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Devinci

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Everything posted by Devinci

  1. Yeah, It was RemoteTech2 causing the issue. I'm using the latest MechJeb as they advised but it's not working.
  2. I was only able to get one full orange tank to orbit. In the picture they are all emptied. But I almost got to 20000 meters with all three tanks but then started to have issues with the center of mass, etc. It's very hard and I even wonder if that's possible (100 ton payload SSTO).
  3. I was using the BoulderCo mod but I didn't switch to map view yet. I was very low (<10,000 m) when it happened. Are there any known mods not compatible with Kethane?
  4. Anyone having problems with the new update? I have been trying for an hour to fly any rockets even the default stock ones and every time my throttle cutoff after a few seconds and can't control anything.
  5. I'm not there yet but It's coming along nicely!
  6. 100 Ton Payload SSTO work in progress Tanks are empty!!! This one just went in orbit successfuly
  7. With the new engine I can start making more SSTOs!! The first image is my best ssto so far and the tiniest. It had 1523m/s delta V after achieving a 100km orbit. Try making it out! My launch profile: 0 - 10000m = 55 degrees pitch 10000 - 15000m = 35 degrees pitch 15000 - 20000m = 25 degrees pitch >20000m = 10 to 20 degrees pitch ---------------------------------------------------------- ---------------------------------------------------------- I have a question: Has anyone ever been able to send 100 ton payload into orbit using SSTO? I have been trying but it's almost impossible just like this (Shuttles;):
  8. Meanwhile:cool: they can continue their researches in KSP!
  9. I think the problem is that we don't have a Vector Target as we do for Prograde, Retrograde and UP when I looked on the manual.
  10. That's what I'm doing if you look at my code. I am waiting for 10 seconds then I wait for the altitude to be greater than the distance to the target. Then I lock the target. But I tried it just know and it crashed KSP, giving me some infinite results and NAN signs all over. Maybe you can't lock steering directly to target ? Otherwise I am thinking of using the parabolic projectile physics problems I learned a long time ago to solve this. I remember doing problems where the projectile was launched from an inclined plane (for example the rocket does not need to point straight up at first). correction: I will try the expression you used.
  11. I am working on a missile. It does raise up and takeoff from the vehicle but now the problem is how to lock the steering towards the target. I will have to refresh my brain a little on math and physics to figure this one out or maybe not? I don't have much programming experience but here is my code so far. print "Altitude" at (20,0). until 0 { set target to "tank1". print altitude at (20,1). toggle AG4. lock throttle to 1. set t to 10. until t < 1 { print "Lift Off in: ". print "T- " + t. set t to t - 1. wait 1. if t = 3 { lock throttle to 1. print "Throttle Set". }. }. if t = 0 { lock steering to up + R(0,0,180). stage. print "Takeoff!". }. wait 10. set x to target:distance. wait until altitude > x. print "Going to Target.". lock steering to target. }.
  12. If you have watched LOGH, Legend of the Galactic Heroes then you know about the huge impregnable fortress with its massive Thor Hammer canon. If you have not then you should watch right now as it the best space opera ever made. http://www.youtube.com/watch?v=RzwbChsGQcU&list=PLNyY2F1OurUbDBCtILijHYI52YAiIvSX5&index=3 -Your goal is to make something similar in KSP. -You can use whatever mod you want and the cheat engine. -It only needs to be a sphere, can holds a certain number of kerbals and preferably has a weapon. The biggest will be the winner. It's 60km in diameter in the anime but obviously it's only parts counts that can discourage us from making it that big right? To read more about the fortress in the anime: http://gineipaedia.com/wiki/Iserlohn_Fortress Few additional challenges: -Make it at least 60 meters diameter -Place it orbit the furthest from a planetary body -Make it have a big hangar to hold spacecrafts -Put engines in it, but it should not change the sphere shape too much, maybe you can put it inside. Have fun! My own version :
  13. It's a Gatling gun mod, search it. I am using it to destroy a few tanks I made. I also have huge aircraft carrier and a sub with 10 missiles and 6 torpedoes all ready for a short movie!
  14. Making it stand on two leg itself is a challenge. My biped can walk a few meters (don't worry about the wheels) but it's very unstable. I think you should change the rules and make no restrictions, even with the mods it's not easy.
  15. Back with a more interesting design and my most "Kerbalistic" rocket design ever! Can hold 2 sstos or 8 small fighters. This design also has 4000 xenon gas as a bonus. 15+ crew capacity.. For some reason (design failure from me) The ship cannot hold its attitude when using nuclear engines only. That explain my very eccentric orbit. Orbital parameters should be easy to fix. The hard part is to get this into orbit. I also plan on adding torpedoes, escape pods, etc. Part counts is 221 I believe.
  16. At last the SSTO is working! But it was so close... Ship part Count 90 including 6 missiles. Total Mass: 9.77 Before Burn After Burn
  17. Thanks, unfortunately It didn't make it into space. I needed about 900 m/s more delta v. And the missiles are cool when fired and you look from the virtual cockpit but I doubt they can do much damage.
  18. Developing my SSTO with missiles. This one should theoretically have more than 500 m/s delta v after a 70km orbit.
  19. I do not? I also don't think Kethane would be of any use in this challenge.
  20. What do you mean? Only Mechjeb is allowed...
  21. Okay I calculated this for you: 100 basic 20 Liq Fuel + Jet fuel 30 Ox 40 Elec 10 Mono 9 screenshots Total: 209 Missing Missiles -10 Total: 199 points What is your inclination? (Needs to be 45 degrees)
  22. Here is my first attempt. I know it's ugly but if you want to use less parts it's probably not gonna look as cool as you'd want. Now the main problems is how to get this thing into orbit and re-attach it? Note: Part Counts = 414 without the SSTO, I think with a little more redesign it should be around 500 with the two SSTOs
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