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Rikimaru Tsuki

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Posts posted by Rikimaru Tsuki

  1. (copied from my Riki Tech Tumblr)

    Riki Tech is proud to present the RT Hardshell Baby Turtle, my third Hardshell craft (as the tortoise is still in dev). While it is not the most fuel efficient craft, it is still quite resilient and fast.

    It was originally going to be released with the Tortoise as it requires the supplies of another ship to function in long battles, but due to technically difficulties with the Tortoise, the Baby turtle is going to be released first.

    tumblr_inline_mrs6yd6h5J1qz4rgp.png

    Comes eqipped with the Hardshell armor and 4 Brunch Torpedoes.

    tumblr_inline_mrs716ACGz1qz4rgp.png

    The Baby Turtle without the armor.

    tumblr_inline_mrs71mekln1qz4rgp.png

    Ascent Stage

    Note: Ascent stage tends to spin slightly.

    tumblr_inline_mrs732r1od1qz4rgp.png

    Baby Turtle fully deployed.

    Ship Name: RT Hardshell Baby Turtle

    Company: Riki Tech

    Allegiance: Riki Tech Mercenary Department

    Armor: Heavy (outer) Medium (Inner)

    Weapons: 4 Brunch torpedoes. Suicide ramming (The drone is expendable)

    Size: Small

    Engines: 1 Toroidal Aero Spike, 2 Ion engines

    Part Count (No addons): 121 (95 with no ammo)

    Part Count (With ascent): 157

    Special Features: Riki Tech Hardshell Armor, Very fast, Fits with most other Hangar and space carriers.

    Craft Files:

    Baby Turtle with ascent stage.

    http://www./?bopovijem29ze11

    Baby Turtle with no ascent stage.

    http://www./?je37e5787w6r571

    Action group manual:

    http://www./?95t6c1c5m65zizw

    The Riki Tech Hardshell Baby Turtle was built to minimize casualties during dog fighting by replacing the pilot with a drone.

    Please give your feedback and reports on the craft for further improvement!

    Proof of orbit abilities:

    The camera kerbal forgot to recharge his camera and therefore no pictures of the proof of orbit abilities are available, though Riki Tech gives you my word that it can do it with no problem.

  2. Can't make it, or can't fly it? If you can make it, I can likely fly it, I've got a decent computer that I've just built.

    Another problem is, the launch stage tends to randomly break apart in some points unless it flies painfully slow, meaning that flying it will not only be laggy as heck, but also very difficult. I think i am just going to set the Tortoise a side and work on the baby turtle drones that was meant to go with it.

  3. Yes, but if it was at the combat zone, the remaining fighters could simply undock and fight. It could also fit inside an armored carrier, like a docking extention to dock on the outside and be carried inside, making it a lot easier.

    50% because i like making extremely weird and durable ships regardless of size and purpose, 50% because it looks awesome and it was a nice challenge.

  4. I abruptly realized that its actually a dedicated carrier... its meant to launch its birds and generally stay the hell away from combat zones..... and possibly fire long range weapons.... Am I right in assuming I'm a idiot and worrying about something that really doesn't matter?

    It is certainly not meant for direct combat, though it can work as a great shield still. And a door sustem is always a quite fancy thing to have against unwanted suicide drones. All posted crafts are proud dedicated ships. Feedback is always welcome.

  5. I wonder if there is a way to like have hanger doors? no offense, but a single shot through the gap and the ship goes boom...

    Is there any way to shift the entrance from one large, vulnerable, bow mounted door, to smaller doors, on say the port and starboard side of the ship? I'll still use this ship irregardless..

    I am actually working on a door for the Tortoise that uses the two RCS drones inside the hangar. The whole reason for the front entrance was sadly due to my wish to not go too far with the part count. You can still just shift the ship so it points downwards or to the side for maximum protection though. Also, parts can be replaced thanks to the modular design incase a heavy rocket comes in. Small torpedoes does little to no damage due to the internal armor platings.

  6. Mmh - i don't think your ion thrusters will be usefull for propelling the whole ship :) (although only the core, that's another story :P)

    All engines firing gives it a TWR around 0.21 - Which is a nice value. How much fuel does the engines have ?

    Thanks for telling me the TWR!

    Here is the Fuel stats for the Tortoise as of now.

    Electric Charge: 4545

    Liquid Fuel: 6840

    Oxidizer: 8360

    Mono Propellant: 1980

    Xenon Gas: 9800

    The Ion engines are useful in case that the tortoise runs out of Liquid fuel. while not powerful, they can still enable the ship to maneuver around (very slowly)

  7. I guess by the hardshell logic the drones will be disposable?

    Well since it is a drone, it can just be used for ramming when it is out of ammo, there is not emergency system for it as it does not contain live kerbals, it still has the Hardshell armor that can be swapped out if it is damaged, as well as a frontal plate with a docking port for weapons that can be changed in case of damage. tbh, it is quite adorable to look at as it is so darn small.

  8. Riki, that carrier is absolutely insane. And I approve of it 100%; especially with how modular your design is.

    Based on the docking port layout, that could make for a really good resupply ship. Carrying reloads of various missiles to other ships in a fleet. Though a fleet with it would probably lag any normal computer to death.

    Made so that the parts can be changed. Technically, if you eject the Hardshell armor, all the front pointing docking ports can become ports for weapon usage, converting it to a heavily armed ship.

  9. Breaking News!!! The Hanland aircraft has been destroyed by what can only be described as a telephone pole launched from space! Starship OFS Ajax reported to have a superweapon referred to as "Helios", capable of launching giant metal beams from space. OFS Ajax belongs to a faction called the "Orion Federation", an ancient enemy of Hanland. The Orion Federation allies with Spiritwolf, becoming the newly-formed "Order of the Hunter".

    A telephone pole eh? sounds very very kerbrl-ish. Hope to see some screenshots soon.

  10. my new combat cruiser :

    (you can see temstar's supernova on it, i use it as a launch vehicle for the cruiser - the SRB canister is a bit wobbly, but it makes it intact to orbit :P)

    vxKXhbAl.jpg

    at 390 parts in orbit, it houses 6 SRB propelled 'Drill' Warheads, and 4 antifighter guided missiles.

    the antifighter missiles are stored on the side, inside detachable systems (so we can replace them)

    and the SRB's are stored inside a canister which is infact, the whole front of the ship (the canister can be replaced too)

    - the SRB's are disposed in a circle around a central docking port, and when you 'select' one of them (by undocking it from the canister), the SRB will automatically move and dock with the central docking port, ready to be fired.

    the cruiser weight around 130 tons, and has 2800d/v with a TWR of 0.28, and can house a crew of 2 (which enter and exit the cruiser through the kerbalholes near the rear docking port) - the crew inside can view things around the central SRB docking port, through the front opening.)

    now, i'm not good at naming things ^^ so if someone can help me find a good class and vessel name, the crew will be pleased to add the name to the cruiser :)

    Thor Class: Mjölnir

    As an asian living in Denmark, i find the name and class quite fitting as the missiles will do short work of most armor. pummeling them to pieces like how Thor's hammer would.

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