Jump to content

crua9

Members
  • Posts

    74
  • Joined

  • Last visited

Everything posted by crua9

  1. This video will show you how to launch things off the surface of any planet or moon with TWR. To check out the orbital playlist, go to the link below.
  2. I just made some how to videos. Part 1: http://youtu.be/a1z6cXjvwQ0 Part 2: http://youtu.be/4Fr0C8cibxs Part 3: http://youtu.be/8XwvwZL16co
  3. I just added in gravity turns http://youtu.be/iEB4tbg4EKs
  4. I've had it happen with 1 part, and it happen with 100 parts. It seems like the launch clamps aren't holding the rocket
  5. For some reason the launch stand won't hold my rockets.This started since the last update. Is anyone else having this problem?
  6. Thanks for listing this. Will there be some offset for greenhouses? (size, takes in more of something than it gives, or whatever) Also, what mod can I use to produce Oxygen and hydrogen
  7. Someone needs to make a garden. Like it would be cool to have a garden that will take in water, waste, and co2. Then it gave out o2 and food (possible waste). Since the garden doesn't really give back any water, the trade off is water for food. Also, there will be a trade off on the waste. Since the garden can make waste, you need to find a way to dump it (RCS or burning it (which will make co2)). If someone makes this, then it would be cool if someone makes a thing that digs for water.
  8. Thanks But can we produce food or do we have to deliver it? It's kinda unrealistic to have something like a base or spaceport not producing food. BTW, thanks for the quick reply
  9. I was thinking about getting this mod, but I was wondering something. Is it possible to have some can or something make food? I want to make a few bases on ground and in space, and it would suck to have to send food every few min. Also, is there a chart or something showing how long a kerbal can last per x amount of food,water, etc ?
  10. I've decided to make a quick video on this. Also, in the last part of the video I show off on how you can make a tundra orbit in KSP. But, it's important to note that I found you can't make a long lasting stable tundra orbit. For some reason when you speed up the time in the game, it messes with the incline, speed, and a few other things. Below is the link to the video. Orbital Mechanics P5 - Tundra Orbits
  11. I have no problem making a video on the tundra orbit, but it may take a while with the holidays coming up. So I will just give you a summary on what a tundra orbit is, and hopefully I can put a video on this soon. A tundra orbit basically an orbit that is geosynchronous orbit. This means an object will orbit around EARTH once every 24 hours (or about 23h 50m). For earth, if you put something in about a 63 degree inclination, then put it in a geosynchronous orbit. This will keep an object orbiting over some part of the world with almost a figure 8. So one half would be over parts in South America, and the other will be over North America. Or one half can be over an ocean, and the other can be over Russia. Giving we didn't do anything with the orbits, the object will see as much of South America, as it does with North America. Now, if you made that into an eccentric orbit where P is over the southern hemisphere, and A is over the Northern. This will make the orbit over South America wider, and make the orbit over North America a lot smaller. This means the object will see more of South America than North America. However, this means most of the objects time will stay over North America than South. So if you put about 3 satellites in this eccentric orbit, you will always have at least one over North America (and at times none over South America). So basically this means North America will always have constant communications with one of these satellites (or threats giving if the satellite has weapons). So basically you can beam something up to the satellite, and have it beam something back down in the same country. For example, when you make a call to someone to the other side of the country (most any country). Your call (landline or not) could go from an antenna or call center to a dish. The call will then be broadcasted to the satellite, and then broadcasted back down to another dish on the other side of the country. This will go to an antenna or calling center, and then the other person should get the call. The reason why you would want a tundra orbit over a geostationary satellite is for 3 reasons. 1. You can cover more areas with a tundra orbit than geostationary. 2. There isn't that many geostationary orbits. 3. The cost. Not many people know this, but you have to pay the government's in permits and what not. And while anyone can really put anything anywhere in space. People need to ask themselves something before they put something in orbit. Who owns the space/air above the land of a country? (These permits are to make sure military and other satellites won't get hit by other satellites.) (I will try to get in a little bit more detail in the video. But, I never tired to put a station in a geosynchronous orbit. So I don't know if KSP physics engine will allow you to put something in a tundra orbit)
  12. Thanks. I'm thinking about making another series of videos talking about the difference between combat in space, and combat in an atmosphere environment.
  13. I just added gravity to the list. http://youtu.be/6kp7c4wNMOI
  14. BTW, how does everyone like this back and forth between me saying part of the script and my computer saying the other parts? The reason why I did it was to make it easier on me, and so you don't have to hear me out through the video.
  15. Thanks. That's good to know, because I might cover the Oberth effect at the same time I cover Delta V.
  16. So far, I only got into Newton's and Kepler's laws. I haven't yet gotten into inclination change and Oberth effect. I'm not a 100% sure if I will cover Oberth effect, but I might. I'm most likely going to talk about inclination change soon. I want to cover a few things before I get into this. BTW, I doubt we can use the Oberth effect in KSP. My next video is going to be on gravity, gravity wells, and the theory of gravity. I think I'm going to do a lagrange points video 2 or 3 videos out. But, I'm not a 100% sure on that. (I'm not sure how I'm going to show off the points) As far as the n-body problem. That's something easier to learn by seeing than reading/hearing. Because of that, it's going to be a little while before I can show that off. I think I'm going to show it off when I introduce the moon/planet/star wobble effect in my videos. I'm still looking for a good cheap software to use.
  17. I just added Kepler's law http://youtu.be/yIc3bc9FXPw
  18. I'm making a new playlist on YouTube to talk about orbital mechanics. Because KSP is one of the best space sims I've seen, I'm using that to help me in these videos. Below is a link to the playlist. Now because I'm the only person doing everything in these videos, and because of my lifestlye. I can't say when the next videos will come out. However, I will try to upload this list whenever the next one comes up. BTW, tell me what you want to learn in orbital mechanics. Click below to see the videos in the list. 1. Intro 2. how Newton's Laws are very important in understanding orbital mechanics 3. Kepler's Laws 4. Gravity 6. Tundra Orbits 8. Gravity turn 10. Delta-V
×
×
  • Create New...