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ericpar

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  1. On 0.4.1 I have experienced two craft on mun rendezvousing at 20kM spinning and loosing altitude when exiting time warp.
  2. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-11700K | GPU: 3070TI | RAM: 32 When trying to rendezvous two spacecraft around mun at 20km orbit. If I exit time warp when my ships are about 2000m apart with about 12 m/s difference in speed originally, my controlled ship spins rapidly and changes into a ballistic orbit about 100 dV away from my original orbit.
  3. KSP Version 1.2.0 Operating System and version (Windows 10, Windows 11) Win 10 CPU and GPU models, any other system information which could be relevant 3070ti i7-11700K Description of the bug. Expected Behavior Base on mun stays in place Observed Behavior When I refocus on base, it is clipped thru the floor. When I inspect the save file, the Z position is about -30z from where it was when I landed it. Steps to Replicate Land something with lots of parts on the mun, with no lander legs or wheels. Switch focus to something on a different planet. Get a coffee Save Load Switch back to the mun base Is it falling into the Mun? Fixes / Workarounds (if known..) Edit save file to force the Z axis value to stay put. It keeps changing! Make a save, replace the Z axis value every time you want to switch back to the base. Dont land on the mun and expect anything/anyone to survive. A list of ALL mods. If the list is long, please consider using a spoiler window. No mods Other Notes / Screenshots / Log Files (if possible..)
  4. @Snark LMK if this is ok. Link to the thread of the save cleaner I wrote.
  5. I wrote a save cleaner. Use at your own risk. It prunes the TravelLogData -> ObjectEvents leaving only unique entries . I have had up to 1GB removed from saves. https://github.com/ericpar234/ksp2-savecleaner (GPL v2 Licence) Other people have made save cleaners. I wrote my own before I knew about theirs, added it to a thread, then got my link deleted due to not following guidelines. I have no other dependencies to other projects etc. so hopefully this is in the rules. Use at your own risk and make a backup.
  6. Building an XS Probe. The rocket vectoring is correct. But when the rocket is off, the reaction wheel roll torque is inverted. Later in the mission my Yaw controlls also inverted. Ship to repro: Spark-Doughnut-XS Probe-Reaction Wheel
  7. I wrote a save cleaner. Use at your own risk. It removes the TravelLogData -> ObjectEvents like you said. Not sure how to file a bug report but it cuts out like 1GB from a 1.2 GB save lol. [Download link removed by moderator]
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