learn from what you did. It's not just showing off, it's helping others learn. You also agree if your part wins that week to be included in the best of download pack.
    • You will use constructive criticism only!
      We are here to learn and to teach, not to put people down. I am not a moderator but I can ban people from the contest that are rude or unhelpful with their comments.
    • You will be open to critiques and constructive criticism of your work.
      If you are unclear on what those words mean look them up, but you will not take constructive critiques of your work personally.
    • The Contest will start when the Part type is announced and will last exactly one week. The part shouldn't be overly complex and take up your whole week, this is just for people who work at different times and/or like to work in small amounts spread out across the week.

    • Additions that were not part of the original requirements may be made by the part author, provided that the stated stat requirements are not changed.

    • Submissions will be handled in this thread after the end date, up till the voting thread is made

    If you are the winner and will be picking the next part.

    The direction and constraints consisting of its size and purpose at a minimum. "Make an engine" (too general) or "Make the Death Star" (too complicated) is not a valid description.

    "Make a 2.5m nuclear engine that looks like it was built in the 1960's" would be valid description.

    1. The part has to be a single part
    2. The part must be different visually than any previous part (be creative, if a probe core was done last week, do a science part this one)
    3. Simple enough for beginners to make
    4. Have some direction and constraint to it
    5. Try not to go overboard with the part idea so as not result in people quitting
    6. In the event that no one submits an entry before the end if the week, extend the time by 1 to 2 weeks which then if no one continues to submit, the hist is required to either abandon it or give it to a new, trusted host who will post a new idea while the old idea is officially open for use in another time
  2. How exactly do you get this mod working? I am fairly decent with modding and I have read every comment here and tried everything I can possibly think of but it simply will not activate, the other cameras work fine but the kerbal cam seems to be nonexistent using - or = doesn't get me into it, and right clicking the kerbal also gives no new added options for cam. I currently have the 3 files needed in the KSP/Plugins folder, that didn't work so I added the entire firstpersonEVA folder to KSP/Plugins no luck there so I added it to KSP/Gamedata no luck there, so I copy and pasted it into all 3 above locations and I just simply can not get this thing to work which is a real shame for me because I am heavily into realism and would LOVE to do some space station repairs in first person.

    Any help on this would be awesome, I can't seem to figure out what I am doing wrong with this one.

    just take the hullcam .dll and the settings cfg that comes with it and put in the same folder that the first person eva .dll is in

  3. the idea is simple: Asteroids should only be capable of being tracked via a new science part that can be deployed via a Satellite network

    the why: i believe asteroid detection is too easy now since we can look at all the asteroids we want from the ground and not have any constraints for such

    the how: the science part would only work if a certain number were in orbit at one time. It would be only capable of detecting the largest of asteroids at first but as more satellites are added, it would be able to detect smaller and smaller sizes. Each satellite would only be able to detect 1 asteroid at a time as soon as the network is set up.

    Thoughts?

    also i had this in suggestions first just so you know...

    but still just a request

  4. Hello fellow modders and tinkerers, i present to you the new open part mod week redu- i mean the open-source part week!

    The idea is simple. Once a week I will post a SIMPLE part idea for people to work on. During that week you post your work in progress, ask questions, help others and learn how to integrate your creations in-game from start to finish. The difference is your going to post your source art (preferably a unity package) so others can learn from it and discuss how you did what you did. The whole process is open to everyone, so if you don't know anything, that's great you can learn! If you are already a pro then you can help others and show off some of your work. At the end we pack up the best of and post a download link for every one to enjoy.

    Weekly Part Idea: Apollo Inspired Rover base for the Rovemax Model M1

    Submission Thread: Operational

    Current Status: Operational And Taking Entries

    Due to lack of submissions, Part week will be extended by one week with the submission period ending on Friday (the fifth of December) with voting polls opening on Saturday (the Sixth)

    Rules (Based off the old Open Parts Mod Week Rules)

    • Everything is open. How you handle licensing is up to you (if others can use your stuff) but you must post your source art (as a unity package), screen shots, your finished in-game part with its .cfg and license.txt (if others can use your stuff) packaged in a .zip file so others can learn from what you did. It's not just showing off, it's helping others learn. You also agree if your part wins that week to be included in the best of download pack.
    • You will use constructive criticism only!
      We are here to learn and to teach, not to put people down. I am not a moderator but I can ban people from the contest that are rude or unhelpful with their comments.
    • You will be open to critiques and constructive criticism of your work.
      If you are unclear on what those words mean look them up, but you will not take constructive critiques of your work personally.
    • The Contest will start when the Part type is announced and will last exactly one week. The part shouldn't be overly complex and take up your whole week, this is just for people who work at different times and/or like to work in small amounts spread out across the week.

    • Additions that were not part of the original requirements may be made by the part author, provided that the stated stat requirements are not changed.

    • Submissions will be handled in this thread after the end date, up till the voting thread is made

    If you are the winner and will be picking the next part.

    The direction and constraints consisting of its size and purpose at a minimum. "Make an engine" (too general) or "Make the Death Star" (too complicated) is not a valid description.

    "Make a 2.5m nuclear engine that looks like it was built in the 1960's" would be valid description.

    1. The part has to be a single part
    2. The part must be different visually than any previous part (be creative, if a probe core was done last week, do a science part this one)
    3. Simple enough for beginners to make
    4. Have some direction and constraint to it
    5. Try not to go overboard with the part idea so as not result in people quitting
    6. In the event that no one submits an entry before the end if the week, extend the time by 1 to 2 weeks which then if no one continues to submit, the hist is required to either abandon it or give it to a new, trusted host who will post a new idea while the old idea is officially open for use in another time

  5. Once the bugs are cleared out and Raven releases an updated version, CactEye should be what you're looking for.

    I like the idea of needing orbital telescopes, but I don't think it should be stock: for stock, it's best to keep things simple for new players.

    i am aware of cacteye which doesn't actually fill in the requirements but i see what you mean although even a little added complexity wouldn't hurt for the stock game. I probably should have put this in add-on requests first

  6. I know that we can track Asteroids using the tracking station that seems a little too easy for me so instead how about creating a new science part for detecting asteroids and then after having a sufficiently sized sat network(probably has 4 or 5 sats in different orbits around kerbin and about 1 to 2 around mun) set up, then we can begin tracking. This provide a greater need for a sat network as well as new contracts just for setting it.

    Thoughts?

    Improvements?

    Maybe discussion?

  7. already suggested but i might as well talk about it....

    i could see this happen along with the implementation of an alarm system that would signal if a station or satellite was in danger of being deorbited although it wold be a chore having to go back and check on those ships constantly, especially when booking a several year journey...

    just saying

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