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Posts posted by Rikimaru Tsuki
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I accidentaly made a new series called the Softshell. Decided to call the beta ship for the Clam, not sure if i should release any images yet. Sort of medium armored ship.
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(copied from my Riki Tech Tumblr)
Riki Tech is proud to present the RT Hardshell Baby Turtle, my third Hardshell craft (as the tortoise is still in dev). While it is not the most fuel efficient craft, it is still quite resilient and fast.
It was originally going to be released with the Tortoise as it requires the supplies of another ship to function in long battles, but due to technically difficulties with the Tortoise, the Baby turtle is going to be released first.
Comes eqipped with the Hardshell armor and 4 Brunch Torpedoes.
The Baby Turtle without the armor.
Ascent Stage
Note: Ascent stage tends to spin slightly.
Baby Turtle fully deployed.
Ship Name: RT Hardshell Baby Turtle
Company: Riki Tech
Allegiance: Riki Tech Mercenary Department
Armor: Heavy (outer) Medium (Inner)
Weapons: 4 Brunch torpedoes. Suicide ramming (The drone is expendable)
Size: Small
Engines: 1 Toroidal Aero Spike, 2 Ion engines
Part Count (No addons): 121 (95 with no ammo)
Part Count (With ascent): 157
Special Features: Riki Tech Hardshell Armor, Very fast, Fits with most other Hangar and space carriers.
Craft Files:
Baby Turtle with ascent stage.
Baby Turtle with no ascent stage.
Action group manual:
The Riki Tech Hardshell Baby Turtle was built to minimize casualties during dog fighting by replacing the pilot with a drone.
Please give your feedback and reports on the craft for further improvement!
Proof of orbit abilities:
The camera kerbal forgot to recharge his camera and therefore no pictures of the proof of orbit abilities are available, though Riki Tech gives you my word that it can do it with no problem.
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While building the RT Hardshell Baby Turtle, i thought of an idea on how to get the Tortoise in space. Time to build it in space!
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Can't make it, or can't fly it? If you can make it, I can likely fly it, I've got a decent computer that I've just built.
Another problem is, the launch stage tends to randomly break apart in some points unless it flies painfully slow, meaning that flying it will not only be laggy as heck, but also very difficult. I think i am just going to set the Tortoise a side and work on the baby turtle drones that was meant to go with it.
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So i have to deem the Tortoise impossible for me to get up into space due to computer limitations. I can not put enough parts on it without the game crashing.
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Work on the Tortoise may have to be suspended until i get home from vacation, laptop doesn't like the immense lag.
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How much does it weigh?
Final stage is 224.29 tons currently.
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Getting the Tortoise to space is more complicated than i thought. so far no success
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Yes, but if it was at the combat zone, the remaining fighters could simply undock and fight. It could also fit inside an armored carrier, like a docking extention to dock on the outside and be carried inside, making it a lot easier.
50% because i like making extremely weird and durable ships regardless of size and purpose, 50% because it looks awesome and it was a nice challenge.
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Personally, I don't see any need for doors on a carrier craft. If nothing else, thing thing is PC-melty enough as it is.
Point taken. might do a door system on another craft in the future.
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I abruptly realized that its actually a dedicated carrier... its meant to launch its birds and generally stay the hell away from combat zones..... and possibly fire long range weapons.... Am I right in assuming I'm a idiot and worrying about something that really doesn't matter?
It is certainly not meant for direct combat, though it can work as a great shield still. And a door sustem is always a quite fancy thing to have against unwanted suicide drones. All posted crafts are proud dedicated ships. Feedback is always welcome.
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I wonder if there is a way to like have hanger doors? no offense, but a single shot through the gap and the ship goes boom...
Is there any way to shift the entrance from one large, vulnerable, bow mounted door, to smaller doors, on say the port and starboard side of the ship? I'll still use this ship irregardless..
I am actually working on a door for the Tortoise that uses the two RCS drones inside the hangar. The whole reason for the front entrance was sadly due to my wish to not go too far with the part count. You can still just shift the ship so it points downwards or to the side for maximum protection though. Also, parts can be replaced thanks to the modular design incase a heavy rocket comes in. Small torpedoes does little to no damage due to the internal armor platings.
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Riki, can we use the Hardshell craft for KIDA?
If i did not want them to be used, I wouldn't have added a craft file ^^ the Tortoise is still unavailable until i have made tests and fine tunings. The turtle is still available though
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Hello so this is my contribution to this post.
http://manoandrius.imgur.com/KSP
Is this something worth building. It's still an early prototype.
hmm maybe if you can find a role for it and then adapt the early design to the given role?
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Mmh - i don't think your ion thrusters will be usefull for propelling the whole ship (although only the core, that's another story )
All engines firing gives it a TWR around 0.21 - Which is a nice value. How much fuel does the engines have ?
Thanks for telling me the TWR!
Here is the Fuel stats for the Tortoise as of now.
Electric Charge: 4545
Liquid Fuel: 6840
Oxidizer: 8360
Mono Propellant: 1980
Xenon Gas: 9800
The Ion engines are useful in case that the tortoise runs out of Liquid fuel. while not powerful, they can still enable the ship to maneuver around (very slowly)
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I guess by the hardshell logic the drones will be disposable?
Well since it is a drone, it can just be used for ramming when it is out of ammo, there is not emergency system for it as it does not contain live kerbals, it still has the Hardshell armor that can be swapped out if it is damaged, as well as a frontal plate with a docking port for weapons that can be changed in case of damage. tbh, it is quite adorable to look at as it is so darn small.
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That. Is a cool carrier. Love the hardshell series, keep 'em comin!
The next Hardshell ship will be a small drone fighter called the Baby turtle. Super small and compact and heavily armored, it is still going through redesigns so it can fit the Tortoise once it is done.
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... Sir, you are insane
With that much armour, how much mileage do you get out of that thing?
Hmm currently, it weights 224.29 tons and has a TWR of 0.21.
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I admire your PC How many fps can it do with that?
Not that much, about just as much as having the full Turtle w/ ascent standing. I fear my comp will blow up when i design the ascent stage for it.
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Riki, that carrier is absolutely insane. And I approve of it 100%; especially with how modular your design is.
Based on the docking port layout, that could make for a really good resupply ship. Carrying reloads of various missiles to other ships in a fleet. Though a fleet with it would probably lag any normal computer to death.
Made so that the parts can be changed. Technically, if you eject the Hardshell armor, all the front pointing docking ports can become ports for weapon usage, converting it to a heavily armed ship.
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There's a Mod called "Rods from the Gods" that can do that. Although, I would actually like to make my own version with the girder segments.
as long it uses stock parts only, then i guess it is allowed. sounds interesting.
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Breaking News!!! The Hanland aircraft has been destroyed by what can only be described as a telephone pole launched from space! Starship OFS Ajax reported to have a superweapon referred to as "Helios", capable of launching giant metal beams from space. OFS Ajax belongs to a faction called the "Orion Federation", an ancient enemy of Hanland. The Orion Federation allies with Spiritwolf, becoming the newly-formed "Order of the Hunter".
A telephone pole eh? sounds very very kerbrl-ish. Hope to see some screenshots soon.
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my new combat cruiser :
(you can see temstar's supernova on it, i use it as a launch vehicle for the cruiser - the SRB canister is a bit wobbly, but it makes it intact to orbit )
at 390 parts in orbit, it houses 6 SRB propelled 'Drill' Warheads, and 4 antifighter guided missiles.
the antifighter missiles are stored on the side, inside detachable systems (so we can replace them)
and the SRB's are stored inside a canister which is infact, the whole front of the ship (the canister can be replaced too)
- the SRB's are disposed in a circle around a central docking port, and when you 'select' one of them (by undocking it from the canister), the SRB will automatically move and dock with the central docking port, ready to be fired.
the cruiser weight around 130 tons, and has 2800d/v with a TWR of 0.28, and can house a crew of 2 (which enter and exit the cruiser through the kerbalholes near the rear docking port) - the crew inside can view things around the central SRB docking port, through the front opening.)
now, i'm not good at naming things ^^ so if someone can help me find a good class and vessel name, the crew will be pleased to add the name to the cruiser
Thor Class: Mjölnir
As an asian living in Denmark, i find the name and class quite fitting as the missiles will do short work of most armor. pummeling them to pieces like how Thor's hammer would.
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I like it, It Has A great Sillouette
Thank you. If i can get it up into orbit, the silhouette will be cooler.
KIDI- Kerbal Interplanetary Defence Initiative
in KSP1 The Spacecraft Exchange
Posted
¯\_( ・É・)_/¯
I just smashed a bunch of stuff unto some unfinished designs of mine.