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Posts posted by Rikimaru Tsuki
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so you'll have turtles in a tortoise ? - nevertheless, remind's me a little of star wars rebel galofree medium transports in episode V
do you have some stats about it ? (weight / TWR / delta-V ? )
Just wait till you see my small Hardshell Baby Turtles. small drone fighters and rather heavily armored.
anyways, since i am not that skilled or knowledgeable in ksp and its terminology calculations, i can only give limited amount of data.
But currently it has a maximum thrust of 484 (two engines are inactive as they are for the emergency escape) and the whole monstrosity weighs 224.29 tons. I have yet to get it to orbit.
I must admit it does look like someone sliced the front of a Gallofree open. owo;
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Alright here is some early footage of my Hardshell Tortoise carrier.
This insanely huge craft with over 700 parts will most likely be rarely used due to its size despite the heavy armor.
Even without the Hardshell armor, it is quite heavily armored.
It features many docking ports that can be used for either crafts or supplies. The two small docking ports on the fronts can be used to fire off small torpedoes in times of needs, as well as the two front small docking ports on the main module in the middle.
Incoming ambush? don't worry, the back of the ship is armored as well.
The main module features docking ports to allow the parts to be changed, in case of emergencies, it can eject all parts to allow the main module to fly away, carrying the same functions as the Turtle.
I consider this craft heavily overkill. but it is awesome to look at. and it can in theory hold two Turtles on the upper and lowers Hardshell armor. (either inside or outside)
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here's preview pics of my combat cruiser
(you can see the Launch vehicle decoupled under it, temstar's supernova shllv )
the whole front part can be decoupled and replaced by a new one, if you need to reload those SRB's (i did not test yet how the action groups will behave after replacing the SRB's, but it's possible to load the SRB's and eject the remaining manually) the same for the guided missiles, they can be decoupled and replaced.
custom actions : key 1 to 6 : decouple the SRB's in order, so they go docking themselves with the central docking port. key 7 : undock the remaining docking port and decoupler after you fired your SRB, making the central docking port free for the next SRB.
the antifighter guided missiles use 6 parts : 2 oscar-b, 2 24-77, a Okto2 probe and a nose cone. (they have no batteries, so there's only the probe core battery after decoupling - it's for making them only viable at short range) - the 2 24-77 at full thrust gives it a high TWR at full thrust - but there's only 9s of fuel so you just adjust your target with almost not thrust, then make them go full thrust once you acquired your target.
it has space for a crew of two inside it (which can get out by the openings near the docking port).
will be intended for Hanland (i have the backstory for it too )
What is the part count for that monster currently?
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I seem to be a bit too distract-able to get any of my designs finished but I seem to have created a weapon which has more delta v in atmosphere (due to srbs overheating) than Macey's srb missiles and is also smaller. simply take a large decoupler turn on 8 symmetry and stick on sepratrons so that they are inside the decoupler (to save space) and repeat 3 times I used the angle snap thing when I made them which only allows you to attach 3 sets of sepratrons the decoupler shots which I decided to call mass accelerator rounds for some reason seem to be pretty accurate from my admittedly very limitted testing. I feel that if these weapons are indeed superior then this new development should be handed over to spiritwolf and it's allies immediately as a gift/ show of support from the Woltaran Alliance.
Sounds interesting, remember to test it on armor and wing platings at varied distances for best test result.
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Hey guys, just wanted to say that my second Hardshell ship is taking shape. It is humongous and ridiculous, a hangar made to house my planned fighters, yet large enough to hold two Turtles (in theory). The Hardshell Tortoise will soon be publicly showed (If my computer does not blow up from the part count).
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Hey guys, just wanted to say that my second Hardshell ship is taking shape. It is humongous and ridiculous, a hangar made to house my planned fighters, yet large enough to hold two Turtles (in theory). The Hardshell Tortoise will soon be publicly showed (If my computer does not blow up from the part count).
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8 standard srb torpedoes, heavy armour, good acceleration. It can get to 100kmx100km LKO.
Name ;Epsilon class heavy cruiser
parts ; 280 at orbit
Allegiance ; Hanland
Craft file ; http://www./download/450f7alh32h3ia5/Epsilon_class_heavy_cruiser_.craft
that must have lagged badly to get that thing in orbit
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I realised, when I did, I slapped on 2 large solar panels, but the craft file you have was before I realised this, it is also noteworthy that the fuel drains in defferent places, despite placing fuel lines, it still doesn't drain properly, try this recent iteration
Can't see the solar panels anywhere. also i have found out you have completely missed the fuel tanks with the fuel ducts some places. you might want to position the craft and zoom in so the camera clips the parts so you can better see where you are placing the ducts
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I just realized something about your Griesalbran, Spearka. How do you plan on keeping that thing powered with no solar panels or generators? all the drones will eventually sap all the electricity out of the vessel, making it uncontrollable.
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Regarding the Griesalbrand ascent stage, I just started working on it today. might take a while.
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Comrade Jenkens;486646]Presenting images of my largest ship yet!!! The Fr-9A is an upsized version of the Co-10E. It has a large hanger bay and room for 10 fighters to be docked on the sides of the ship.
It is still undergoing modification and testing and so the designs are not ready to be released.
That is a HANGAR!? it is as long as 4 Turtles! Owo; maybe you can take some pics of the hangar bay so we can see how much room there is?
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Sweet jeebus I want one. Two. All of them. What's the part count on that beast?
Which of the many awesome crafts are you talking about?
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Love the Riki Tech Hardshell Turtle!! Really unique deseign and every part on the ship has its own function.
I see the rockets have been spin stabalised since the last version.
Ah thanks for the kind words. have you tested out the ship? since it was my first craft designed for actual combat, i figured i had to do it thoroughly ^^; the spin is there due to the mass not being distributed equally. mostly due to the form of the ship.
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(Sorta copy pasted it from another thread.)
Riki Tech is proud to announce that the RT Hardshell Turtle is now available!
The Riki Tech Hardshell Turtle is part of an upcoming Hardshell ship series, featuring a replaceable re attachable Hardshell dual docked outer shell that protects the pilot from most projectile damage, it can even be detached and used as a shield for other vessels!
Turtle without the shell.
Turtle and its ascent stage.
Proof of travel (Also featuring the first ascent prototype and the early beta version): http://s1002.photobucket.com/user/Rikimaru_Tsuki/library/Riki%20Tech%20KSP%20Ships
Ship Name: RT Hardshell Turtle
Company: Riki Tech
Allegiance: Anyone with money. (A ship to each company for testing purpose, if accepted)
Armor: Heavy (outer) Medium (Inner)
Weapons: 2 Tsuki missiles, 6 Brunch torpedoes and 1 launchable emergency extendable docking port. (All docking ports is compatible with most missiles and torpedoes)
Drones: Front: Turtle head drone for suicide ramming or torpedo/missile shooting. Back: RCS controlled all-around towing drone for various uses (including suicide ramming).
Size: Small/Medium.
Engines: 2 LV-909, 4 Ion engines and 2 24-77 for emergencies.
Part Count (No addons): 372 (314 with no ammo)
Part Count (With ascent): 505
Part Count (With re attachable interplanetary): 414
Craft Files:
Turtle with ascent stage.
http://www./view/pusjozr34nn7otg/RT_Hardshell_Turtle_Launch.craft
Turtle with no ascent stage.
http://www./view/u7x3jbujjszglza/RT_Hardshell_Turtle.craft
Action group manual:
http://www./view/0x81ls80go5r5ft/RT_Hardshell_Turtle_Manual.txt
The Riki Tech Hardshell Turtle was built to keep the pilot of the craft from most harm. In case the outer Hardshell armor is damaged, it can be ejected for an increase in speed.
If the ''wings'' of the craft gets blown to pieces, the pilot can detach the side parts and continue on with the emergency engines and escape to either a friendly carrier or into the atmosphere of a planet.
The core of the ship can fly into a planet's atmosphere and decouple most unnecessary parts, leaving the cockpit falling down towards the surface with its parachutes, ensuring the survival of the pilot.
Please give your feedback and reports on the craft for further improvement!
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Riki Tech is proud to announce that the RT Hardshell Turtle is now available!
The Riki Tech Hardshell Turtle is part of an upcoming Hardshell ship series, featuring a replaceable re attachable Hardshell dual docked outer shell that protects the pilot from most projectile damage and can it can even be detached and used as a shield for other vessels!
Turtle without the shell.
Turtle and its ascent stage.
Proof of travel (Also featuring the first ascent prototype and the early beta version): http://s1002.photobucket.com/user/Rikimaru_Tsuki/library/Riki%20Tech%20KSP%20Ships
Ship Name: RT Hardshell Turtle
Company: Riki Tech
Allegiance: Spiritwolf/Hanland/Anyone with money. (A ship to each company for testing purpose, if accepted)
Armor: Heavy (outer) Medium (Inner)
Weapons: 2 Tsuki missiles, 6 Brunch torpedoes and 1 launchable emergency extendable docking port. (All docking ports is compatible with most missiles and torpedoes)
Drones: Front: Turtle head drone for suicide ramming or torpedo/missile shooting. Back: RCS controlled all-around towing drone for various uses (including suicide ramming).
Size: Small/Medium.
Engines: 2 LV-909, 4 Ion engines and 2 24-77 for emergencies.
Part Count (No addons): 372 (314 with no ammo)
Part Count (With ascent): 505
Part Count (With re attachable interplanetary): 414
Craft Files:
Turtle with ascent stage.
http://www./view/pusjozr34nn7otg/RT_Hardshell_Turtle_Launch.craft
Turtle with no ascent stage.
http://www./view/u7x3jbujjszglza/RT_Hardshell_Turtle.craft
Action group manual:
http://www./view/0x81ls80go5r5ft/RT_Hardshell_Turtle_Manual.txt
The Riki Tech Hardshell Turtle was built to keep the pilot of the craft from most harm. In case the outer Hardshell armor is damaged, it can be ejected for an increase in speed.
If the ''wings'' of the craft gets blown to pieces, the pilot can detach the side parts and continue on with the emergency engines and escape to either a friendly carrier or into the atmosphere of a planet.
The core of the ship can fly into a planet's atmosphere and decouple most unnecessary parts, leaving the cockpit falling down towards the surface with its parachutes, ensuring the survival of the pilot.
Please give your feedback and reports on the craft for further improvement!
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GH Baracuda
Part count-419
Mass-102.3 tons
Download Link >>http://www./download/q5euegnj5jg4xoq/GH_Baracuda.craft<<
Persistence File >>http://www./download/8502n7o0wxi7w50/persistent.sfs<<
G.H.S.A (Green Hills Space Agency) has declared allegiance to the Spiritwolf Corporation.
Launch profile album >>http://imgur.com/a/lXeEn<<
Hoo boy was this ship a pain, slideshow all the way up XD.
Holy... that is huge. Can it shoot or anything?
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okay, I have a little update on the Griselbrand corvette, while I have modified the armor plating some more and the girders, I/we cannot create a sufficient ascent stage to get it to orbit and I/we cannot perform further range or weapons tests
we need someone else to produce an ascent stage and/or perform some range tests, atm, here's the link for the Griselbrand corvette
and as a little bonus, here is a download link for a single Bol-class missile with suficient ascent stage
Riki Tech might do something regarding the ascent stage. but that is most likely all I can do. Although I can promise nothing regarding when it will be finished.
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I've tried moving the undercarriage further apart but that makes it worse.
I havn't yet added weapon pylons either as its unfinished.
Looks quite nice. Maybe adding a few struts between the fuel segments will help?
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I'm trying to make a good atmospheric fighter at the moment. It flies amazingly but it wobbles madly on takeoff/landing and often crashes. Anyone know how to keep it stable on the runway?
Take a screenshot of the fighter so we can see how it looks?
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Small update on the turtle.
It has gotten a few improvements and i am currently improving the accuracy and part count of the weapons. Having 8 parts for a single Brunch Torpedo may be a bit too much.
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I'm not the best designer, and even worse player haha, but I gotta get started on my capital ships and fighters. I started the weapons system and ended up with satellite drones, designed go be dropped in an orbit and become autonomous, they seem to work well. Just need to test it in vacuum against armour
Work and life keep getting in the way lol
Just remember. Core parts first before you work on armor. Makes things much much more easier.
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Not yet. I can get into space, but when I activate the nuclear engines the far-right one always tears off of the ship. I may have to get rid of the armor panels at that end.
is that due to the detaching of the larger tanks? else you might have to consider placing those tanks elsewhere
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That could potentially work.. My current problem is that the TWR is about 0.45...
Elso do the Jeb way. MORE BOOSTERS
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Damn humans! Glad I'm a Kerbal. we just ignore everything and find the coolest design.
Anyway, here's my new STOCK K34 Utility Vehicle:
download when I have time(soon)
Does the weapon system work? have you tested it?
KIDI- Kerbal Interplanetary Defence Initiative
in KSP1 The Spacecraft Exchange
Posted
Alright here is some early footage of my Hardshell Tortoise carrier.
This insanely huge craft with over 700 parts will most likely be rarely used due to its size despite the heavy armor.
Even without the Hardshell armor, it is quite heavily armored.
It features many docking ports that can be used for either crafts or supplies. The two small docking ports on the fronts can be used to fire off small torpedoes in times of needs, as well as the two front small docking ports on the main module in the middle.
Incoming ambush? don't worry, the back of the ship is armored as well.
The main module features docking ports to allow the parts to be changed, in case of emergencies, it can eject all parts to allow the main module to fly away, carrying the same functions as the Turtle.
I consider this craft heavily overkill. but it is awesome to look at. and it can in theory hold two Turtles on the upper and lowers Hardshell armor. (either inside or outside)