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Posts posted by Helix935
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uh ok it has been 11 days and thanksgiving is upon us so just checking in to make sure....
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The Part Idea in Question:
An Apollo-Styled Rover Base
Will utilize the Rovemax Model 1 Stock Inflatable Wheel
http://i.imgur.com/oiHdCtz.jpg
part file
Requires Infernal Robotics
And I've thrown all of the files up on Google Drive. https://drive.google.com/?tab=mo&authuser=0#folders/0B3q8VwW68f8AZ2RzMnRMcGNJSzg
No longer Entries
Hello fellow modders and tinkerers, i present to you the new open part mod week redu- i mean the open-source part week!
The idea is simple. Once a week I will post a SIMPLE part idea for people to work on. During that week you post your work in progress, ask questions, help others and learn how to integrate your creations in-game from start to finish. The difference is your going to post your source art (preferably a unity package) so others can learn from it and discuss how you did what you did. The whole process is open to everyone, so if you don't know anything, that's great you can learn! If you are already a pro then you can help others and show off some of your work. At the end we pack up the best of and post a download link for every one to enjoy.
Weekly Part Idea: Apollo Inspired Rover base for the Rovemax Model M1
Submission Thread: Operational
Current Status: Operational And Taking Entries
Rules (Based off the old Open Parts Mod Week Rules)
- Everything is open. How you handle licensing is up to you (if others can use your stuff) but you must post your source art (as a unity package), screen shots, your finished in-game part with its .cfg and license.txt (if others can use your stuff) packaged in a .zip file so others can learn from what you did. It's not just showing off, it's helping others learn. You also agree if your part wins that week to be included in the best of download pack.
- You will use constructive criticism only!
We are here to learn and to teach, not to put people down. I am not a moderator but I can ban people from the contest that are rude or unhelpful with their comments. - You will be open to critiques and constructive criticism of your work.
If you are unclear on what those words mean look them up, but you will not take constructive critiques of your work personally. - The Contest will start when the Part type is announced and will last exactly one week. The part shouldn't be overly complex and take up your whole week, this is just for people who work at different times and/or like to work in small amounts spread out across the week.
- Additions that were not part of the original requirements may be made by the part author, provided that the stated stat requirements are not changed.
- Submissions will be handled in this thread after the end date, up till the voting thread is made
If you are the winner and will be picking the next part.
The direction and constraints consisting of its size and purpose at a minimum. "Make an engine" (too general) or "Make the Death Star" (too complicated) is not a valid description.
"Make a 2.5m nuclear engine that looks like it was built in the 1960's" would be valid description.
- The part has to be a single part
- The part must be different visually than any previous part (be creative, if a probe core was done last week, do a science part this one)
- Simple enough for beginners to make
- Have some direction and constraint to it
- Try not to go overboard with the part idea so as not result in people quitting
- In the event that no one submits an entry before the end if the week, extend the time by 1 to 2 weeks which then if no one continues to submit, the hist is required to either abandon it or give it to a new, trusted host who will post a new idea while the old idea is officially open for use in another time
- Everything is open. How you handle licensing is up to you (if others can use your stuff) but you must post your source art (as a unity package), screen shots, your finished in-game part with its .cfg and license.txt (if others can use your stuff) packaged in a .zip file so others can learn from what you did. It's not just showing off, it's helping others learn. You also agree if your part wins that week to be included in the best of download pack.
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Navball module is the best bet. unless someone wanna take a stab at writing an internal module that animates position and rotation with random noise.
Frizzank already, sort of, did this with floating sandwiches in his Big Gemini IVA for Fasa
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Ok Now taking Entries: Submission thread will be up later Today
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From the murky depth of the far future... What? Ambient Occlusion??? NOOOOOOOOOOOOO!
http://i.imgur.com/RWstF2v.png
what is it? 2 part Orbit Tug core. Pod + Grappler unit.
Holy **** That is cool man, can't wait to use it
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can someone please make an iphone for this?
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is AO map mandatory??
It is not Mandatory although it is recommended if you can
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i think my first post was a thread asking for help launching my first station in .20.2.....
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good idea. asteroids are too easy now. But maybe leave the way it is now in sandbox for those who want the easy way out.
when deploying the satellites, it doesn't have to be at specific orbits and inclination, it just has to get up there stay up there, i hope that clears that up
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I am not going to be taking part but however if any criticism were to rise as i work to maintain, i will react accordingly and rationally while considering feedback so i think i can handle it but i thank you for your concern.
also love Futurama, still salty about Comedy Central and Frickin' Fox canceling it
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How exactly do you get this mod working? I am fairly decent with modding and I have read every comment here and tried everything I can possibly think of but it simply will not activate, the other cameras work fine but the kerbal cam seems to be nonexistent using - or = doesn't get me into it, and right clicking the kerbal also gives no new added options for cam. I currently have the 3 files needed in the KSP/Plugins folder, that didn't work so I added the entire firstpersonEVA folder to KSP/Plugins no luck there so I added it to KSP/Gamedata no luck there, so I copy and pasted it into all 3 above locations and I just simply can not get this thing to work which is a real shame for me because I am heavily into realism and would LOVE to do some space station repairs in first person.
Any help on this would be awesome, I can't seem to figure out what I am doing wrong with this one.
just take the hullcam .dll and the settings cfg that comes with it and put in the same folder that the first person eva .dll is in
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the idea is simple: Asteroids should only be capable of being tracked via a new science part that can be deployed via a Satellite network
the why: i believe asteroid detection is too easy now since we can look at all the asteroids we want from the ground and not have any constraints for such
the how: the science part would only work if a certain number were in orbit at one time. It would be only capable of detecting the largest of asteroids at first but as more satellites are added, it would be able to detect smaller and smaller sizes. Each satellite would only be able to detect 1 asteroid at a time as soon as the network is set up.
Thoughts?
also i had this in suggestions first just so you know...
but still just a request
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Hello fellow modders and tinkerers, i present to you the new open part mod week redu- i mean the open-source part week!
The idea is simple. Once a week I will post a SIMPLE part idea for people to work on. During that week you post your work in progress, ask questions, help others and learn how to integrate your creations in-game from start to finish. The difference is your going to post your source art (preferably a unity package) so others can learn from it and discuss how you did what you did. The whole process is open to everyone, so if you don't know anything, that's great you can learn! If you are already a pro then you can help others and show off some of your work. At the end we pack up the best of and post a download link for every one to enjoy.
Weekly Part Idea: Apollo Inspired Rover base for the Rovemax Model M1
Submission Thread: Operational
Current Status: Operational And Taking Entries
Due to lack of submissions, Part week will be extended by one week with the submission period ending on Friday (the fifth of December) with voting polls opening on Saturday (the Sixth)
Rules (Based off the old Open Parts Mod Week Rules)
- Everything is open. How you handle licensing is up to you (if others can use your stuff) but you must post your source art (as a unity package), screen shots, your finished in-game part with its .cfg and license.txt (if others can use your stuff) packaged in a .zip file so others can learn from what you did. It's not just showing off, it's helping others learn. You also agree if your part wins that week to be included in the best of download pack.
- You will use constructive criticism only!
We are here to learn and to teach, not to put people down. I am not a moderator but I can ban people from the contest that are rude or unhelpful with their comments. - You will be open to critiques and constructive criticism of your work.
If you are unclear on what those words mean look them up, but you will not take constructive critiques of your work personally. - The Contest will start when the Part type is announced and will last exactly one week. The part shouldn't be overly complex and take up your whole week, this is just for people who work at different times and/or like to work in small amounts spread out across the week.
- Additions that were not part of the original requirements may be made by the part author, provided that the stated stat requirements are not changed.
- Submissions will be handled in this thread after the end date, up till the voting thread is made
If you are the winner and will be picking the next part.
The direction and constraints consisting of its size and purpose at a minimum. "Make an engine" (too general) or "Make the Death Star" (too complicated) is not a valid description.
"Make a 2.5m nuclear engine that looks like it was built in the 1960's" would be valid description.
- The part has to be a single part
- The part must be different visually than any previous part (be creative, if a probe core was done last week, do a science part this one)
- Simple enough for beginners to make
- Have some direction and constraint to it
- Try not to go overboard with the part idea so as not result in people quitting
- In the event that no one submits an entry before the end if the week, extend the time by 1 to 2 weeks which then if no one continues to submit, the hist is required to either abandon it or give it to a new, trusted host who will post a new idea while the old idea is officially open for use in another time
- Everything is open. How you handle licensing is up to you (if others can use your stuff) but you must post your source art (as a unity package), screen shots, your finished in-game part with its .cfg and license.txt (if others can use your stuff) packaged in a .zip file so others can learn from what you did. It's not just showing off, it's helping others learn. You also agree if your part wins that week to be included in the best of download pack.
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hmmm i have a question...
i have animated decouplers installed but the service module doesn't decouple, the option doesn't even show up. oh course i tried remedying this myself by rigging up some self destruct configs but i still need it fixed. i am also at school so i don't have my logs with me
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Once the bugs are cleared out and Raven releases an updated version, CactEye should be what you're looking for.
I like the idea of needing orbital telescopes, but I don't think it should be stock: for stock, it's best to keep things simple for new players.
i am aware of cacteye which doesn't actually fill in the requirements but i see what you mean although even a little added complexity wouldn't hurt for the stock game. I probably should have put this in add-on requests first
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I know that we can track Asteroids using the tracking station that seems a little too easy for me so instead how about creating a new science part for detecting asteroids and then after having a sufficiently sized sat network(probably has 4 or 5 sats in different orbits around kerbin and about 1 to 2 around mun) set up, then we can begin tracking. This provide a greater need for a sat network as well as new contracts just for setting it.
Thoughts?
Improvements?
Maybe discussion?
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how did you do that animated board? is it green or am i missing something....
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reminds me of this:
its by BahamutoD called Mk1-2 propulsion system
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already suggested but i might as well talk about it....
i could see this happen along with the implementation of an alarm system that would signal if a station or satellite was in danger of being deorbited although it wold be a chore having to go back and check on those ships constantly, especially when booking a several year journey...
just saying
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Looks great! although are you working on stockalike textures soon?
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Whoa can i have those cube habs as actual parts please, also where do i download the mun launchpad?
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Boy I wish I knew Russian, cool video though
put a few hundred hours into Dota 2 and you should learn at least something
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
in KSP1 Mod Development
Posted
hmm I would like to see some working old-timey ship cannons for my steam punk but....